Difference between revisions of "LlPassCollisions"
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{{LSL_Function | {{LSL_Function | ||
|func_id=166|func_sleep=0.0|func_energy=10.0 | |func_id=166|func_sleep=0.0|func_energy=10.0 | ||
|func=llPassCollisions|p1_type=integer|p1_name=pass|p1_desc=boolean, if {{LSLG|TRUE}}, collisions are passed from children on to parents | |func=llPassCollisions|p1_type=integer|p1_name=pass|p1_desc={{HoverText|boolean|TRUE or FALSE}}, if {{LSLG|TRUE}}, collisions are passed from children on to parents | ||
|func_footnote=default is {{LSLG|FALSE}}. | |func_footnote=default is {{LSLG|FALSE}}. | ||
|func_desc=Sets pass-collisions [[prim]] attribute. | |func_desc=Sets pass-collisions [[prim]] attribute. |
Revision as of 23:44, 9 February 2007
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Summary
Function: llPassCollisions( integer <span title="boolean, if TRUE, collisions are passed from children on to parents" style="border-bottom:1px dotted; cursor:help;">pass );166 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets pass-collisions prim attribute.
• integer | pass | – | boolean, if TRUE, collisions are passed from children on to parents |
default is FALSE.