LlGround
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Description
Function: float llGround( vector offset );| 42 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns a float that is the ground height directly below the prim plus an offset
| • vector | offset |
The requested position needs to be in the same sim, only the X & Y of the offset are important.
Examples
// by Konigmann Lippmann & Strife Onizuka FindGroundOrWater() { float fHeight = llGround( ZERO_VECTOR ); float fWaterLevel = llWater( ZERO_VECTOR ); if( fHeight < fWaterLevel ) fHeight = fWaterLevel; vector vTarget = llGetPos(); //llSetPos can only move 10m at a time. integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10); vTarget.z = fHeight; do llSetPos( vTarget ); while( --iCounter ); } default { touch_start(integer total_number) { FindGroundOrWater(); } }
See Also
Functions
| • | llGroundContour | – | Gets the ground contour | |
| • | llGroundNormal | – | Gets the ground normal | |
| • | llGroundSlope | – | Gets the ground slope | |
| • | llEdgeOfWorld | – | Returns existence of neighboring sims |

