Beta Server Office Hours/Minutes/2012-08-30

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This meeting was held on August 30, 2012

Agenda

Updates

Updates

  • SVC-8208 "L$ received notification not appearing when on an RC region" discovered this weekend.
    • It was a showstopper and blocked promotion.
  • Second Life Server Channel
  • No main channel update this week.



  • Magnum RC Channel
  • This is a maint-server project.
  • Bug Fixes
    • VWR-5044: Attachments only change/inherit the active group when they're "rezzed
    • VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
    • VWR-20320: Show in search and set for sale remain enabled after owner changed
    • SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
    • STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
    • SVC-7525: Selected objects move when a new keyframe motion is started
    • SVC-7793: Scripted agents can't abandon land on private estates
    • SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    • SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
    • SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    • SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
    • SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
    • SVC-8124: Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
    • SVC-8136: Attachment point pelvis not being released
    • SVC-8146: llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    • SVC-7641: Add object location info to messages, was "Object on land sending excessive messages
    • SVC-8177: There is different behaivior between the RC channels and the main channel involving permissions, objects lose modify permissions
    • SVC-8208: L$ received notification not appearing when on an RC region



Upcoming Stuff

Interesting Stuff

Transcript

Transcript of Oskar Linden's Server Beta User Group for August 30, 2012:

  • [15:00] Motor Loon: ey Oskar
  • [15:00] Kallista Destiny: lols
  • [15:00] Oskar Linden: whoa I almost missed this meeting
  • [15:00] Oskar Linden: o.O
  • [15:00] xstorm Radek: then in 2007 i had problems and they fix my account again at some place called linden world
  • [15:00] Oskar Linden: my mind was elsewhere
  • [15:00] Kallista Destiny: Ave Oskar, laguri te salutant.
  • [15:01] Rex Cronon: hello everybody
  • [15:01] Motor Loon: I almost though you had gone kayaking with the Boston lindens
  • [15:01] xstorm Radek: but i no longer can find linden world or tan telehub lol
  • [15:01] xstorm Radek: hi Oskar
  • [15:02] xstorm Radek: Oskar i have broken the TOS i have posted my real name above my head
  • [15:02] Theresa Tennyson: Oscar, were you good preoccupied or bad preoccupied.
  • [15:02] Oskar Linden: gimme a sec to get organized
  • [15:02] xstorm Radek: hi Maestro ㋡
  • [15:02] Rex Cronon: btw. how come there r no transcripts fro the the last 2 weeks?
  • [15:02] Oskar Linden: allow maestro to entertain you
  • [15:02] Oskar Linden: with his interpretive dance
  • [15:03] xstorm Radek: he best not
  • [15:03] Motor LoonMotor Loon gets the one dollar bills ready for maestros thong
  • [15:03] Rex Cronon: somebody rez a dance pole;)
  • [15:03] Oskar Linden: I don't even have the agenda ready
  • [15:04] Oskar Linden: I was bug hunting in BronyTown and got distracted
  • [15:04] Oskar Linden: so many ponies
  • [15:04] Theresa Tennyson: They're mesmerising, aren't they?
  • [15:04] Kallista Destiny: lols
  • [15:04] Oskar Linden: they really are!
  • [15:04] Rex Cronon: shooting ponies is a sport?
  • [15:04] Oskar Linden: and they gave me an oppa gangnam group dance thing
  • [15:04] Oskar Linden: ZOMG
  • [15:04] Oskar Linden: so much fun
  • [15:04] Theresa Tennyson: Torturing ponies, yes...
  • [15:04] Motor Loon: I got a high bandwidth usage here... no fix put on betagrid?
  • [15:05] Oskar Linden: perhaps not yet...
  • [15:05] Oskar Linden: aditi is...
  • [15:05] Oskar Linden: speshul
  • [15:05] Oskar Linden: and this is probably a trunk region
  • [15:05] Motor Loon: yeah maingrid seem fine on that now
  • [15:05] Oskar Linden: only on the RC's
  • [15:05] Oskar Linden: main channel on main grid still has the issue
  • [15:05] Theresa Tennyson: Turn down your draw distance, Motor...
