Difference between revisions of "Category:LSL Integer"
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=Integers= | =Integers= | ||
The integer data type is a signed 32 bit value between −2,147,483,648 and +2,147,483,647 (that is 0x80000000 to 0x7FFFFFFF in hex). Integers are whole numbers. The fractional datatype is the [[float]]. | |||
[[DEBUG_CHANNEL]] can be used as a constant for the maximum integer (for that is the value it is defined as). | [[DEBUG_CHANNEL]] can be used as a constant for the maximum integer (for that is the value it is defined as). | ||
Line 9: | Line 9: | ||
==Examples== | ==Examples== | ||
All of the following are integers: | All of the following are integers: | ||
< | <source lang="lsl2">integer firstInt = 5512623; | ||
integer secondInt = ACTIVE; | integer secondInt = ACTIVE; | ||
integer thirdInt = 0x61EC1A; | integer thirdInt = 0x61EC1A; | ||
integer fourthInt = -160693;</ | integer fourthInt = -160693;</source> | ||
The following are NOT integers, use {{LSLG|float}} for them: | The following are NOT integers, use {{LSLG|float}} for them: | ||
< | <source lang="lsl2"> | ||
integer | integer decimalValue = 125.2; // ERROR : Type mismatch -- Integer literals can't have a decimal. | ||
integer bigValue = 3147483647; // An undocumented way to say -1,147,483,649 // Integer literals can't be larger than 2,147,483,647. | |||
integer biggerValue = 10123456789; // An undocumented way to say -1 // Integer literals can't be larger than 2,147,483,647. | |||
</source> | |||
The following function can be used to determine whether a string of characters consists only of integers. This can be important if you need to know that a user has entered a valid integer in chat or a textbox, for example. | |||
<source lang="lsl2"> | |||
integer IsInteger(string var) | |||
{ | |||
integer i; | |||
for (i=0;i<llStringLength(var);++i) | |||
{ | |||
if(!~llListFindList(["1","2","3","4","5","6","7","8","9","0"],[llGetSubString(var,i,i)])) | |||
{ | |||
return FALSE; | |||
} | |||
} | |||
return TRUE; | |||
}</source> | |||
Here's a simpler solution for strings containing positive or negative decimal integers (values from −2147483648 and 2147483647 written without + sign, leading zeros, or thousands separators ',' ). Omei Qunhua. | |||
<source lang="lsl2"> | |||
if ( (string) ( (integer) data) == data) | |||
llOwnerSay("'" + data + "' contains a valid integer"); | |||
</source> | |||
The following examples will validate that a string contains only the characters 0 though 9. Omei Qunhua. | |||
a) Example for a string of length 5 | |||
<source lang="lsl2"> | |||
StringOf5Dec(string test) | |||
{ | |||
return ( (integer) ("1" + test) >= 100000); | |||
} | |||
</source> | |||
b) Example for a string of length 1 through 9 | |||
<source lang="lsl2"> | |||
VarStringIsDecimal(string test) | |||
{ | |||
integer limit = (integer) llPow(10.0, llStringLength(test) ); | |||
return ( (integer) ("1" + test) >= limit); | |||
} | |||
</source> | |||
This function should validate any decimal integer, with or without signs or leading zeroes, and with leading/trailing space but does not accept thousands separators. (Phil Metalhead) | |||
<source lang="lsl2"> | |||
integer uIsInteger(string input) | |||
{ | |||
input = llStringTrim(input,STRING_TRIM); // remove leading/trailing whitespace | |||
// "+123" is a valid integer string but would otherwise fail, so strip leading "+" if it's there | |||
if (llGetSubString(input,0,0) == "+") input = llGetSubString(input,1,-1); | |||
return ((string)((integer)input) == input); | |||
} | |||
</source> | |||
Test cases for the above function (click "Expand" link on the right side of the page): | |||
<source lang="lsl2" class="mw-collapsible mw-collapsed"> | |||
/////////////// | |||
// Returns 1 // (leading and trailing whitespace) | |||
2352316 | |||
/////////////// | |||
// Returns 1 // (leading "+") | |||
+151613662 | |||
/////////////// | |||
// Returns 1 // (negative number) | |||
-263163626 | |||
/////////////// | |||
// Returns 1 // (largest positive integer) | |||
2147483647 | |||
/////////////// | |||
// Returns 1 // (largest negative integer) | |||
-2147483648 | |||
/////////////// | |||
// Returns 1 // (largest positive integer with leading and trailing whitespace, and leading "+") | |||
+2147483647 | |||
/////////////// | |||
// Returns 0 // (contains letters) | |||
161362stuff | |||
/////////////// | |||
// Returns 0 // (number is a float, not an integer -- contains "." in string) | |||
123.4 | |||
/////////////// | |||
// Returns 0 // (whitespace in middle of string) | |||
2347 | |||
9089 | |||
/////////////// | |||
// Returns 0 // (contains thousands separator ",") | |||
844,241 | |||
// Returns 0 // ("+" in middle of string) | |||
2378+87668 | |||
/////////////// | |||
// Returns 0 // ("-" in middle of string) | |||
3462098-12 | |||
// Returns 0 // (number > 2147483647) | |||
2147483648 | |||
/////////////// | |||
// Returns 0 // (number < -2147483648) | |||
-2147483649 | |||
/////////////// | |||
</source> | |||
==Further Reading== | |||
For a more extensive coverage of integers, including the different ways they are used in LSL, see [[LSL_101/LSL_in_Focus:_Integers|LSL in Focus: Integers]]. |
Latest revision as of 07:02, 24 June 2016
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Integers
The integer data type is a signed 32 bit value between −2,147,483,648 and +2,147,483,647 (that is 0x80000000 to 0x7FFFFFFF in hex). Integers are whole numbers. The fractional datatype is the float.
