Category:LSL Key
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A key is a unique identifier in Second Life for anything mostly, be it a prim, avatar, texture, etc.
You may see key referred to as UUID, UID, "Asset UUID", or "asset-ID."
The key itself is formed of hexidecimal characters (a-f and 0-9) and each section of the key is broken up by dashes.
An example key:
"a822ff2b-ff02-461d-b45d-dcd10a2de0c2"
Getting a Key
There are several ways to acquire the key of something:
1) Having someone supply it to you;
2) Using a native LSL function such as llGetKey, etc.
3) In your inventory, right-clicking over something and choosing "Copy Asset UUID." Note this will only work on items that you have full permissions to.
Converting Keys
When a key is supplied to you as a text string, you convert it to the key data type like this:
(key)"a822ff2b-ff02-461d-b45d-dcd10a2de0c2";
Testing for a valid key
To test for a valid key, just do this:
if(uuid){
//do something
}
if(uuid) will only return true if it is supplied a key that is both (A) valid, and (B) NOT a NULL_KEY.
Tip! In techy talk, this method is called "passing it as the parameter for a conditional"
Here is an example of how to build a function around this:
integer isKey(key in) { if(in) return 2; return (in == NULL_KEY); }
Extended Key Operations
These functions have been created and contributed by LSL users to perform operations not covered by built-in LSL functions.
| function | purpose |
|---|---|
| GenerateKey | Generates an MD5-based (version 3) type UUID. Useful for identifying link-messages and for other purposes. |
Pages in category "LSL Key"
The following 14 pages are in this category, out of 14 total.
G |
G cont.Kn |
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