  • [15:05] Rex Cronon: are transcripts no longer posted here: http://wiki.secondlife.com/wiki/Beta_Server_Office_Hours ?
  • [15:05] Nalates Urriah: try TP'ing somewhere within the region and then back here. That sometimes reduces the bandwidth demand.
  • [15:06] Motor Loon: yeah
  • [15:06] Kallista Destiny: I'd rather shoot Odocoileus virginianus The North American split hoofed rat
  • [15:06] Motor Loon: no worries... I got a super highspeed connection... it wont really affect me much
  • [15:06] Rex Cronon: AFK...............................
  • [15:06] Rex Cronon: afk for a few minutes
  • [15:07] Oskar Linden: ok so here is the rough outline: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
  • [15:07] Oskar Linden: last week all the RC's had some permissions bug issues
  • [15:07] Kallista Destiny: SVC-78177 et seq
  • [15:07] Flame of Jira: Status 404
  • [15:07] Oskar Linden: ouch
  • [15:07] Motor Loon: not the worst kind of perm bugs
  • [15:07] Kallista Destiny: SVC-8177
  • [15:07] Flame of Jira: [#SVC-8177] There is different behaivior between the RC channels and the main channel involving permissions, objects loose modify permissions https://jira.secondlife.com/browse/SVC-8177
  • [15:07] Oskar Linden: they loose them? :-)
  • [15:07] Oskar Linden: the perms are loose!
  • [15:08] Oskar Linden: runaway
  • [15:08] Kallista Destiny: Lose
  • [15:08] Oskar Linden: who filed that bug?
  • [15:08] Oskar Linden: what a looser ;-)
  • [15:08] Oskar LindenOskar Linden hushes up
  • [15:08] Kallista Destiny: Me
  • [15:08] Motor Loon: grins
  • [15:08] Oskar Linden: I kid I kid!
  • [15:08] Kallista Destiny: :p
  • [15:08] Oskar Linden: just having fun with engrish
  • [15:09] Oskar Linden: there were reports today that the issue was persisting
  • [15:09] Oskar Linden: I spent some time looking into it
  • [15:09] Oskar Linden: it appears that objects previously broken are still weirding out
  • [15:09] xstorm Radek: Oh befor i forget Oskar there is a number of griefers telling people that you was Vector linden just a heads up
  • [15:09] Oskar Linden: but no reports of newly made objects with the issue
  • [15:10] Oskar Linden: you mean vektor?
  • [15:10] xstorm Radek: yes
  • [15:10] Oskar Linden: I am for certain not him
  • [15:10] Oskar Linden: we have the same role
  • [15:10] Maestro Linden: Well, the object with that bug all had the slam bit set, but the slam bit wasn't being applied properly
  • [15:10] Maestro Linden: and rezzing clears the slam bit
  • [15:10] xstorm Radek: i know he was my friend
  • [15:10] Oskar Linden: vektor still is my friend
  • [15:10] Oskar Linden: and I am for sure not him
  • [15:10] Maestro Linden: so rezzing the asset in a broken sim would set bad permissions, and rezzing it in an unaffected sim would fix it on the correct permissions
  • [15:10] Kallista Destiny: YEah once broken the object is broken.
  • [15:10] Maestro Linden: Yes
  • [15:11] xstorm Radek: i have no one to help me now with bot load testing
  • [15:11] xstorm Radek: i need korea1 , 2 , 3 ,4 on the test grid for testing
  • [15:11] Kallista Destiny: but if you rez the original on a good reason it's correct (the object in question was , luckly, copy.
  • [15:12] xstorm Radek: griefers are crashing it like every day now
  • [15:12] Oskar Linden: why do you need those regions xstorm?
  • [15:12] Kallista DestinyKallista Destiny would like to crash griefers. Open season, no bag limit.
  • [15:13] xstorm Radek: i think they are using script load attacks and other form of attacks
  • [15:13] Lucia Nightfire: no, they're using Incognito and Ganked Life client ddos....
