LlGetMassMKS
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Summary
Function: float llGetMassMKS( );| ?? | Function ID |
| 0.0 | Forced Delay |
| ?? | Energy |
Returns a float that is the mass (in Kilograms) of object that script is attached to. Functionally identical to llGetMass except for the unit used in the return value.
Caveats
- Attachments do not effect an avatar's mass, only certain Appearance settings.
Examples
//A way of making a constant force that returns the same speed visually whatever the object is default { touch_start() { llApplyImpulse(<0.0, 0.0, 5.0> * llGetMassMKS(), FALSE); // This fires the object up at the same m/s whatever the size (or difference!) } }//Written by El Taka
See Also
Functions
| • | llGetObjectMass | – | Gets the object mass. | |
| • | llGetForce | – | Gets the objects force | |
| • | llGetOmega | |||
| • | llGetVel | |||
| • | llGetTorque | |||
| • | llGetAccel | |||
| • | llGetMass |
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