llGetAndResetTime
Revision as of 20:33, 19 October 2007 by Ppaatt Lynagh (talk | contribs) (link with llGetRegionTimeDilation)
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Summary
Function: float llGetAndResetTime( );84 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float time in seconds.
Retrieves the time in seconds since since the last script reset (or since the last call to llResetTime/llGetAndResetTime), then resets the time to zero.
Caveats
- Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
- Affected by time dilation.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
See Also
Functions
• | llResetTime | |||
• | llGetTime | |||
• | llGetRegionTimeDilation |