Difference between revisions of "LlGetPhysicsMaterial"

From Second Life Wiki
Jump to navigation Jump to search
m
m
Line 7: Line 7:
|func_desc=Used to get the physical characteristics of an object.
|func_desc=Used to get the physical characteristics of an object.
|return_type=list
|return_type=list
|return_text=in the form [ [[float]] {{LSL Param|gravity_multiplier}}, [[float]] {{LSL Param|restitution}}, [[float]] {{LSL Param|friction}}, [[float]] {{LSL Param|density}} ]
|return_text=in the form <code>[&nbsp;[[float]] {{LSLPT|gravity_multiplier}}, [[float]] {{LSLPT|restitution}}, [[float]] {{LSL Param|friction}}, [[float]] {{LSLPT|density}}&nbsp;]</code>
{{{!}}
{{{!}}
{{LSL DefineRow|float|gravity_multiplier|{{#var:p_gravity_multiplier_desc}}}}
{{LSL DefineRow|float|gravity_multiplier|{{#var:p_gravity_multiplier_desc}}}}

Revision as of 12:58, 8 June 2012

Summary

Function: list llGetPhysicsMaterial( );

Used to get the physical characteristics of an object.
Returns a list in the form float gravity_multiplier, float restitution, float friction, float density ]

• float gravity_multiplier range [-1.0, +28.0], default: 1.0
• float restitution range [0.0, 1.0], default: [0.3, 0.9] [1]
• float friction range [0.0, 255.0], default: [0.2, 0.9][1]
• float density range [1.0, 22587.0] kg/m^3, default: 1000.0

The default values for friction and restitution depend upon the material type.

Caveats

  • A collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine.
All Issues ~ Search JIRA for related Bugs

Examples

See Also

Functions

•  llSetPhysicsMaterial

Deep Notes

History

Content taken from Release Notes/Second Life Server/11#11.09.23.241511
Search JIRA for related Issues

Footnotes

  1. ^ The default values for friction and restitution depend upon the prim's material.
  2. ^ The ranges in this article are written in Interval Notation.

Signature

function list llGetPhysicsMaterial();