Difference between revisions of "Sculpted Prims: 3d Software Guide"

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{{Todo|Want to help out with this page?  Check out the [[Talk:Sculpted_Prims:_3d_Software_Guide#ToDo | To-do list]].}}
== About 3D Modeling Software ==


''(Want to help out with this page?  Check out the [[Talk:Sculpted_Prims:_3d_Software_Guide#ToDo | To-do list]].)''
{{TOCright}}
= About 3D Modeling Software =
This page offers a list of 3D modeling software for use with sculpt maps for [[Sculpted Prims]], along with a short explanation of popular 3D file formats. Each entry lists the software package's web site, operating system support, cost and trial versions if applicable, and the licence.


A list of 3D modeling software for use with Sculpt Maps for [[Sculpted Prims]], along with a short explanation of popular 3D file formats and off line previewers. Each entry lists the software package's web site, operating system support, cost and trial versions if applicable, and the license.
Note: Resident-made sculpt map tools and offline previewers [[Sculpted Prims: Resident-made Tools|now have their own page]].


===Important features ===


;What Features are important for making Sculpted Prims?
Each software entry includes a rundown of features that are particularly useful for creating sculpt maps. Although support for these features isn't necessary in order to create sculpt maps, it can make the process a whole lot easier.


Each software entry includes a rundown of features that are particularly useful for creating Sculpt Maps. Although support for these features isn't necessary in order to create Sculpt Maps, it can make the process a whole lot easier.
*'''User Scripting:''' A script interface is one of the easiest and fastest ways to add functionality to a program or to automate tasks the program is already capable of. Plugins and SDKs can do the same thing but may not be available.
*'''Built-in texture baking/generation:''' This term describes the ability to create/"render" textures and export them to image files. If this functionality is built into the software, it is available to user-generated scripts. For example, it allows manual export of sculpt maps with [[#Blender|Blender]] and [[#Lightwave_.28Newtek.29|Lightwave]].  It can also make it easier to create regular textures for your model; you can apply colours, patterns or just a template guide to your model and bake it out for upload or further detailing in a paint program.
*'''Modeling Methods:''' Over the years a variety of different 3d modeling techniques have emerged, each having various strengths and weaknesses.  They include:
** Polygon Modelling: The most mature method and the choice output for most games and realtime rendering in which you directly manipulate the faces, edges and vertices of an object.
** NURBS: NURBS modelling uses series of curved splines to define the shape of an object and are excellent for smooth, organic shapes. The methodology behind sculpted prims is very largely based on them.
** Subdivision Surface: Subdivision modelling shares some of the advantages of both NURBS and polygon modelling: the shape is manipulated using sets of control points that allow for both smooth surfaces and precise details.
** Brush Sculpting:  With this method, you use your mouse or pen tablet and a series of adjustable brushes to literally sculpt on the 3d surface like clay. Many programs such as Blender and 3ds Max offer this function in a limited sense to help with precision detailing but not to the extent of programs built with this method as their focus, such as zBrush.


Which you use will ultimately come down to personal preference and what your exporter will handle best.


*'''User Scripting:''' A script interface is one of the easiest and fastest ways to add functionality to a program or to automate tasks the program is already capable of. Plugins and SDKs can do the same thing but may not be available.
===Do I need a really powerful computer?===
*'''Built-in texture baking/generation:''' This term describes the ability to create/"render" textures and export them to image files. If this functionality is built into the software, it is available to user-generated scripts. For example, it allows manual export of Sculpt Maps with [[#Blender|Blender]] and [[#Lightwave_.28Newtek.29|Lightwave]].  It can also make it easier to create regular textures for your model; you can apply colors, patterns or just a template guide to your model and bake it out for upload or further detailing in a paint program.
 
*'''Modeling Methoods:''' Over the years a variety of different 3d modeling techniques have emerged, each having various strengths and weeknesses. They include:
For most Second Life users, this shouldn't be a major issue.  If your computer is capable of running the Second Life client, you should have no trouble running most of these programs. Some programs will run fine on something as old as a Pentium III. A few professional programs (like Maya) say they'll only support high-end workstation graphics cards but it will still run ok on a regular setup. Check the system requirements on the software vendor's webpage for specific details.
** Polygon modeling: The most mature methood and the choice output for most games and realtime rendering in which you directly manipulate the faces, edges and verticies in an object.
 
