Difference between revisions of "LlStartAnimation"

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(mention limit on number of animations)
m (added sit animate example)
Line 30: Line 30:
         llSetTimerEvent(0.0);
         llSetTimerEvent(0.0);
         llStopAnimation("sit");
         llStopAnimation("sit");
    }
}
</lsl>
Add an animation or pose inside the same object as this script:
<lsl>
string animation; // the first animation in inventory will automatically be used
  // the animation name must be stored globally to be able to stop the animation when standing up
default
{
    state_entry()
    {
        // set sit target, otherwise this will not work
        llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
    }
    changed(integer change)
    {
        if (change & CHANGED_LINK)
        {
            key av = llAvatarOnSitTarget();
            if (av) //evaluated as true if not NULL_KEY or invalid
                llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION);
            else // avatar is standing up
            {
                if (animation)
                    llStopAnimation(animation); // stop the started animation
                llResetScript(); // release the avatar animation permissions
            }
        }
    }
   
    run_time_permissions(integer perm)
    {
        if (perm & PERMISSION_TRIGGER_ANIMATION)
        {
            animation = llGetInventoryName(INVENTORY_ANIMATION,0); // get the first animation from inventory
            if (animation)
            {
                llStopAnimation("sit"); // stop the default sit animation
                llStartAnimation(animation);
            }
        }
     }
     }
}
}

Revision as of 04:02, 14 August 2009

Summary

Function: llStartAnimation( string anim );
0.0 Forced Delay
10.0 Energy

Start animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked.

• string anim an item in the inventory of the prim this script is in

To run this function the script must request the PERMISSION_TRIGGER_ANIMATION permission with llRequestPermissions.

Caveats

Permissions
  • If anim is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
  • Prior to 1.25.3 of the server code, an essentially unlimited number of animations could be played at once. In 1.25.3, a limit of 15 simultaneous animations was imposed; in 1.25.4, that limit was (will be) raised to 30.

Examples

<lsl> default {

   touch_start(integer detected)
   {
       llRequestPermissions(llDetectedKey(0), PERMISSION_TRIGGER_ANIMATION);
   }
   run_time_permissions(integer perm)
   {
       if (perm & PERMISSION_TRIGGER_ANIMATION)
       {
           llStartAnimation("sit");
           llOwnerSay("animation will end in 5 seconds");
           llSetTimerEvent(5.0);
       }
   }
   timer()
   {
       llSetTimerEvent(0.0);
       llStopAnimation("sit");
   }

} </lsl> Add an animation or pose inside the same object as this script: <lsl> string animation; // the first animation in inventory will automatically be used

 // the animation name must be stored globally to be able to stop the animation when standing up

default {

   state_entry()
   {
       // set sit target, otherwise this will not work 
       llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
   }

   changed(integer change)
   {
       if (change & CHANGED_LINK)
       {
           key av = llAvatarOnSitTarget();
           if (av) //evaluated as true if not NULL_KEY or invalid
               llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION);
           else // avatar is standing up
           {
               if (animation)
                   llStopAnimation(animation); // stop the started animation
               llResetScript(); // release the avatar animation permissions
           }
       }
   }
   
   run_time_permissions(integer perm)
   {
       if (perm & PERMISSION_TRIGGER_ANIMATION)
       {
           animation = llGetInventoryName(INVENTORY_ANIMATION,0); // get the first animation from inventory
           if (animation)
           {
               llStopAnimation("sit"); // stop the default sit animation
               llStartAnimation(animation);
           }
       }
   }

}

</lsl>

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llStopAnimation

Articles

•  Script permissions
•  Internal_Animations lists internal Animations always available

Deep Notes

Signature

function void llStartAnimation( string anim );