LlGetAccel
From Second Life Wiki
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: vector llGetAccel( );| 78 | Function ID |
| 0.0 | Forced Delay |
| 10.0 | Energy |
Returns a vector that is the acceleration of the object in the region frame of reference.
Caveats
- Returns ZERO_VECTOR in attachments regardless of the avatar's acceleration.
Examples
//A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default { moving_start(){ vector ac; // Go forever while(llVecMag(ac = llGetAccel()) > .001) { //We're accelerating... llApplyImpulse(-ac, 0); //Slow us down. } } }
See Also
Functions
| • | llGetOmega | |||
| • | llGetVel | |||
| • | llGetTorque | |||
| • | llGetMass | |||
| • | llGetForce | |||
| • | llSetForce | |||
| • | llSetTorque | |||
| • | llSetForceAndTorque |
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.

