Difference between revisions of "STATUS ROTATE X"
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Fred Gandt (talk | contribs) (Added desc, example and notes. Script is right..not sure about the desc but better than nothing.) |
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|desc=This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local X axis. | |desc=This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local X axis. | ||
|examples=A simple demonstration of the use of the STATUS_ROTATE_* constants. | |examples=A simple demonstration of the use of the STATUS_ROTATE_* constants. | ||
< | <source lang="lsl2">default | ||
{ | { | ||
state_entry() | state_entry() | ||
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// Congratulations! You have created a ball that won't roll. | // Congratulations! You have created a ball that won't roll. | ||
} | } | ||
}</ | }</source> | ||
|constants= | |constants= | ||
{{!}} | {{!}} |
Latest revision as of 16:20, 23 January 2015
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Description
Constant: integer STATUS_ROTATE_X = 0x2;The integer constant STATUS_ROTATE_X has the value 0x2
This property (set TRUE by default), if set FALSE, attempts to stop physical rotation on the objects local X axis.
Caveats
Related Articles
Constants
|
Functions
• | llSetStatus | |||
• | llGetStatus |
Examples
A simple demonstration of the use of the STATUS_ROTATE_* constants.
default
{
state_entry()
{
llSetPrimitiveParams([PRIM_TYPE, PRIM_TYPE_SPHERE, 0, <0.0, 1.0, 0.0>, 0.0, <0.0, 0.0, 0.0>, <0.0, 1.0, 0.0>,
PRIM_SIZE, <1.0, 1.0, 1.0>]); // Create a ball
llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z, FALSE); // Set a block on all physical rotation.
llSetStatus(STATUS_PHYSICS, TRUE); // Set physical.
// Congratulations! You have created a ball that won't roll.
}
}