Difference between revisions of "Collision"

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|caveats=
|caveats=
* Will not detect collisions with [[ground]]; use [[land_collision]] instead.
* Will not detect collisions with [[ground]]; use [[land_collision]] instead.
* Will not detect collisions between an avatar sitting on the task and the task itself (avatars are linked to objects they sit on so there is no collision).
* Will not detect collisions between an avatar sitting on the task and the task itself (avatars are linked to objects they sit on so there is no collision, use the [[changed]] event to detect sits).
|examples=<lsl>//Will turn phantom when someone bumps into it if on the list
|examples=<lsl>//Will turn phantom when someone bumps into it if on the list



Revision as of 22:22, 21 January 2010

Description

Event: collision( integer num_detected ){ ; }

Triggered while task is colliding with another task.

• integer num_detected

Caveats

  • Will not detect collisions with ground; use land_collision instead.
  • Will not detect collisions between an avatar sitting on the task and the task itself (avatars are linked to objects they sit on so there is no collision, use the changed event to detect sits).


Examples

<lsl>//Will turn phantom when someone bumps into it if on the list

list access_list = ["Governor Linden"];

default {

   collision(integer num_detected)
   {
       if(~llListFindList(access_list, (list)llDetectedName(0)))
       {
           llSetStatus(STATUS_PHANTOM, TRUE);
       }
   }

}</lsl>

See Also

Deep Notes

Issues

All Issues

~ Search JIRA for related Issues
   Add enumeration to llPassCollisions() to provide PASS_ALWAYS, PASS_IF_NOT_HANDLED, and PASS_NEVER as explicit options.
(Was: Collisions passed to parent REGARDLESS llPassCollisions(FALSE) in child)

Signature

event void collision( integer num_detected );