LlSetTimerEvent

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Contents

Description

Function: llSetTimerEvent( float sec );
107 Function ID
0.0 Delay
10.0 Energy

Cause the timer event to be triggered a maximum of once every sec seconds. Passing in 0.0 stops further timer events.

• float sec Any positive non-zero value to enable, zero (0.0) to disable.

Caveats

  • The time between timer events can be longer, this is caused by:
    • Time dilation - See llGetRegionTimeDilation for more information.
    • Default event delay - Only so many events can be triggered per second.
    • Event Execution - If the execution of an event takes too long.
  • The timer persists across state changes, but gets removed when the script is reset

Examples

float gap = 2.0;
integer counter = 0;
 
default
{
    state_entry()
    {
        // Activate the timer listener every 2 seconds
        llSetTimerEvent(gap);
        llResetTime();
    }
 
    touch_start(integer total_number)
    {
        llSay(0, "The timer stops.");
        llSetTimerEvent(0);
        counter = 0;
    }
 
    timer()
    {
        ++counter; 
        llSay(0, (string)counter+" ticks have passed in " + (string)llGetTime() + " script seconds.\nEstimated elapsed time: " + (string)(counter * gap));
    }
}

See Also

Events

•  timer

Functions

•  llSensorRepeat
•  llGetRegionTimeDilation
•  llGetTime
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