DEBUG_CHANNEL can be used as a constant for the maximum integer (for that is the value it is defined as).
Examples
All of the following are integers:
integer firstInt = 5512623;
integer secondInt = ACTIVE;
integer thirdInt = 0x61EC1A;
integer fourthInt = -160693;
The following are NOT integers, use float for them:
integer decimalValue = 125.2; // ERROR : Type mismatch -- Integer literals can't have a decimal.
integer bigValue = 3147483647; // An undocumented way to say -1,147,483,649 // Integer literals can't be larger than 2,147,483,647.
integer biggerValue = 10123456789; // An undocumented way to say -1 // Integer literals can't be larger than 2,147,483,647.
The following function can be used to determine whether a string of characters consists only of integers. This can be important if you need to know that a user has entered a valid integer in chat or a textbox, for example.
integer IsInteger(string var)
{
integer i;
for (i=0;i<llStringLength(var);++i)
{
if(!~llListFindList(["1","2","3","4","5","6","7","8","9","0"],[llGetSubString(var,i,i)]))
{
return FALSE;
}
}
return TRUE;
}
Here's a simpler solution for strings containing positive or negative decimal integers (values from −2147483648 and 2147483647 written without + sign, leading zeros, or thousands separators ',' ). Omei Qunhua.
if ( (string) ( (integer) data) == data)
llOwnerSay("'" + data + "' contains a valid integer");
The following examples will validate that a string contains only the characters 0 though 9. Omei Qunhua.
a) Example for a string of length 5
StringOf5Dec(string test)
{
return ( (integer) ("1" + test) >= 100000);
}
b) Example for a string of length 1 through 9
VarStringIsDecimal(string test)
{
integer limit = (integer) llPow(10.0, llStringLength(test) );
return ( (integer) ("1" + test) >= limit);
}
This function should validate any decimal integer, with or without signs or leading zeroes, and with leading/trailing space but does not accept thousands separators. (Phil Metalhead)
integer uIsInteger(string input)
{
input = llStringTrim(input,STRING_TRIM); // remove leading/trailing whitespace
// "+123" is a valid integer string but would otherwise fail, so strip leading "+" if it's there
if (llGetSubString(input,0,0) == "+") input = llGetSubString(input,1,-1);
return ((string)((integer)input) == input);
}
Test cases for the above function (click "Expand" link on the right side of the page):
///////////////
// Returns 1 // (leading and trailing whitespace)
2352316
///////////////
// Returns 1 // (leading "+")
+151613662
///////////////
// Returns 1 // (negative number)
-263163626
///////////////
// Returns 1 // (largest positive integer)
2147483647
///////////////
// Returns 1 // (largest negative integer)
-2147483648
///////////////
// Returns 1 // (largest positive integer with leading and trailing whitespace, and leading "+")
+2147483647
///////////////
// Returns 0 // (contains letters)
161362stuff
///////////////
// Returns 0 // (number is a float, not an integer -- contains "." in string)
123.4
///////////////
// Returns 0 // (whitespace in middle of string)
2347
9089
///////////////
// Returns 0 // (contains thousands separator ",")
844,241
// Returns 0 // ("+" in middle of string)
2378+87668
///////////////
// Returns 0 // ("-" in middle of string)
3462098-12
// Returns 0 // (number > 2147483647)
2147483648
///////////////
// Returns 0 // (number < -2147483648)
-2147483649
///////////////
Further Reading
For a more extensive coverage of integers, including the different ways they are used in LSL, see LSL in Focus: Integers.
Subcategories
This category has the following 19 subcategories, out of 19 total.
I
Pages in category "LSL Integer"
The following 200 pages are in this category, out of 658 total.
