LlPatrolPoints

From Second Life Wiki
Jump to: navigation, search

Summary

Function: llPatrolPoints( list patrolPoints, list options );

Sets the object patrolling between the points specified in patrolPoints.

• list patrolPoints A list of vectors for the character to travel through sequentially. The list must contain at least two entries.
• list options PATROL_* flags and their parameters
Option V Parameters Default Description
PATROL_PAUSE_AT_WAYPOINTS ] 0 integer boolean ] FALSE ] Whether the character should pause briefly after reaching each patrol point.

Caveats

  • Must use llCreateCharacter or script won't compile
  • Vertical positions specified for any vectors should be chosen to be as close as possible to the actual height of the terrain requested. Large difference between the provided vertical position and the actual terrain/object will result in failure of the behavior.
  • The patrolPoints list requires a minimum of two valid vectors.
    • If a vector in the list is outside the nav volume (e.g.: too high,) it will be ignored.
All Issues ~ Search JIRA for related Bugs

Examples

default
{
    state_entry()
    {
        llCreateCharacter([CHARACTER_MAX_SPEED, 25, CHARACTER_DESIRED_SPEED, 15.0]);
        //MAX_SPEED is @ 20 by default
    }
 
    touch_start(integer total_number)
    {
        list points = [llGetPos() + <5,0,0>, llGetPos() - <5,0,0>];
        llPatrolPoints(points, [PATROL_PAUSE_AT_WAYPOINTS, TRUE]);
    }
}

Deep Notes

History

Date of Release 31/07/2012

Search JIRA for related Issues

Signature

function void llPatrolPoints( list patrolPoints, list options );