Difference between revisions of "LlAttachToAvatar"
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Line 5: | Line 5: | ||
|func=llAttachToAvatar | |func=llAttachToAvatar | ||
|sort=AttachToAvatar | |sort=AttachToAvatar | ||
|p1_type=integer | |p1_type=integer|p1_name=attachment|p1_desc=ATTACH_* constant or valid value (see the tables below) | ||
|p1_name=attachment | |func_desc=Attach to the avatar who granted the permissions and do so at the point '''attachment''', | ||
|func_desc=Attach to avatar at point '''attachment''' | |||
|func_footnote | |func_footnote | ||
|return_text | |return_text |
Revision as of 16:50, 23 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llAttachToAvatar( integer attachment );113 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Attach to the avatar who granted the permissions and do so at the point attachment,
• integer | attachment | – | ATTACH_* constant or valid value (see the tables below) |
Note: Constants in italic require a viewer compatible with the Project Bento skeleton. |
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Caveats
- The call will fail if the avatar is not the owner of the object being attached, even if PERMISSION_ATTACH has been properly granted.
Examples
See Also
Functions
• | llDetachFromAvatar | – | Detaches the object from the avatar | |
• | llGetAttached | – | Gets the attach point number |