** NURBS: NURBS modeling uses series of cruved splines to define the shape of an object and are excelent for many organic shapes.  The methoodology behind sculpted prims are very largely based on them.
===What programs are the best for making sculpties?===
** Subdivision Surface: Sub-D modeling shares some of the advantages of both NURBS and polygons: the shape is manipulated using sets of controll points that allow for both smooth organic surfaces and precice details.
 
** Brush Sculpting:  With this methood, you use your mouse or pen tablet and a series of adjustable brushes (not too unlike Photoshop brushes) to litteraly sculpt on the 3d surface like clay.  Many programs such as Blender and 3ds Max offer this function in a limited sense to help with precision detailing but not to the extent of programs built with this methood as their focus, such as zBrush.
There's no easy answer to that question. It depends on a number of factors which will vary from user to user:
* '''How much money can you (or are you willing to) spend?''' The cost of 3d software ranges from "free" to thousands of dollars. Programs like Maya and 3ds Max are powerful, but if you're not already seriously into 3d modelling, they're probably overkill. Lightwave, zBrush and programs in their price range are powerful professional tools while still being within reach of a reasonably well-to-do person who's dedicated to their SL design work, but these are probably still overkill for pure sculptie creation as most of the features you pay for go beyond the general tools to create sculpt maps for Second Life. Programs such as Amorphium, trueSpace and Milkshape are aimed at professionals and casual hobbyists, but not all of them are going to have the full 3D studio capabilities of some more expensive programs. Free programs run the gamut between the pro and hobby levels and you'll have to consider other factors when choosing between them. Blender is a nice alternative to professional suites like Maya and max because of its flexibility and price (it's free), but its user interface is arguably less intuitive.
 
* '''How much time are you willing to invest?''' If you want to just make a few sculpted objects, a simple standalone utility like Rokuro might suit you best. If you're a serious content creator though, you'll want to put the time and effort into learning a more complex program.
 
* '''How much prior experience do you have?''' If you've been working with 3d software for a while already, you probably already know what you like, or will have an easier time picking up a different and/or more complicated program. If you're brand new to modeling, it's probably a mistake to jump right into a program like Blender or Maya because of their steep learning curves. The availability of general modelling tutorials, product support, user forums and other resources (not just SL-related ones) will probably affect your choice as well.  


Which you use will untimately come down to personal preference and what your exporter will handle best.
===I'm new to all this.  What should I start with?===
Probably not with anything expensive...''unless'' you're a university student at a school with a good computer art program where you can take advantage of their resources. If you're very serious about learning the tools the pros use, you might also want to seek out such a program, either online or in a classroom.


If you just want to dive straight into making sculpties then there are a couple of front-runners for your attention. (Please note that these are opinions and may not reflect everyone's.)  If you have to go the free route, Wings 3d is probably your best bet: the exporter has some hard limitations and the interface isn't necessarily friendly but it's much easier to use than the other main free option, Blender.  Once you get the hang of it you can make sculpties fairly quickly.


;Do I need a really powerful computer to run this stuff?
If you want free and simple, try out the Rokuro and Tokoroten sculpt-making tools. You'll be limited in the shapes you can produce, but they require no 3d experience and you can turn out some good sculpties in a little as ten minutes. The Wings plugin can also import these sculpt maps where you can tweak them further.


For most Second Life users, this shouldn't be a major issue. If your computer is capable of running the Second Life client, you should have no trouble running most of these programs.  Some programs will run fine on something as old as a Pentium III.  A few professional programs (like Maya) say they'll only support high-end workstation graphics cards but it will still run ok on a regular setup.  Check the system requirements on the software vendor's webpage for specific details.
If you're willing to spend some money (under USD$100), AC3D is a good place to start. The interface is nicer than that of Wings, and Zora Spoonhamer's exporter allows you to take good advantage of program features which the Wings exporter doesn't; full subdivision capabilities, cutting and extrusion of faces, etc.


That said, the best way to decide which program you should use is to start downloading their demos and trying them for size and feel.


;What program(s) are the best for making sculpties?
== Adding Programs to This List ==
The hobby market for 3d software is currently growing rapidly: as a result there are dozens of software packages in the wild, many undiscovered or not well known.  If a new program is discovered and proven by means of it being listed here, great, but it's not within the scope of this list to name them all, else the most useful ones would get buried and the page would become a confusing mess.


