LlGetTime
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Description
! Function: float llGetTime( );| 82 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns a float that is script time in seconds with subsecond precision since the last sim reset, script reset or call to either llResetTime or llGetAndResetTime.
Specification
Script time differs from normal time, it is affected by time dilation. See llGetRegionTimeDilation for details.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)[1]
- Call to either llResetTime or llGetAndResetTime
- Script time doesn't measure real world time, it is affected by time dilation.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
Notes
Script time does not measure time dilation. To measure elapsed calendar time, call llGetTimestamp instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals.
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