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  • |inject-2={{Issues/SVC-914}}{{LSL_Function/face|face}}{{LSL_Function/inventory|texture|uuid=true|type=texture}} |p2_type=integer|p2_name=face
    1 KB (143 words) - 06:09, 30 November 2023
  • |inject-2={{LSL_Function/face|face}} |p2_type=integer|p2_name=face
    926 bytes (127 words) - 14:38, 22 January 2015
  • |inject-2={{LSL_Function/face|face}}{{LSL_Function/inventory|material|uuid=true|type=material}} |p2_type=integer|p2_name=face
    1 KB (178 words) - 05:47, 17 February 2024
  • |inject-2={{LSL_Function/face|face|return=0.0|get=returns the sum of glow of all the faces on the prim.}} |func=llGetGlow|return_type=float|p1_type=integer|p1_name=face
    2 KB (210 words) - 18:26, 14 October 2010
  • |inject-2={{LSL_Function/face|face}}{{LSL_Function/alpha|alpha}} |p2_type=integer|p2_name=face
    2 KB (193 words) - 13:25, 1 December 2023
  • ...ill be supported in the upcoming GLTF Materials project.</b><br/>Currently it will only work in supported testing areas with a supported test viewer. |inject-2={{LSL Function/face|face|ALL_SIDES=returns the value for face zero.|return=[[NULL_KEY]]}}
    2 KB (217 words) - 08:23, 25 August 2023
  • |inject-2={{Issues/SVC-4939}}{{LSL_Function/face|face|notall=*}} |p1_type=integer|p1_name=face|p1_desc
    2 KB (261 words) - 00:26, 22 January 2015
  • ...ntory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} |p3_type=integer|p3_name=face
    2 KB (335 words) - 06:15, 30 November 2023
  • {{LSL Header}} ..., the color vector is chatted to the owner. Note, it reports the color of face 0(zero) by default.
    743 bytes (98 words) - 14:19, 24 January 2015
  • {{Issues/SVC-4939}}{{LSL_Function/face/ja|face|notall=*}}{{LSL_Function/ja |p1_type=integer|p1_name=face|p1_desc
    2 KB (235 words) - 06:36, 25 February 2016
  • __NOTOC__ {{Multi-lang|category=LSL}}{{LSL Header}} |Hides alpha textures behind it
    3 KB (476 words) - 11:50, 20 March 2023
  • {{LSL Header}} ====Tool-Texture cube hollow face v0.1.0====
    2 KB (226 words) - 18:10, 24 January 2015
  • {{#vardefine:glow_const|{{LSL Const/ja|PRIM_GLOW|integer|25|c=プリム側面のグローを{{GetSet|{{{1 {{LSL_Function/face/ja|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}
    3 KB (287 words) - 06:40, 25 February 2016
  • |inject-2={{LSL_Function/face|face|return={{LSL VR|1.0|1.0|0.0}}}} |return_type=vector|p1_type=integer|p1_name=face
    2 KB (314 words) - 03:02, 22 January 2015
  • |inject-2={{LSL_Function/face|face|notall=*}}{{LSL_Function/link|link|nogroup=*}}{{Issues/SVC-7422}} |p2_type=integer|p2_name=face|p2_desc
    3 KB (312 words) - 00:26, 22 January 2015
  • {{Issues/SVC-7422}}{{LSL_Function/face/ja|face|notall=*}}{{LSL_Function/link/ja|link|nogroup=*}}{{LSL_Function/ja |p2_type=integer|p2_name=face|p2_desc
    3 KB (282 words) - 06:35, 25 February 2016
  • {{LSL Constant ...nality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functionality is reproduced with <code>[ [[PRIM_FULLBRIG
    1 KB (182 words) - 22:05, 24 April 2010
  • ...R materials]], which only makes sense when a glTF material is applied to a face of a prim. == Applying a glTF material from LSL ==
    4 KB (495 words) - 17:20, 22 December 2023
  • ...OW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}} {{LSL_Function/face|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}
    3 KB (416 words) - 16:39, 23 January 2015
  • |inject-2={{LSL_Function/face|face|return=1.0|get=returns the sum of alpha of all the faces on the prim, range |p1_type=integer|p1_name=face
    2 KB (283 words) - 13:26, 1 December 2023

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