There's no easy answer to that question.  It will depend on a number of factors:
A couple things to consider:
* '''How much money are you willing to spend?''' The cost of 3d software ranges from "free" to thousands of dollars.  Programs like Maya and 3ds Max are powerful but if you're not allready seriously into 3d modeling, they're probably overkill.  Lightwave, zBrush and programs in their price range are powerful profesional tools while still being within reach of a reasonably well-to-do person who's dedicated to their SL design work, but these are probably still overkill as most of the features you pay for gone beyond the general tools to create sculpt maps for Second Life. Programs like Amorphium, trueSpace and Milkshape are aimed at professionals and casual hobbyists but not all of them are going to have the full 3D studio capabilities of some more expensive programs.  Free programs run the gammut between the pro and hobby levels and you'll have to consider other factors when choosing between them.
* Popularity: This may seem contrary to the "discovering new programs" bit above, but it's impossible to ignore the impact popularity has on a program: it means there's a community of users that can offer support to newbies and it increases the likelihood that someone will develop sculpt map support for it.
* Features: If it doesn't already have sculpt map support, does it have the features that will make it likely able to support sculpt maps? Certain well known programs like Sketchup and Milkshape have been put in the "Other" category because people will ask about them but the chance of sculpt map support being developed for them seems slim because of their feature sets.  If that turns out to be an incorrect assumption then they'll certainly be moved up.  A file converter like 3dm2sculpt or one of various object to sculpty programs is better than nothing but as such programs are in varying stages of being beta and/or experimental (and often may not work), being able to save to a convertible file format shouldn't be the only thing to consider. Other things to keep in mind: is the interface usable?  Does the program run without frequently crashing?


* '''How much time are you willing to invest?'''  If you want to just make a few sculpted objects, a simple standalone utility like Rokuro might suit you best.  If you're a serious content creator though, you'll want to put the time and effort into learning a more complex program.
With those in mind, if you're adding a program, follow the format used in the rest of the entries (they differ slightly between the free and commercial packages) and be sure to fill in as much information as you can; this will usually take a little research.  If you've used the program, you're encouraged to include your insights and experiences in the short description blurb (you don't need more than a short paragraph).  Tutorials, documentation and the like should be linked separately under the Resources section.


* '''How much prior experience do you have?''' If you've been working with 3d software for a while already, you probably already know what you like or will have an easier time picking up a new and/or more complicated program.  If you're a brand newbie to modeling, it's probably a mistake to jump right into a program like Blender or Maya with their steep learning curves.  The availability of general modeling tutorials and other resources (not just SL-related ones) will probably affect your choice as well.
== Special Purpose Sculpted Prim Tools ==
<br/>


;I'm a newbie to all this.  What should I start with?
The resident-made sculpt tools such as Rokuro, SnurbO'Matic and the preview tools now have their own page: [[Sculpted Prims: Resident-made Tools]].
Probably not with anying expensive...''unless'' you're a university student at a school with a good computer art program where you can take advantage of their resources.  If you're very serious about learning the tools the pros use you might also seek out such a program, either online or in a classroom.


If you just want to dive in to making sculpties then there are a coupple front runners for your attention.  (Please note that these are opinions and may not reflect everyone's.)  If you have to go the free route, Wings 3d is probably your best bet: the exporter has some hard limitations and the interface isn't necesicarly friendly but it's loads easier than the other main free option, Blender.  Once you get the hang of it you can make sculpties fairly quickly.
== Free 3D Modeling Software ==


If you want free and simple, try out the Rokuro and Tokoroten sculpt making tools.  You'll be limited in the shapes you can produce but they require no 3d experience and you can turn out some good sculpties in a little as ten minutes.  The Wings plugin can also import these sculpt maps where you can tweak them further.
=== Art of Illusion ===


If you're willing to spend some money (under $100), AC3D is a good place to start. The interface is nicer than that of Wings and Zora Spoonhamer's exporter allows you to take good advantage program features that the Wings exporter doesn't; full subdivsion capabilities, cutting and extrusion of faces, etc.
*'''Website:''' [http://www.artofillusion.org artofillusion.org]
*'''License:''' [http://www.gnu.org/licenses/gpl.html GPL]
*'''Operating Systems:''' Any OS that will run Java (requires Java Runtime Environment 1.4 or later)
*'''User Scripting?''' Yes, Java via [http://www.beanshell.org/ Beanshell]
*'''Modeling Methods:''' Polygon, NURBS
*'''Built-in Texture Baking?''' ???
*'''Current Sculpt Map Support?:''' No, although it is possible to save as a .obj file and then convert it to a sculpt image.


