LlWater
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Summary
Function: float llWater( vector offset );| 153 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Returns a float that is the water height below the object position + offset
| • vector | offset |
Only the X and Y coordinates of the offset are important.
Water height is constant across each entire sim and is typically 20 meters but not always.
Examples
// Gets the object to land on ground or on water // by Konigmann Lippmann & Strife Onizuka FindGroundOrWater() { float fHeight = llGround( ZERO_VECTOR ); float fWaterLevel = llWater( ZERO_VECTOR ); if( fHeight < fWaterLevel ) fHeight = fWaterLevel; vector vTarget = llGetPos(); //llSetPos can only move 10m at a time. integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10); vTarget.z = fHeight; do llSetPos( vTarget ); while( --iCounter ); } default { touch_start(integer total_number) { FindGroundOrWater(); } }
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