Difference between revisions of "LlGetAgentInfo"

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|spec
|spec
|caveats
|caveats
|constants={{{!}} {{Prettytable}}
|constants={{{!}}
!Constant
{{!}}
!Represents
{{{!}}{{Prettytable}}
!Value
{{!}}-{{Hl2}}
! colspan="2" {{!}} Constant
! Returned if agent...
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_ALWAYS_RUN}}
{{!}}{{LSLG|AGENT_ALWAYS_RUN}}
{{!}}Returned if agent has running ("Always Run") enabled.
{{!}}{{LSL Hex|0x1000|4096}}
{{!}}{{LSL Hex|0x1000|4096}}
{{!}}has running ("Always Run") enabled
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_ATTACHMENTS}}
{{!}}{{LSLG|AGENT_ATTACHMENTS}}
{{!}}Returned if agent has attachments.
{{!}}{{LSL Hex|0x0002|2}}
{{!}}{{LSL Hex|0x0002|2}}
{{!}}has attachments
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_AWAY}}
{{!}}{{LSLG|AGENT_AWAY}}
{{!}}Returned if agent is in "away" mode.
{{!}}{{LSL Hex|0x0040|64}}
{{!}}{{LSL Hex|0x0040|64}}
{{!}}is in "away" mode
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_BUSY}}
{{!}}{{LSLG|AGENT_BUSY}}
{{!}}Returned if agent is in "busy" mode.
{{!}}{{LSL Hex|0x0800|2048}}
{{!}}{{LSL Hex|0x0800|2048}}
{{!}}is in "busy" mode
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_CROUCHING}}
{{!}}{{LSLG|AGENT_CROUCHING}}
{{!}}Returned if agent is crouching.
{{!}}{{LSL Hex|0x0400|1024}}
{{!}}{{LSL Hex|0x0400|1024}}
{{!}}is crouching
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_FLYING}}
{{!}}{{LSLG|AGENT_FLYING}}
{{!}}Returned if agent is flying.
{{!}}{{LSL Hex|0x0001|1}}
{{!}}{{LSL Hex|0x0001|1}}
{{!}}is flying
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_IN_AIR}}
{{!}}{{LSLG|AGENT_IN_AIR}}
{{!}}Returned if agent is in the air (hovering).
{{!}}{{LSL Hex|0x0100|256}}
{{!}}{{LSL Hex|0x0100|256}}
{{!}}is in the air (hovering)
{{!}}}
{{!}}
{{{!}}{{Prettytable}}
{{!}}-{{Hl2}}
! colspan="2" {{!}} Constant
! Returned if agent...
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_MOUSELOOK}}
{{!}}{{LSLG|AGENT_MOUSELOOK}}
{{!}}Returned if agent is in mouselook.
{{!}}{{LSL Hex|0x0008|8}}
{{!}}{{LSL Hex|0x0008|8}}
{{!}}is in mouselook
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_ON_OBJECT}}
{{!}}{{LSLG|AGENT_ON_OBJECT}}
{{!}}Returned if agent is sitting on an object.
{{!}}{{LSL Hex|0x0020|32}}
{{!}}{{LSL Hex|0x0020|32}}
{{!}}is sitting on an object
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_SCRIPTED}}
{{!}}{{LSLG|AGENT_SCRIPTED}}
{{!}}Returned if agent has scripted attachments.
{{!}}{{LSL Hex|0x0004|4}}
{{!}}{{LSL Hex|0x0004|4}}
{{!}}has scripted attachments
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_SITTING}}
{{!}}{{LSLG|AGENT_SITTING}}
{{!}}Returned if agent is sitting.
{{!}}{{LSL Hex|0x0010|16}}
{{!}}{{LSL Hex|0x0010|16}}
{{!}}is sitting
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_TYPING}}
{{!}}{{LSLG|AGENT_TYPING}}
{{!}}Returned if agent is typing.
{{!}}{{LSL Hex|0x0200|512}}
{{!}}{{LSL Hex|0x0200|512}}
{{!}}is typing
{{!}}-
{{!}}-
{{!}}{{LSLG|AGENT_WALKING}}
{{!}}{{LSLG|AGENT_WALKING}}
{{!}}Returned if agent is walking.
{{!}}{{LSL Hex|0x0080|128}}
{{!}}{{LSL Hex|0x0080|128}}
{{!}}is walking
{{!}}-
{{!}} 
{{!}} 
{{!}} 
{{!}}}
{{!}}}
{{!}}}
|examples
|examples
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|permission
|permission
|negative_index
|negative_index
|cat1=Avatar
|cat1=AvatarAndAgent
|cat2
|cat2
|cat3
|cat3
|cat4
|cat4
}}
}}

Revision as of 06:16, 1 March 2007

Summary

Function: integer llGetAgentInfo( key id );

Returns an integer bitfield containing the agent information about id.

• key id agent UUID in sim

Constant Returned if agent...
AGENT_ALWAYS_RUN 0x1000 has running ("Always Run") enabled
AGENT_ATTACHMENTS 0x0002 has attachments
AGENT_AWAY 0x0040 is in "away" mode
AGENT_BUSY 0x0800 is in "busy" mode
AGENT_CROUCHING 0x0400 is crouching
AGENT_FLYING 0x0001 is flying
AGENT_IN_AIR 0x0100 is in the air (hovering)
Constant Returned if agent...
AGENT_MOUSELOOK 0x0008 is in mouselook
AGENT_ON_OBJECT 0x0020 is sitting on an object
AGENT_SCRIPTED 0x0004 has scripted attachments
AGENT_SITTING 0x0010 is sitting
AGENT_TYPING 0x0200 is typing
AGENT_WALKING 0x0080 is walking
     

Examples

See Also

Functions

•  llRequestAgentData

Deep Notes

Search JIRA for related Issues

Signature

function integer llGetAgentInfo( key id );