  • [15:13] Oskar Linden: from the research Ive done many good SL citizens have griefing alts for when they're feeling snarky
  • [15:13] Kallista Destiny whispers: Damn Maestro that is an awesom Avatar
  • [15:13] Oskar Linden: I view everyone as a griefer
  • [15:14] xstorm Radek: ddos ? dor you have proof ?
  • [15:14] Lucia Nightfire: look at teh kinggoon website or incog website
  • [15:14] Oskar Linden: there are so many different levels of griefing
  • [15:14] Lucia Nightfire: dl the viewer
  • [15:14] Oskar Linden: we're working on the network side to address a lot of the network based attacks
  • [15:14] Lucia Nightfire: also, look at SVC-7713
  • [15:14] Flame of Jira: [#SVC-7713] sim crashes all avatars on sim (dosent restart but crash all viewers) multiple times a day https://jira.secondlife.com/browse/SVC-7713
  • [15:14] Oskar Linden: we've made good progres
  • [15:14] xstorm Radek: i do not go to griefer websites
  • [15:14] Theresa Tennyson: If there weren't avatars running around gumming up the sims they'd run PERFECTLY.
  • [15:15] xstorm Radek: but it needs to be stop
  • [15:15] xstorm Radek: people are dropping out of the welcome areas
  • [15:16] Oskar Linden: maybe you shouldn't test your bots there then
  • [15:16] xstorm Radek: i do not test bots
  • [15:16] xstorm Radek: i do not have any
  • [15:16] xstorm Radek: but i did abuse report them
  • [15:17] Rex Cronon: back
  • [15:17] xstorm Radek: wb rex
  • [15:17] Rex Cronon: :)
  • [15:17] Oskar Linden: i thought you said you were bot testing or something
  • [15:17] Motor Loon: so why did you want the sims on the betagrid?
  • [15:18] xstorm Radek: no vektor on aditi for me
  • [15:18] xstorm Radek: when we did load testing
  • [15:18] Rex Cronon: if u guys were to make public how the sims can be so easily crahsed, maybe somebody would find a way to either stop it or at least reduce the frequency:)
  • [15:18] Sigma Avro: I have a list of banned laggers to share. Well a small list
  • [15:19] Nalates Urriah: O.O or a load of people would start crashing servers....
  • [15:19] Sigma Avro: would enjoy doing a compilation of such lists
  • [15:19] Oskar Linden: we fix crashes as fast as people find new ways to crash them
  • [15:19] Oskar Linden: it's not a matter of us not knowing how to fix crashes
  • [15:19] xstorm Radek: seems no one reads my emails i send any more :(
  • [15:19] Oskar Linden: it's about people wanting to crash sims so bad that they will always find new ways
  • [15:19] Motor Loon: You'd think at some point they'd have run out of way to do it eh?
  • [15:19] Rex Cronon: for some of them there micght be even lsl solutiions:)
  • [15:20] Oskar Linden: I don't think that is possible motor
  • [15:20] Kallista Destiny: Or , You can't make a region User proof.
  • [15:20] Oskar Linden: yes you can
  • [15:20] Oskar Linden: disable logins
  • [15:20] Oskar Linden: the grid is SO STABLE
  • [15:20] Kallista Destiny: Anymore that you can really make things soliderproof.
  • [15:20] Motor Loon: Thats like Microsoft saying its not possible to make an OS without bugs
  • [15:20] Oskar Linden: it isn't possible to make any software without bugs
  • [15:20] xstorm Radek: i spend many a late hours helping report down regions every day
  • [15:21] Oskar Linden: support has tools that show it when regions are down
  • [15:21] Motor Loon: ofcourse it is... if you keep closing the security holes and DON'T add new ones
  • [15:21] Motor Loon: °͜°
  • [15:21] Oskar Linden: and we have an ops team that works to bring them back up
  • [15:21] Oskar Linden: I appreciate the work xstorm but you might be duplicating effort
  • [15:21] Rex Cronon: yes. it is possible to write bug free code. i bet i can write a "hello world" one without any bugs:)
  • [15:21] xstorm Radek: well support is not seeing them
  • [15:21] Oskar Linden: I will prove that wrong rex
  • [15:21] Oskar Linden: :-)
  • [15:21] Oskar Linden: it's my job
  • [15:21] Sigma Avro: they often take a day for puting a sim back
  • [15:21] xstorm Radek: i get a lot of thank you emails for reporting them
  • [15:21] Oskar Linden: I have built a career out of proving develoeprs wrong
  • [15:21] Kallista Destiny: Yeah the first implentation if the IBM numm program IEFBR14 had a bug. It didn't zero the return register.
