Difference between revisions of "LlOffsetTexture"

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|func_id=55|func_sleep=0.2|func_energy=10.0
|func_id=55|func_sleep=0.2|func_energy=10.0
|func=llOffsetTexture
|func=llOffsetTexture
|p1_type=float|p1_name=u
|p1_type=float|p1_name=u|p1_desc=horizontal (x) offset
|p2_type=float|p2_name=v
|p2_type=float|p2_name=v|p2_desc=vertical (y) offset
|p3_type=integer|p3_name=face
|p3_type=integer|p3_name=face
|func_desc=Sets the texture '''u''' & '''v''' offsets for the chosen '''face'''. If you use vector offsetVec = llGetTextureOffset() to get the vector of the current offset, then u=offsetVec.x and y=offsetVec.y.
|func_desc=Sets the texture '''u''' & '''v''' offsets for the chosen '''face'''.
|return_text
|return_text
|spec
|spec
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</lsl>
</lsl>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llGetTextureOffset]]|}}
|also_functions={{LSL DefineRow||[[llGetTextureOffset]]|Returns a vector in the form {{LSL VR|u|v|0.0}}}}
|also_tests
|also_tests
|also_events
|also_events
|also_articles
|also_articles
|notes
|notes=If you use <code>vector offsetVec = [[llGetTextureOffset]]()</code> to get the vector of the current offset, then <code>u = offsetVec.x</code> and <code>v = offsetVec.y</code>
|cat1=Face
|cat1=Face
|cat2=Texture
|cat2=Texture

Revision as of 00:11, 9 March 2008

Summary

Function: llOffsetTexture( float u, float v, integer face );

Sets the texture u & v offsets for the chosen face.

• float u horizontal (x) offset
• float v vertical (y) offset
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.
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Examples

<lsl> //Offsets the textures on 6 sides float offset; default {

   state_entry()
   {
       integer i;
       
       for( i = 1; i < 7; i++ )
       {
           offset = offset + .1;
           llOffsetTexture( (float)offset, (float)offset, i);
       }
   }

}

</lsl>

Notes

If you use vector offsetVec = llGetTextureOffset() to get the vector of the current offset, then u = offsetVec.x and v = offsetVec.y

See Also

Functions

•  llGetTextureOffset Returns a vector in the form <u, v, 0.0>

Deep Notes

Search JIRA for related Issues

Signature

function void llOffsetTexture( float u, float v, integer face );