Difference between revisions of "PRIM DAMAGE"
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(Created page with "{{LSL Constant |name=PRIM_DAMAGE |type=integer |value=51 |desc=Sets the damage amount and damage type delivered by a prim on collision. |functions= {{LSL DefineRow||llSetPri...") |
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|value=51 | |value=51 | ||
|desc=Sets the damage amount and damage type delivered by a prim on collision. | |desc=Sets the damage amount and damage type delivered by a prim on collision. | ||
|caveats= | |||
* Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum | |||
|functions= | |functions= | ||
{{LSL DefineRow||[[llSetDamage]]|}} | |||
{{LSL DefineRow||[[llSetPrimitiveParams]]|}} | {{LSL DefineRow||[[llSetPrimitiveParams]]|}} | ||
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}} | {{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}} |
Revision as of 16:55, 13 August 2024
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Description
Constant: integer PRIM_DAMAGE = 51;The integer constant PRIM_DAMAGE has the value 51
Sets the damage amount and damage type delivered by a prim on collision.
Caveats
- Collideable damage as set via llSetDamage, PRIM_DAMAGE, and REZ_DAMAGE is limited to 100 maximum
Related Articles
Functions
• | llSetDamage | |||
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams | |||
• | llGetLinkPrimitiveParams |
Articles
• | Combat2 |