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  • Persons who wish to demonstrate competence in intermediate LSL scripting. Scripting includes a wide variety of categories. At the intermediate level the different categories a
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ...' after re-rez. I don't know if root or script prim is "better" as long as LSL picks one and stick with it! --[[User:Cerise Sorbet|Cerise Sorbet]] 19:28, ...pear to be a scripting issue, perhaps raise at one of the general [[Server/Sim/Scripting_User_Group|Simulator User Group]] meetings? <br/>-- '''[[User:Har
    7 KB (1,076 words) - 10:15, 5 May 2011
  • Aim of this page is to provide simple plain English explanations of LSL commands and functions with examples where I can. <lsl>llSetPrimitiveParams([PRIM_POSITION, dest]);</lsl>
    15 KB (2,421 words) - 03:55, 4 May 2013
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle
    36 KB (5,126 words) - 00:14, 14 December 2011
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • ...omorrow the RC are NOT getting updated so we'll have the same version grid-wide, likely until next Wednesday</nowiki></font> ...05] <font color=#00c530><b>Duckie Dickins</b><nowiki> crashes his mainland sim to restart it.</nowiki></font>
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}}) ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].
    37 KB (5,142 words) - 15:01, 17 December 2012
  • ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}}) ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}})
    44 KB (6,060 words) - 08:50, 19 December 2012
  • | style="white-space:normal;"|Seeing as how it's a steampunk sim, and you're dressed in a rather steampunk fashion, and it has your name. | style="white-space:normal;"|I've been doing error handling in LSL, and my brain hurts. Other than that, good
    71 KB (9,284 words) - 06:30, 15 July 2009
  • ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}}) *** Fixed a performance issue with LSL sensors
    70 KB (10,027 words) - 16:29, 7 January 2013
  • ...easy - SVC-6350: that is not a scripting issue, and should be taken to the Sim user group that andrew hosts.</nowiki></font> ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it
    33 KB (4,991 words) - 15:37, 9 January 2012
  • ...easy - SVC-6350: that is not a scripting issue, and should be taken to the Sim user group that andrew hosts.</nowiki></font> ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it
    33 KB (5,003 words) - 10:51, 10 January 2012
  • ...en</b><nowiki>: to try to get the groupban services and backend stuff grid-wide on aditi</nowiki></font> ...for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></font>
    36 KB (5,718 words) - 13:44, 8 April 2014
  • * Addition of extra parameters * Execution of older versions (with fewer parameters)
    24 KB (3,553 words) - 18:59, 29 March 2023
  • ...00% style=" padding:0 3px;"|that let's you author scripts in c# instead of lsl ...=" padding:0 3px;"|in other news, i've been relentlessly tracking down the sim freeze problem with mono scripts
    67 KB (8,207 words) - 13:11, 2 December 2009
  • ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}}) ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}})
    37 KB (5,049 words) - 08:50, 19 December 2012
  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • | style="white-space:normal;"|What broke the last sim update? :p | style="white-space:normal;"|so, last sim update, efficient scripts, versioning
    82 KB (10,710 words) - 05:13, 17 February 2010
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:04] xstorm Radek: seen bluesteel sim not wishing to restart
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ...44><b>Simon Linden</b><nowiki>: Yes Tiberious - the materials code is grid-wide now</nowiki></font> ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...00% style=" padding:0 3px;"|Nathan Zetkin who I don't see here asked about LSL calls for Mesh. |width=100% style=" padding:0 3px;"|Surely implementation wise the sim could just silently drop overly frequent requests, and you just tweak the e
    93 KB (11,780 words) - 10:15, 5 May 2011
  • {{LSL Header|ml=*}}{{RightToc}} ...ur scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.