  • [15:22] Kallista Destiny: null
  • [15:22] Oskar Linden: I'm not telling you to stop xstorm
  • [15:22] Oskar Linden: you can do what you want
  • [15:22] Lucia Nightfire: support has gotten better, but I still have to provide ticket submissions to get regions online
  • [15:22] Oskar Linden: it just sounded like you were complaining
  • [15:22] Rex Cronon: how smart does one have to be to bork "hello world":)
  • [15:23] Lucia Nightfire: last month I literally filed one a day for various regions
  • [15:23] Rex Cronon: "smart"*
  • [15:23] xstorm Radek: may be im no longer needed to help all i wish to do is fix things for users
  • [15:23] Lucia Nightfire: that had been down for at least two hours each
  • [15:23] Lucia Nightfire: but haven't had to do that much this month
  • [15:23] Lucia Nightfire: so hopefully its improving
  • [15:23] Oskar Linden: I understand xstorm
  • [15:24] Oskar Linden: hopefully
  • [15:24] Theresa Tennyson: I mentioned this on Tuesday in the server meeting, but do you realize there are still sims running RC PF on Aditi?
  • [15:24] Kallista Destiny: well it should bep ut(0,"Hello World\n"); return(0);
  • [15:24] xstorm Radek: the old telehubs have prim drift and needs the gov to tweak them
  • [15:25] Rex Cronon: u guys could limit the nr of scripts a user can have running, and how many prims can each user rezz...
  • [15:25] Oskar Linden: there are limits
  • [15:25] xstorm Radek: that help with the GPU crashers
  • [15:25] Oskar Linden: and there are creative ways around the limits
  • [15:25] Rex Cronon: i mean allow the land owner to set them limits
  • [15:25] Kallista Destiny: There is a limit, no one user can rez more that 15,000 prims
  • [15:26] Kallista Destiny: LOLS
  • [15:26] Lucia Nightfire: if resource uage was based on ownership or membership it would be better, maybe taht time will come someday, heh
  • [15:26] Sigma Avro: Thre is the parcell limit, but I approve Rex's request
  • [15:27] Theresa Tennyson: Oops, I meant there are regions running RC PF on Agni still.
  • [15:27] Oskar Linden: yes
  • [15:27] Sigma Avro: yes, there are
  • [15:27] Oskar Linden: that is maestro's fault
  • [15:27] Oskar Linden: :-)
  • [15:27] Sigma Avro: I am on this channel
  • [15:28] Oskar Linden: the RC PF stuff is still being used
  • [15:28] Motor Loon: does it have the new code?
  • [15:28] Sigma Avro: for ?
  • [15:28] Oskar Linden: but should probably be rolled back to the previous channels
  • [15:28] Oskar Linden: no new code
  • [15:28] Maestro Linden: Yes, they should be moved back.
  • [15:28] Motor Loon: so it has the "old" havok too?
  • [15:28] Oskar Linden: no
  • [15:29] Oskar Linden: rc pf always had the new havok
  • [15:29] Motor Loon: ok
  • [15:30] Maestro Linden: Speaking of new havok..
  • [15:30] Oskar Linden: :-)
  • [15:30] Oskar LindenOskar Linden gives maestro the floor
  • [15:30] Maestro Linden: There's a channel on aditi with a newer version of havok
  • [15:31] Oskar Linden: moar nu!
  • [15:31] Maestro Linden: and some build system changes (which shouldn't affect things..)
  • [15:31] Maestro Linden: and some... minor new features for pathfinding
  • [15:31] Oskar Linden: ignore the build system changes
  • [15:31] Oskar Linden: nothing to see there
  • [15:31] Lucia Nightfire: I think I know what they are
  • [15:31] Nalates Urriah: A version newer than Havok 2012.1?