That said, the best way to decide what program you should use is to start downloading their demos and trying them to find what you like.
A number of Residents have recommended this program. If you're familiar with it, please give the rest of us a summary!


= Free 3D Modeling Software =
'''Resources'''


*[http://www.artofillusion.org/documentation AoI Documentation]


=== Blender ===
=== Blender ===
Line 60: Line 83:
*'''License:''' [http://www.gnu.org/licenses/gpl.html GPL]
*'''License:''' [http://www.gnu.org/licenses/gpl.html GPL]
*'''Operating Systems''': Cross-platform (Windows, Mac, Linux, Irix, Solaris, FreeBSD and others)
*'''Operating Systems''': Cross-platform (Windows, Mac, Linux, Irix, Solaris, FreeBSD and others)
*'''Supports user scripting?:''' Yes, Python
*'''User Scripting?''' Yes, Python
*'''Modeling mehoods supported:''' Polygon, NURBS, Subdivision, Basic Brush Sculpting
*'''Modeling Methods:''' Polygon, NURBS, Subdivision, Basic Brush Sculpting
*'''Built-in Texture Baking/generation?:''' Yes
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' Yes.  Documented [http://amandalevitsky.googlepages.com/sculptedprims here], and [http://www.bentha.net/sculpted2/Blender-to-sculpted.html here]
*'''Current Sculpt Map Support?:''' Yes, see blender add on's and tutorials below


Formerly a company's in-house tool, Blender is the current king of the open source modeling programs.  With all the features of the expensive programs, an active development community and even some existing SL-based tools made by Residents, this is going to be the default choice for many people.  Downsides: Blender's interface is not newbie-friendly.  That combined with spotty documentation can make for a slow learning curve.
Formerly a company's in-house tool, Blender is the current king of the open source modeling programs.  With all the features of the expensive programs, an active development community and even some existing SL-based tools made by Residents, this is going to be the default choice for many people.  Downsides: Blender's interface is not newbie-friendly.  That combined with spotty documentation can make for a slow learning curve.
Line 69: Line 92:
'''Resources'''
'''Resources'''


* [http://www.blender.org/tutorials-help/ Blender.org Documentation and Tutorials]
* '''blender add on's'''
* [http://amandalevitsky.googlepages.com/sculptedprims How to Make Sculpted Prims with Blender]
** [http://blog.machinimatrix.org/jass/ JASS-2 (blender-2.4)] - Contains '''blender'''-2.49b, '''python'''-2.6.4, '''primstar'''-1.1.0
* [http://www.bentha.net/sculpted-tuto/Blender-export-template-tut.html A template file to start with and export easy]
** [http://blog.machinimatrix.org/primstar-2/ Primstar-2 (blender-2.57b and newer)] - Add-On Module (still in development, early access available)
* [http://blendernewbies.blogspot.com/2007/04/video-oven-baked-pretzels-in-blender-3d.html Oven Baked Pretzels @ BlenderNewbies.com] - A video tutorial that covers the basics of Blender's new sculpt mode, useful if you're creating sculpties using the above manual method.
 
* [http://www.bentha.net/sculpted2/Blender-to-sculpted.html An almost complete method] to export almost anything from blender
* '''blender related documentation'''
* [http://forums.secondlife.com/showthread.php?t=110607 Offline Prim Builder] for standard prims (restricted access)
** [http://www.blender.org/forum/ Blender.org forums] - Invaluable Source of information
<br />
** [http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Blender 3D: Noob to Pro] - step-by-step introduction to blender
* [http://iramblesorry.blogspot.com/2007/05/how-i-learned-to-stop-worrying-and-love_28.html] - great tutorial on using blender for sculpts.
** [http://blendernewbies.blogspot.com/2007/04/video-oven-baked-pretzels-in-blender-3d.html Oven Baked Pretzels] - A video tutorial that covers the basics of Blender's new sculpt mode, useful if you're creating sculpties using the above manual method.
** http://blendernewbies.blogspot.com/search/label/Blender%202.5
** http://www.blendercookie.com/tag/2-5/
** http://www.blenderguru.com/whered-that-button-go/
** http://totallyblended.com/New/?page_id=705
** http://www.youtube.com/user/super3boy     
 
