LlGround

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Contents

Summary

Function: float llGround( vector offset );
42 Function ID
0.0 Delay
10.0 Energy

Returns a float that is the ground height directly below the prim plus an offset

• vector offset

Only the X and Y coordinates of the offset are important.

Caveats

  • The requested position needs to be in the same sim.

Search JIRA for related Bugs

Examples

// Get the object to land on the ground or on the water
// by Konigmann Lippmann & Strife Onizuka
FindGroundOrWater()
{
    float fHeight = llGround( ZERO_VECTOR );
    float fWaterLevel = llWater( ZERO_VECTOR );
    if( fHeight < fWaterLevel )
        fHeight = fWaterLevel;
    vector vTarget = llGetPos();
 
    //llSetPos can only move 10m at a time.
    integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10);
    vTarget.z = fHeight;
    do
        llSetPos( vTarget );
    while( --iCounter );
}
 
default
{
    touch_start(integer total_number)
    {
        FindGroundOrWater();
    }
}

See Also

Functions

•  llGroundContour Gets the ground contour
•  llGroundNormal Gets the ground normal
•  llGroundSlope Gets the ground slope
•  llEdgeOfWorld Returns existence of neighboring sims

Deep Notes

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