llOwnerSay
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Summary
Function: llOwnerSay( string msg );0.0 | Forced Delay |
10.0 | Energy |
Says msg to the object's owner only, if the owner is currently in the same region.
• string | msg | – | message to be transmitted |
Caveats
- If msg is longer than 1024 bytes, it will be truncated to 1024 bytes. This can convey 1024 ASCII characters, or fewer if non-ASCII are present.
- Silently fails ~45 seconds after the owner leaves the region the object is in.
- Silently fails when the object to which the script is attached is deeded to a group.
- Some viewers do not display llOwnerSay text when msg is empty ("").
- Produces swirly particle effects for the owner (who sees the message) but these effects do not appear to be visible to other avatars (who don't).
Examples
default
{
touch_start(integer num_detected)
{
llOwnerSay("Ouch!");
}
}
Useful Snippets
// llOwnerSay extension for preventing silent failures
// paste this code at the top of the script and replace
// any calls to llOwnerSay with uOwnerSayPlus
uOwnerSayPlus(string inputString)
{
key owner = llGetOwner();
// single owner that the region still has a handle for
if (llKey2Name(owner))
{
llOwnerSay(inputString);
}
// group owned, must send the message publicly
else if (llList2Key(llGetObjectDetails(llGetKey(), [OBJECT_GROUP]), 0) == owner)
{
llWhisper(0, "/me : " + inputString);
}
// single owner, not present, send them an IM
else
{
llInstantMessage(owner, inputString);
}
}
See Also
Functions
• | llRegionSay | – | Sends chat region wide | |
• | llWhisper | – | Sends chat limited to 10 meters | |
• | llSay | – | Sends chat limited to 20 meters | |
• | llShout | – | Sends chat limited to 100 meters | |
• | llRegionSayTo | – | Sends private chat region wide | |
• | llInstantMessage | – | Sends private chat anywhere on the grid |
Articles
• | Limits | – | SL limits and constrictions |