LlGround
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Summary
Function: float llGround( vector offset );| 42 | Function ID |
| 0.0 | Forced Delay |
| 10.0 | Energy |
Returns a float that is the ground height directly below the prim position + offset
| • vector | offset | – | offset relative to the prim's position and expressed in local coordinates |
The requested position needs to be in the same region. Only the x and y coordinates in offset are important, the z component is ignored.
Examples
// Makes the object land on ground or on water FindGroundOrWater() { vector vTarget = llGetPos(); vTarget.z = llGround( ZERO_VECTOR ); float fWaterLevel = llWater( ZERO_VECTOR ); if( vTarget.z < fWaterLevel ) vTarget.z = fWaterLevel; llSetRegionPos(vTarget); } default { touch_start(integer total_number) { FindGroundOrWater(); } }
See Also
Functions
| • | llGroundContour | – | Gets the ground contour | |
| • | llGroundNormal | – | Gets the ground normal | |
| • | llGroundSlope | – | Gets the ground slope | |
| • | llEdgeOfWorld | – | Returns existence of neighboring sims |
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