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Sets the force and torque of object (if the script is physical)
|• vector||force||–||directional force|
|• vector||torque||–||torque force|
|• integer||local||–||boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector|
function void llSetForceAndTorque( vector force, vector torque, integer local );
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