llGetMinScaleFactor

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Summary

Function: float llGetMinScaleFactor( );

Returns a float that is the smallest scaling factor that can be used with llScaleByFactor to resize the object. This minimum is determined by the prim scale limits.

Examples

default
{ 
    touch_start(integer total_number)
    {
        float min_factor = llGetMinScaleFactor();
        float max_factor = llGetMaxScaleFactor();
        llSay(0, "Choose a value between " + (string)min_factor + " and " + (string)max_factor
            + " when calling llScaleByFactor() on this linkset.");
    }
}

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Signature

function float llGetMinScaleFactor();