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|• vector||offset||–||offset relative to the prim's position and expressed in local coordinates|
The requested position needs to be in the same region. Only the x and y coordinates in are important, the z component is ignored.
- There seems to some confusion be between a Surface Normal (the direction from the surface) and Normalized Vector (a vector with a magnitude of 1.0, AKA Unit Vector). This function does not return a unit vector. Surface normals may encode additional information in the magnitude of the vector. If you need a Unit Vector, simply use llVecNorm.
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- ^ Early release notes were not very accurate or thorough, they sometimes included information about features added in a previous release or fail to include information about features added in that release.
function vector llGroundNormal( vector offset );
This related article at the LSL Wiki is able to bring enlightenment.wasn't helpful for you? Maybe the