Difference between revisions of "LlApplyRotationalImpulse"

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{{LSLFunctionAll|func_id=73|func_sleep=0.0|func_energy=10.0|func=llApplyRotationalImpulse|p1_type=vector|p1_name=force|p2_type=integer|p2_name=local|func_footnote=applies rotational impulse to object, in local coords if local == TRUE (if the script is physical)|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
{{LSL_Function|func_id=73|func_sleep=0.0|func_energy=10.0|func=llApplyRotationalImpulse|sort=ApplyRotationalImpulse
|p1_type=vector|p1_name=force
|p2_type=integer|p2_name=local|p2_name=If {{LSLG|TRUE}}, '''force''' is treated as a {{LSLG|local vector}} instead of {{LSLG|global vector}}.
|func_desc=Applies rotational impulse to object
|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Physics]][[Category:LSL_Stub]]

Revision as of 05:44, 28 January 2007

Summary

Function: llApplyRotationalImpulse( vector force, integer If TRUE, force is treated as a local vector instead of global vector. );

Applies rotational impulse to object

• vector force
• integer If TRUE, force is treated as a local vector instead of global vector.

Examples

Deep Notes

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Signature

function void llApplyRotationalImpulse( vector force, integer If [[TRUE]], '''force''' is treated as a [[local vector]] instead of [[global vector]]. );

[[Category:LSL_Parameters/If TRUE, force is treated as a local vector instead of global vector.]]