  • [15:31] Lucia Nightfire: heh
  • [15:31] Oskar Linden: asking to see the build changes is like asking to see under a lady's dress. you're liable to get slapped
  • [15:31] Theresa Tennyson: Did Maestro tell a secret? Do you have to kill him now?
  • [15:32] Maestro Linden: :)
  • [15:32] Kallista Destiny: Pay no attention to the man behind the curtain?
  • [15:32] Oskar Linden: you can't kill him. he's the maestro
  • [15:32] Maestro Linden: also, it has
  • [15:32] Maestro Linden: Havok's "Collision Geometry Optimizer" for the terrain. This can be disabled by estate managers with the console command "set optimize_terrain false".
  • [15:32] Oskar Linden: question
  • [15:32] Oskar Linden: will this affect region crossings?
  • [15:32] Kallista Destiny: IS doint that a good thing or a bad thing?
  • [15:32] Maestro Linden: The new version of havok will have the same issue with mesh objects crossing from an older version
  • [15:32] Sigma Avro: it is more than what is enabled detailed terrain that is implemented ?
  • [15:33] Oskar Linden: ugh...
  • [15:33] Motor Loon: Hope we're not going thru THAT again already
  • [15:33] Kallista Destiny: Sighs..... again?
  • [15:33] Maestro Linden: I'd hope that the RC time for this change is shorter than we had for pathfinding though.. overall there are way fewer changes
  • [15:33] Nalates Urriah: Does the "Collision Geometry Optimizer" affect anything other than Pathfinding?
  • [15:34] Maestro Linden: Yes, it affects terrain generation
  • [15:34] Theresa Tennyson: Will it hopefully make ground vehicles work better?
  • [15:34] Sigma Avro: solution is to not put ground
  • [15:34] NeoBokrug Elytis: I'm interested in the pathfinding options. :)
  • [15:34] Motor Loon: You may want to RC it in another manner than the other havok upgrade... people will go nuts if they once again can't use their mesh boats and planes for weeks
  • [15:34] Maestro Linden: That's possible, but I think we'll have to try it to know for sure
  • [15:35] Sigma Avro: an where is it on beta ?
  • [15:36] Nalates Urriah: Will having "Collision Geometry Optimizer" disabled prevent the region crossing problems?
  • [15:36] Maestro Linden: No, the geometry optimizer itself won't affect region crossings either way
  • [15:36] Nalates Urriah: Thx
  • [15:36] Maestro Linden: the region crossing problem is something that happens with any havok version update
  • [15:36] Motor Loon: I think btw there's only around 30 regions running RC PF on the maingrid
  • [15:37] Motor Loon: my Db says 29... but it may not be quite up to date on those
  • [15:37] Sigma Avro: could change with the optimized geometry channel ?
  • [15:37] Nalates Urriah: Are you going to try a different RC process for this Havok release?
  • [15:37] Oskar Linden: about 80 motor
  • [15:37] Oskar Linden: 83
  • [15:37] Maestro Linden: it's on Sandbox Goguen now, with channel "DRTSIM-172"
  • [15:37] Oskar Linden: to be exact
  • [15:37] Motor Loon: ah ok, guess it's way not up to date then °͜°
  • [15:37] Oskar Linden: :-)
  • [15:37] Oskar Linden: I have the official GRIDTOOL!
  • [15:38] Motor Loon: I bet you do °͜°
  • [15:38] Sigma Avro: share
  • [15:38] Maestro Linden: It will probably be the same RC process as most other projects, but there aren't plans to have it in RC for months like pathfinding was
  • [15:39] Motor Loon: Actually would be nice with public access to the "real" region database
  • [15:39] Oskar Linden: well yeah
  • [15:39] Motor Loon: lots of people run their own (like I do) but they are so hard to keep fully uptodate
  • [15:39] Nalates Urriah: So, with luck one possibley 2 weeks if it goes well...
