Difference between revisions of "Category:LSL Key"
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== Caveats: == | == Caveats: == | ||
* < | * <lsl>if (uuid)</lsl> is a special case. Keys cannot be converted to [[Integer|integers]], so logical [[LSL_Operators|operators]] such as <code>!</code>, <code>||</code> and <code>&&</code> cannot be used with keys. If you wish to do <lsl>if (!uuid) { /* wont work */ }</lsl> then you can use a simple workaround like so: <lsl>if (uuid) { } else { /* will work */ }</lsl>. This is particularly useful if we wish to discard invalid string content (i.e - ensure that a key is actually a key) like so:<lsl>if (uuid) ; else uuid = NULL_KEY;</lsl> | ||
* Be careful when adding key literals to lists, no implicit typecasting will take place. Failing to ensure that key literals are keys will cause problems with [[llListFindList]]. | * Be careful when adding key literals to lists, no implicit typecasting will take place. Failing to ensure that key literals are keys will cause problems with [[llListFindList]]. |
Revision as of 07:09, 15 January 2014
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Intro:
A key is a universal unique identifier in Second Life for anything mostly, be it a prim, avatar, texture, etc.
You may see key referred to as UUID, UID, "Asset UUID", or "asset-ID".
The key itself is formed of hexadecimal characters [0-9a-f]
and each section of the key is broken up by dashes (for a total amount of 36 characters).
<lsl>
key whatever = "01234567-89ab-cdef-0123-456789abcdef";
</lsl>
Some keys in Second Life are a UUID-4 as defined in RFC-4122.
<lsl>
key uuid = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx";
// where: // 4 is 4 // x is [0-9a-f] // y is [8-9a-b] </lsl>
Receiving keys:
There are several ways to acquire the key of something:
- Having someone supply it to you;
- Using a built-in LSL function such as llGetKey, llGetLinkKey etc.
- In your inventory, right-clicking over something and choosing
Copy Asset UUID
. Note this will only work on items that you have full permissions to.
Generating keys:
function | purpose |
---|---|
llGenerateKey | Generates a key using Version 5 (SHA-1 hash) UUID generation to create a unique key. |
User-defined functions:
function | purpose |
---|---|
GenerateKey | Generates an MD5-based (version 3) type UUID. Useful for identifying link-messages and for other purposes. |
GenUUID | Generates a UUID based on PHP com_create_guid. |
Converting Keys:
When a key is supplied to you as a text string, you convert it to the key data-type like this:
<lsl>key whatever = (key)"01234567-89ab-cdef-0123-456789abcdef";</lsl>
Implicit conversion will happen automatically when supplying a string where a key is required.
<lsl>key uuid = "01234567-89ab-cdef-0123-456789abcdef"; llKey2Name("01234567-89ab-cdef-0123-456789abcdef");</lsl>
However there is no implicit conversion with llListFindList. llListFindList requires not only the values to match but also the types. Tip: ERR_GENERIC has the integer value -1.
<lsl>llListFindList(["01234567-89ab-cdef-0123-456789abcdef"], [(key)"01234567-89ab-cdef-0123-456789abcdef"]) == ERR_GENERIC;</lsl>
Displaying avatar or group information:
If you know an avatar's key, you can display the avatar's name in the viewer window and chat history by using the following special URL: <lsl>llOwnerSay("secondlife:///app/agent/" + (string)owner_key + "/about");</lsl>
This displays both display name and username as a clickable link that brings up an avatar profile window when clicked. It is easier than using llRequestAgentData or llRequestUsername or llRequestDisplayName, since there is no need to use a dataserver event.
If you know a group key (as a result of calling llGetObjectDetails(key id, [OBJECT_GROUP])
, or calling llGetParcelDetails(vector pos, [PARCEL_DETAILS_GROUP])
), you can display the group's name with the following special URL:
<lsl>llOwnerSay("secondlife:///app/group/" + (string)group_key + "/about");</lsl>
This displays the group name as a clickable link that brings up a group profile window when clicked. This is especially useful since there is no other way to do this; there is no LSL function to print out a group's name.
Finally, if you know a parcel key (as a result of calling llGetParcelDetails(vector pos, [PARCEL_DETAILS_ID])
), you can create a clickable link that brings up a place profile window when clicked, using the following special URL:
<lsl>llOwnerSay("secondlife:///app/parcel/" + (string)parcel_key + "/about");</lsl>
Testing for a valid key:
To test for a valid key, just do this:
<lsl>if(uuid){
//do something
}</lsl>
if(uuid)
will only return true if it is supplied a key that is both (A) valid, and (B) NOT a NULL_KEY.
Tip! In techy talk, this method is called "passing it as the parameter for a conditional"
Note! It is important for the above example that uuid
be defined as a key. It can of course be typecast to be a key as well: if((key)uuid)
Here is an example of how to build a function around this:
<lsl> // 2: valid key, not NULL_KEY // 1 (TRUE): NULL_KEY // 0 (FALSE): not a key
integer isKey(key in) {
if (in) return 2; return (in == NULL_KEY);
} </lsl>
Caveats:
- <lsl>if (uuid)</lsl> is a special case. Keys cannot be converted to integers, so logical operators such as
!
,||
and&&
cannot be used with keys. If you wish to do <lsl>if (!uuid) { /* wont work */ }</lsl> then you can use a simple workaround like so: <lsl>if (uuid) { } else { /* will work */ }</lsl>. This is particularly useful if we wish to discard invalid string content (i.e - ensure that a key is actually a key) like so:<lsl>if (uuid) ; else uuid = NULL_KEY;</lsl> - Be careful when adding key literals to lists, no implicit typecasting will take place. Failing to ensure that key literals are keys will cause problems with llListFindList.
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "LSL Key"
The following 21 pages are in this category, out of 21 total.