Difference between revisions of "LlUnSit"
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state_entry() | state_entry() | ||
{ | { | ||
llSitTarget(<0,0,0.1>,ZERO_ROTATION); //needed for llAvatarOnSitTarget to work. | llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); //needed for llAvatarOnSitTarget to work. The vectors components must not all be set to 0. | ||
} | } | ||
changed(integer change) //event changed | changed(integer change) //event changed | ||
{ | { | ||
if (change & CHANGED_LINK) //event changed and it has something to do with linking or avatar sitting | if (change & CHANGED_LINK) //event changed and it has something to do with linking or avatar sitting | ||
{ | |||
key user = llAvatarOnSitTarget(); | |||
if (user) //the changed event is an avatar sitting | |||
llUnSit(user); //unsit the avatar on the sit target | |||
} | |||
} | } | ||
} | } |
Revision as of 01:50, 26 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llUnSit( key id );220 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
If agent identified by id is sitting on the object the script is attached to or is over land owned by the objects owner, the agent is forced to stand up
• key | id |
Caveats
Examples
Unsit on Sit
default { state_entry() { llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); //needed for llAvatarOnSitTarget to work. The vectors components must not all be set to 0. } changed(integer change) //event changed { if (change & CHANGED_LINK) //event changed and it has something to do with linking or avatar sitting { key user = llAvatarOnSitTarget(); if (user) //the changed event is an avatar sitting llUnSit(user); //unsit the avatar on the sit target } } }