    221 members (2 subcategories, 0 files) - 16:00, 17 March 2024
  • ...o many scripts in their attachments that if they were to use 256k than all sim memory allocated for scripts would run out:)</nowiki></font> ...iki>: the script text size does not directly effect the memory used on the sim, only the compiled size.</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ...nt color=#5a00b5><b>Helena Lycia</b><nowiki>: I haven't dared try it on my sim</nowiki></font> ...because he opted-in to the new accounting by changing some of the physics parameters - but not enough of them to optimize the content.</nowiki></font>
    52 KB (8,024 words) - 10:55, 10 January 2012
  • ...easy - SVC-6350: that is not a scripting issue, and should be taken to the Sim user group that andrew hosts. ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it
    75 KB (9,591 words) - 16:44, 22 March 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...rsion we've released a way to modify server configs without requiring grid wide rolling restarts * [15:14] Ima Mechanique: Brazillian sims? Is that a sim with all furries stripped off by wax?
    37 KB (5,315 words) - 16:33, 12 April 2012
  • | style="white-space:normal;"|looking good for 1.38.1 grid-wide today, still? ...BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
    56 KB (7,114 words) - 05:47, 21 April 2010
  • ...ra|SVC-6973}} "France Villas Sim, we have been having MAJOR issues on this sim since the last update on the Havok software..We presently have 4 open ticke *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    34 KB (4,339 words) - 19:29, 11 August 2011
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> .... u might not need a full sim, just use one of those "tools" that fill the sim with prims:)</nowiki></font>
    50 KB (7,852 words) - 09:17, 14 October 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • ...b>Rex Cronon</b><nowiki>: it could expose the total number of avatars in a sim:)</nowiki></font> ...><nowiki>: there is no lsl function that tells u how many avatars are in a sim</nowiki></font>
    46 KB (7,252 words) - 19:43, 14 February 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • ** New Script Profiling LSL Functions *** {{Jira|SVC-3895}} Rezzing Mono scripted object cripples sim FPS
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ...ra|SVC-6973}} "France Villas Sim, we have been having MAJOR issues on this sim since the last update on the Havok software..We presently have 4 open ticke *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    45 KB (6,485 words) - 16:38, 4 August 2011
  • |width=100% style="padding:0 6px;"|for example on the LSL wiki, people may well contribute more information in comments that they use |width=100% style="padding:0 6px;"|If the sim doesn't crash again...
    137 KB (17,529 words) - 11:15, 22 October 2012
  • ...ng:0 3px;"|(im trying to decide if i should just clean up my script on the sim, or if i can wait for h7 to give me a bit more headroom)) ;) ...on and i do use top collider, to remove all physical prims since they kill sim performance ;)
    153 KB (18,807 words) - 18:20, 11 June 2010
  • | The problem is that the range is too wide for documentation to be of much use to you. If you can imagine it, someone ...how many polys and textures a person is going to be alotted on entering a sim, I'm not a big fan of that idea though :x
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...cquiring a point of interest -- whatever your camera's focused on (in this sim, within 20m) is returned, allowing quicker, more intuitive targeting of oth // Clamp the end position to within the sim
    120 KB (19,813 words) - 13:23, 24 September 2018
  • // Swinging door LSL script #1 // of 0.375 to 0.875 and a width that is twice as wide
    77 KB (8,466 words) - 13:13, 18 May 2016
  • ...s like the Wiki or Forums. Neiher do I memorize list of functions, events, parameters and like - I look things up as need. If this certification is aimed at the ...ion of questions (multi-choice preferably) that can evaluate a person on a wide range of skills. The testing system we select (and there are many freely av
    64 KB (10,616 words) - 14:20, 1 December 2022
  • |width=100% style="padding:0 6px;"|except for that one sim ...e="padding:0 6px;"|but that will likely be the last before we release grid wide
    232 KB (29,006 words) - 17:09, 3 May 2012
  • == LSL Category Localization Template == ...ion in [[Template:LSL Function/de]], [[Template:LSL Event/de]], [[Template:LSL Constant/de]], [[Template:LSLC/de]] and [[Template:LSLGC/de]]. I tried abou
    163 KB (27,961 words) - 12:33, 19 December 2010
  • == LSL functionality? == Was wondering if there are plans to put in an LSL function to allow swapping out of the sculpt texture. This would be a nice
    102 KB (17,168 words) - 18:53, 25 September 2011