  • [15:39] Sigma Avro: racing a care will be better but always confined to 256 meters
  • [15:39] Sigma Avro: *car
  • [15:40] Rex Cronon: u don't need an actuall db table, it could be just a simple table in a html file:)
  • [15:40] Sigma Avro: multiplied by squre root of 2
  • [15:41] Motor Loon: nah a real DB is much better
  • [15:41] Oskar Linden: guys I have to jet out a bit early today
  • [15:41] Oskar Linden: you can continue to be entertained by Maestro
  • [15:41] Sigma Avro: we are walking on egs
  • [15:41] Rex Cronon: have "fun" oskar:)
  • [15:41] Oskar Linden: I'll stay logged in to ge tthe transcript
  • [15:41] Oskar Linden: maestro, the floor is yours
  • [15:41] Oskar Linden: l8r)
  • [15:41] Nalates Urriah: bye
  • [15:41] Oskar Linden: have a good weekend all
  • [15:42] Maestro Linden: Have fun Oskar
  • [15:42] Motor Loon: u2
  • [15:42] fuse McGinnis: bye
  • [15:42] Rex Cronon: u2
  • [15:42] Sigma Avro: so do you Oskar
  • [15:42] Theresa TennysonTheresa Tennyson suspects Oskar will be a Brony next week.
  • [15:42] Oskar Linden: just for you theresa
  • [15:42] Rex Cronon: maybe he will be wearing the skin of one. as a trophy:)
  • [15:43] Oskar Linden: haha
  • [15:43] Oskar Linden: I like that
  • [15:43] Motor Loon: hey! you're not supposed to still be here
  • [15:43] Rex Cronon: and have its head on a spear:)
  • [15:44] Oskar Linden: make me the avatar and I'll wear it
  • [15:44] Oskar Linden: kk I'm out
  • [15:44] Rex Cronon: lol. i am no tthat good
  • [15:44] Rex Cronon: tc
  • [15:45] Lucia Nightfire: heh
  • [15:45] Lucia Nightfire: I do that sometimes too
  • [15:45] Motor Loon: so... maestro
  • [15:45] Maestro Linden: Hey Motor
  • [15:45] Motor Loon: hey
  • [15:46] Motor Loon: so what stories do you have for us then...
  • [15:46] Rex Cronon: i was going to ask the same question as motor:)
  • [15:46] Sigma Avro: a new RC for improved collisionterain geometry
  • [15:46] Theresa Tennyson: Will the new premium desert racing area be used for testing like the Wilderness was?
  • [15:46] Maestro Linden: yeah, that was my story, Sigma :P
  • [15:47] Maestro Linden: Actually Theresa, that would be a good place to test the new terrain geometry feature
  • [15:47] Maestro Linden: Also I was thinking about using this oval track made from terrain that's in.. Racers Island (?)
  • [15:47] Theresa Tennyson: Yeah.
  • [15:47] Yuzuru Jewell: about testing mesh road?
  • [15:48] Theresa TennysonTheresa Tennyson whispers, "And you can get cars for play money on the local copy of Racer's Island too."
  • [15:48] Maestro Linden: I wouldn't expect that to change too much just from the terrain optimizer, Yuzuru, but we should still test that as part of the Havok upgrade
  • [15:48] Maestro Linden: and vehicle behavior in general
  • [15:49] Maestro Linden: I don't know what's changed in the new Havok version, but maybe Falcon can clue us in when he's around
  • [15:49] Sigma Avro: *ground vehicle
  • [15:49] Yuzuru Jewell: please tell me the name of the sim.
  • [15:49] Theresa Tennyson: My motorcycle has a physics weight of something like 358. It can't get much worse.
  • [15:50] Maestro Linden: Yuzuru: of a sim that's running this version now?
  • [15:50] Rex Cronon: it has a big engine?
  • [15:50] Yuzuru Jewell: I want to know the sim of new havok.
  • [15:50] Sigma Avro: mmh racer islands are all on the same simulator ?
  • [15:50] Maestro Linden: hm, 'Sandbox Goguen' has it, but that region has been offline for the past 5min now. I'm not sure what the deal is, there.
  • [15:50] Motor Loon: its not mesh collisions Yuzuru
  • [15:51] Maestro Linden: Sigma: that region isn't enabled on aditi right now, but I probably should bring it up for testing
  • [15:51] Theresa Tennyson: Racer's Island has stacked tracks on one sim.