* '''sculptie related video-tutorials'''
** [http://blog.machinimatrix.org/3d-creation/video-tutorials/ The machinimatrix sculpted prims tutorial series] - covering primstar and JASS-2, transcriptions available
** [http://www.youtube.com/user/BlenderSL BlenderSL's video channel]
 
* '''sculptie related text-tutorials'''
** [http://robynhuffaker.com/sculptblender/ Robyn Huffaker's tutorials] well organized text only tutorials
** [http://sites.google.com/site/amandalevitsky/sculptedprims How to Make Sculpted Prims with Blender] - Amanda Levitzky's historical article
** [http://iramblesorry.blogspot.com/2007/05/how-i-learned-to-stop-worrying-and-love_28.html How I Learned to Stop Worrying and Love Blender (Almost) ] - Another great tutorial on using blender for sculpts
**[http://www.treekyomoon.com/blenderInstrux.jpg Specifically making a flat/embossed type sculptie] Cheat sheet like "image based" tutorial, Amanda's approach.  [http://www.treekyomoon.com/flattysculptie.blend Sample .blend file here]
**[http://www.masterprim.com/class/blender-modeling/sculpted-prim-blender Blender 2.5 Quick Setup] with downloadable .blend file (no script need) or check out [http://www.masterprim.com/class/blender-modeling/how-to-blender-second-life-sculpted-prim Blender2.49 Sculpty Tutorial] a complete step by step for beginner.
 
* '''Blender classes and tutorials inworld'''
** [https://sites.google.com/site/tamaproducts/tama-dates/blender-classes/ Eleanora Newell's Blender Classes in SL] Description of classes; calendar with times/places/topics.  Classes are on using JASS-2 for sculpts and will begin to work with pure mesh for use in the beta grid, Aditi, as well as launch into Blender 2.5.
** [http://slurl.com/secondlife/Mystica/120/125/60/ Blender Tutorials at TAMA Tools] Blender self-paced tutorials in book format inworld.  Fully illustrated and explained projects.
 
===Plopp===
[[Image:Plopp example.jpg|thumb|250 px| A SLork sculpted in Plopp]]
 
*'''Website:''' [http://www.secondplopp.com/ Plopp Second Life]
*'''License:''' Donationware/Commercial
<!--
*'''Operating Systems:'''Windows, Mac, Linux
I commented out the above line because I cannot find the Linux Version
-->
*'''Operating Systems:'''Windows, Mac
*'''User Scripting?''' No (N/A)
*'''Modeling Methods:''' 2d painting
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' Yes
 
''Plopp'' is a cute 3D modeling tool designed for little kids.  The makers of Plopp have now put out a free version for SL users (the full program can be bought for US$19.50). 
 
Imagine one of those new mylar balloons.  You paint the one side with an image, and then paint the other side with an image represetning the other side.  Plopp then blows up the balloon and shades it.  You can also import graphics from other tools (Photoshop, a scanned drawing, etc.), make a "cutout" with the eraser and inflate that.  You can play a little with the lighting and with rotations.  The Plopp drawing tools are very basic but keep in mind, this is for little children.  Then it bakes the texture and exports the texture and the sculpt map (128x128).
 
Even if you don't use this for Second Life, you might like to get it for your kids...or inner child.  It just looks like a lot of fun.
 
