Difference between revisions of "LlApplyRotationalImpulse"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{LSL_Function|func_id=73|func_sleep=0.0|func_energy=10.0|func=llApplyRotationalImpulse|sort=ApplyRotationalImpulse
{{LSL_Function|func_id=73|func_sleep=0.0|func_energy=10.0|func=llApplyRotationalImpulse|sort=ApplyRotationalImpulse
|p1_type=vector|p1_name=force
|p1_type=vector|p1_name=force
|p2_type=integer|p2_name=local|p2_name=If {{LSLG|TRUE}}, '''force''' is treated as a {{LSLG|local vector}} instead of {{LSLG|global vector}}.
|p2_type=integer|p2_name=local|p2_desc=If {{LSLG|TRUE}}, '''force''' is treated as a {{LSLG|local vector}} instead of {{LSLG|global vector}}.
|func_desc=Applies rotational impulse to object
|func_desc=Applies rotational impulse to object
|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Physics]][[Category:LSL_Stub]]
|return_text|spec|caveats|examples|helpers|related|also|notes}}[[Category:LSL_Physics]][[Category:LSL_Stub]]

Revision as of 05:45, 28 January 2007