LlGetObjectName - Second Life Wiki

LlGetObjectName

From Second Life Wiki

(Redirected from LSL llGetObjectName)
Jump to: navigation, search

Contents

Description

Function: string llGetObjectName( );
202 Function ID
0.0 Delay
10.0 Energy

Returns a string that is the name of the prim the script is attached to.


Caveats

  • The prim name is limited to 255 bytes, any string longer than that will be truncated. This truncation does not always happen when the attribute is set or read.

Examples

default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, llGetObjectName() );
    }
}

Notes

  • This function may return "(Waiting)" sometimes.

Presumably the function queries the asset server for a predetermined time and returns "(Waiting)" if that elapses. It then silently proceeds to the next instruction. A work around therefore, might be to test object name is not "(Waiting)" after calling llGetObjectName.

See Also

Functions

•  llSetObjectName Set the prims name
•  llGetLinkName Get a linked prims name
•  llGetObjectDesc Get the prims description
•  llSetObjectDesc Sets the prims description
•  llGetObjectDetails

Articles

•  Prim Attribute Overloading
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.