Difference between revisions of "LlGetCameraAspect"

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fit_to_screen()
fit_to_screen()
{
{
     // The X axis from the left to  the right edge of the screen is 0 to 1.
     // The X axis from the left to  the right edge of the screen is 0.0 to width value.
     // The Y axis is always 1.
     // The Y axis is always 1.
     float x = llGetCameraAspect();
     float x = llGetCameraAspect();

Latest revision as of 05:40, 28 December 2024

Summary

Function: float llGetCameraAspect( );
0.0 Forced Delay
10.0 Energy

Returns a float value for the current camera's aspect ratio (e.g. width/height) of the agent for which the task has permissions.

To run this function the script must request the PERMISSION_TRACK_CAMERA permission with llRequestPermissions.

Caveats

Permissions
Returns zero when permissions have not been granted.

Examples

// say the camera aspect ratio and field of view (FOV)
integer has_perms = FALSE;
default
{
    on_rez(integer a)
    {
        llResetScript();
    }
    state_entry()
    {
        llRequestPermissions(llGetOwner(), PERMISSION_TRACK_CAMERA);
    }
    run_time_permissions(integer permission)
    {
        has_perms = (permission == PERMISSION_TRACK_CAMERA);
    }
    touch_start(integer num_touches)
    {
        if (has_perms)
        {
            float aspect = llGetCameraAspect();
            float fov = llGetCameraFOV();
            llOwnerSay("aspect = " + (string)aspect + "  FOV = " + (string)fov);
        }
        else
        {
            llRequestPermissions(llGetOwner(), PERMISSION_TRACK_CAMERA);
        }
    }
}
// Scale an object to fit the aspect ratio of the viewer.
fit_to_screen()
{
    // The X axis from the left to  the right edge of the screen is 0.0 to width value.
    // The Y axis is always 1.
    float x = llGetCameraAspect();
    float y = 1;
    llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_SIZE, <0, x, y>]);
}

Notes

The reported aspect ratio is based on values provided by the viewer to the simulator. This may cause visual oddities if there's a discrepancy between the viewer's reported camera and what the viewer actually displays to the user. For example: entering mouselook may cause portions of the viewer interface to disappear, which alters the amount of space available to the HUD, which can lead to misaligned positioning or slightly-off aspect ratio. (This is currently considered a viewer-bug.)

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llGetCameraFOV
•  llGetCameraPos
•  llGetCameraRot
•  llSetCameraParams
•  llSetCameraAtOffset
•  llSetCameraEyeOffset

Articles

•  Script permissions

Deep Notes

Signature

function float llGetCameraAspect();