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- LlAbs
- ACTIVE
- AGENT
- AGENT ALWAYS RUN
- AGENT ATTACHMENTS
- AGENT AUTOMATED
- AGENT AUTOPILOT
- AGENT AWAY
- AGENT BUSY
- AGENT BY LEGACY NAME
- AGENT BY USERNAME
- AGENT CROUCHING
- AGENT FLYING
- AGENT IN AIR
- AGENT LIST PARCEL
- AGENT LIST PARCEL OWNER
- AGENT LIST REGION
- AGENT MOUSELOOK
- AGENT ON OBJECT
- AGENT SCRIPTED
- AGENT SITTING
- AGENT TYPING
- AGENT WALKING
- ALL SIDES
- ANIM ON
- ATTACH AVATAR CENTER
- ATTACH BACK
- ATTACH BELLY
- ATTACH CHEST
- ATTACH CHIN
- ATTACH FACE JAW
- ATTACH FACE LEAR
- ATTACH FACE LEYE
- ATTACH FACE REAR
- ATTACH FACE REYE
- ATTACH FACE TONGUE
- ATTACH GROIN
- ATTACH HEAD
- ATTACH HIND LFOOT
- ATTACH HIND RFOOT
- ATTACH HUD BOTTOM
- ATTACH HUD BOTTOM LEFT
- ATTACH HUD BOTTOM RIGHT
- ATTACH HUD CENTER 1
- ATTACH HUD CENTER 2
- ATTACH HUD TOP CENTER
- ATTACH HUD TOP LEFT
- ATTACH HUD TOP RIGHT
- ATTACH LEAR
- ATTACH LEFT PEC
- ATTACH LEYE
- ATTACH LFOOT
- ATTACH LHAND
- ATTACH LHAND RING1
- ATTACH LHIP
- ATTACH LLARM
- ATTACH LLLEG
- ATTACH LSHOULDER
- ATTACH LUARM
- ATTACH LULEG
- ATTACH LWING
- ATTACH MOUTH
- ATTACH NECK
- ATTACH NOSE
- ATTACH PELVIS
- ATTACH REAR
- ATTACH REYE
- ATTACH RFOOT
- ATTACH RHAND
- ATTACH RHAND RING1
- ATTACH RHIP
- ATTACH RIGHT PEC
- ATTACH RLARM
- ATTACH RLLEG
- ATTACH RSHOULDER
- ATTACH RUARM
- ATTACH RULEG
- ATTACH RWING
- ATTACH TAIL BASE
- ATTACH TAIL TIP
C
- CAMERA ACTIVE
- CAMERA BEHINDNESS ANGLE
- CAMERA BEHINDNESS LAG
- CAMERA DISTANCE
- CAMERA FOCUS
- CAMERA FOCUS LAG
- CAMERA FOCUS LOCKED
- CAMERA FOCUS OFFSET
- CAMERA FOCUS THRESHOLD
- CAMERA PITCH
- CAMERA POSITION
- CAMERA POSITION LAG
- CAMERA POSITION LOCKED
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- CHANGED ALLOWED DROP
- CHANGED COLOR
- CHANGED INVENTORY
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- CHARACTER ACCOUNT FOR SKIPPED FRAMES
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- CHARACTER LENGTH
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- CHARACTER ORIENTATION
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- CHARACTER TYPE
- CHARACTER TYPE A
- CHARACTER TYPE B
- CHARACTER TYPE C
- CHARACTER TYPE D
- CHARACTER TYPE NONE
- CLICK ACTION BUY
- CLICK ACTION IGNORE
- CLICK ACTION NONE
- CLICK ACTION OPEN
- CLICK ACTION OPEN MEDIA
- CLICK ACTION PAY
- CLICK ACTION PLAY
- CLICK ACTION SIT
- CLICK ACTION DISABLED
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- COMBAT CHANNEL
- CONTENT TYPE ATOM
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- CONTROL BACK
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- CONTROL LEFT
- CONTROL ML LBUTTON
- CONTROL RIGHT
- CONTROL ROT LEFT
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- CONTROL UP
D
E
G
- GAME CONTROL AXIS LEFTX
- GAME CONTROL AXIS LEFTY
- GAME CONTROL AXIS RIGHTX
- GAME CONTROL AXIS RIGHTY
- GAME CONTROL AXIS TRIGGERLEFT
- GAME CONTROL AXIS TRIGGERRIGHT
- GAME CONTROL BUTTON A
- GAME CONTROL BUTTON B
- GAME CONTROL BUTTON BACK
- GAME CONTROL BUTTON DPAD DOWN
- GAME CONTROL BUTTON DPAD LEFT
- GAME CONTROL BUTTON DPAD RIGHT
- GAME CONTROL BUTTON DPAD UP
- GAME CONTROL BUTTON GUIDE
- GAME CONTROL BUTTON LEFTSHOULDER
- GAME CONTROL BUTTON LEFTSTICK
- GAME CONTROL BUTTON MISC1
- GAME CONTROL BUTTON PADDLE1
- GAME CONTROL BUTTON PADDLE2
- GAME CONTROL BUTTON PADDLE3
- GAME CONTROL BUTTON PADDLE4