  • [15:52] Sigma Avro: uYes, but group of islands are on one simulator, or different simulators (for croosing qustions) ?
  • [15:52] Yuzuru Jewell: not mesh collisions? Is there no issue of seam of mesh road_
  • [15:52] Sigma Avro: *will be
  • [15:52] Maestro Linden: There are some levels of prim tracks in that region, but I'm not sure what they're made of
  • [15:53] Motor Loon: this is only to affect ground collision right? has nothing to do with mesh object collisions etc
  • [15:53] Yuzuru Jewell: I see, there are prim tracks on the Goguen..
  • [15:53] Maestro Linden: Yeah, the geometry optimizer change is only for terrain, Motor
  • [15:53] Motor Loon: yeah
  • [15:53] Maestro Linden: but there's also a whole physics version update,
  • [15:54] Maestro Linden: so we want to make sure vehicles work in other various cases
  • [15:54] Theresa Tennyson: Did they just come up with the new physics version?
  • [15:54] Yuzuru Jewell: only terrain..
  • [15:54] xstorm Radek: **ok i wuv u byby!!**
  • [15:54] Sigma Avro: (hello Any)
  • [15:54] xstorm Radek: have fun kids
  • [15:55] Maestro Linden: just asked Falcon about the terrain optimizer.. he said it "should improve collisions, most of the time.. there are some edge cases where it may be worse, so that's why there's a way to disable it"
  • [15:55] Rex Cronon: tc xstorm
  • [15:55] Sigma Avro: by xstorm
  • [15:55] Lucia Nightfire: I just noticed your toe nails, Maestro, lol
  • [15:55] Lucia Nightfire: chic
  • [15:55] Maestro Linden: :)
  • [15:55] Motor Loon: aha
  • [15:55] Maestro Linden: Havok releases a new physics engine version every 6 months or so
  • [15:55] Theresa Tennyson: Uy.
  • [15:56] Sigma Avro: pedicure passed
  • [15:56] Yuzuru Jewell: I heard some of ground vehicle uses partial phantom so they float on the terrain.
  • [15:56] Maestro Linden: Yes, those vehicles which used the llVolumeDetect() hack can be broken if the prims collide with the terrain
  • [15:56] Maestro Linden: rather than use the hack, the prims should be set to physics shape type 'none'
  • [15:57] Yuzuru Jewell: it was used against copybot.
  • [15:57] Motor Loon: that'd have no effect on copybotting Yuzuru
  • [15:58] Yuzuru Jewell: please tell me more about it, Motor.
  • [15:58] Motor Loon: about what?
  • [15:58] Lucia Nightfire: she means end param setting, which copybotting can't recreate with some params
  • [15:58] any1 Gynoid: cu at PF UG .. bye!
  • [15:58] Lucia Nightfire: which isn't important to the botter as they can just mod teh car later
  • [15:59] Motor Loon: ah yeah.... so... no effect
  • [15:59] Theresa Tennyson: A copybotted car is a sculpture.
  • [15:59] Theresa Tennyson: Until they put new scripts in it.
  • [15:59] Rex Cronon: u mean like a "brick"?
  • [15:59] Yuzuru Jewell: I heard same thing ,Theresa.
  • [16:00] Yuzuru Jewell: only LSL setting is important.
  • [16:00] Maestro Linden: Okay guys, I have to run to the next user group
  • [16:00] Yuzuru Jewell: Thank you Maestro.
  • [16:00] Motor Loon: yeah its that time again
  • [16:00] Theresa Tennyson: See you later!
  • [16:00] Rex Cronon: tc maestro
  • [16:00] Sigma Avro: OK, bye Maestro, and thanks
  • [16:00] Maestro Linden: We're still doing the pathfinding one, since the viewer's in beta
  • [16:00] Maestro Linden: thanks for coming!
  • [16:01] Rex Cronon: tc everybody and have a nice day all:)
  • [16:01] Kallista Destiny: dasvidanya
  • [16:01] Rex Cronon: bye