'''Resources'''
*[http://www.planet-plopp.com/biggerkids/tips.html Plopp Tips] - Video tutorials and neat tricks from the Plopp website
*[http://www.shiny-life.com/2007/10/06/tutorial-create-sculpted-prims-with-ploppsl/ Plopp SL Video Tutorial] at Shiny Life
 
=== trueSpace (Caligari) ===
 
*'''Website:''' [http://www.caligari.com Caligari]
*'''Cost:''' As of late July, 2008, Caligari, recently acquired by Microsoft, is giving away the latest version of trueSpace (7.6) for free, with all documentation as well as all formerly extra-cost video training.
*'''Operating Systems:''' Windows XP/Vista
*'''Trial version available?:''' No longer necessary
*'''User Scripting?''' Yes
*'''Modeling Methods:''' Polygon, NURBS, Subdivision
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' No
 
TrueSpace and its companion products appear to be aimed more at the independent developer and hobby market. Today now that it is owned by Microsoft they are giving it away with the training videos, a fully featured program now absolutely free! Your on your own for support ever since the acquisition but there is still an active forum see the resources below for the link.  However it lacks support to export Sculpt Maps directly, you'll need to use another program to import the .obj files you create. A unique feature TrueSpace 7 and on offers a virtual collaborative work environment without working in the Second Life sandbox.
 
'''Resources'''
 
* [http://www.caligari.com/downloads.html TrueSpace 7.6 Full Version Free]
* [http://www.united3dartists.com/ TrueSpace Community Forums]


=== Wings 3D ===
=== Wings 3D ===
Line 82: Line 168:
*'''Website:''' [http://www.wings3d.com Wings 3D]
*'''Website:''' [http://www.wings3d.com Wings 3D]
*'''License:'''[http://www.opensource.org/licenses/bsd-license.html BSD license]
*'''License:'''[http://www.opensource.org/licenses/bsd-license.html BSD license]
*'''Get Started:'''[[Wings 3D|Second Life Wings 3D guide]]
*'''Operating Systems:''' Windows, Mac OS X, Linux (binaries), other Unixes (source only)
*'''Operating Systems:''' Windows, Mac OS X, Linux (binaries), other Unixes (source only)
*'''Supports user scripting?:''' Plugin interface using a language called  Erlang
*'''User Scripting?''' Plugin interface using a language called  Erlang
*'''Modeling mehoods supported:''' Polygon, Subdivision
*'''Modeling Methods:''' Polygon, Subdivision
*'''Built-in Texture Baking/generation?:''' Not sure
*'''Built-in Texture Baking?''' Not sure
*'''Current Sculpt Map Support?:''' Yes.   
*'''Current Sculpt Map Support?:''' Yes.   


Wings3D is a [http://en.wikipedia.org/wiki/Subdivision_surface subdivision modeler] that is easy to learn and is well suited to making sculpted prims.  The sculpt import and export for Wings is easy to use.  Detailed documentation is sparse, but there are several Second Life tutorials in this Wiki and on the Web.
Wings3D is a [http://en.wikipedia.org/wiki/Subdivision_surface subdivision modeler] that is easy to learn and is well suited to making sculpted prims.  The sculpt import and export for Wings is easy to use.  There are also numerous [[Wings_3D#Tutorials|tutorials]] that are specific to making sculpties.


'''Resources'''
'''Resources'''
* [[Wings 3D|Second Life Wings 3D guide]].
* See the [[Wings 3D|Second Life Wings 3D guide]].
* Get the [[Omei Turnbull]] [http://forums.secondlife.com/showthread.php?t=183764  import/export plugin here.]
* Get the [[Omei Turnbull]] [http://forums.secondlife.com/showthread.php?t=183764  import/export plugin here.] *)
* Get the  [[user:Strife Onizuka|Strife Onizuka]]  [http://forums.secondlife.com/attachment.php?attachmentid=25721 import/export plugin here].  
* Get the  [[user:Strife Onizuka|Strife Onizuka]]  [http://forums.secondlife.com/attachment.php?attachmentid=25721 import/export plugin here].  
*Get the [http://sourceforge.net/project/downloading.php?groupname=wings&filename=wings3d_manual1.6.1.pdf&use_mirror=internap Wings 3D User Manual] here. (Sourceforge, pdf)
*Get the [http://sourceforge.net/project/downloading.php?groupname=wings&filename=wings3d_manual1.6.1.pdf&use_mirror=internap Wings 3D User Manual] here. (Sourceforge, pdf)


<br />
*) The SL servers seem to be having trouble sending the zip files from the forums.  Use the alternative site,
http://pkpounceworks.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=119 for now.


=== Art of Illusion ===
=== POV-Ray ===


*'''Website:''' [http://www.artofillusion.org artofillusion.org]
*'''Website:''' http://povray.org
*'''License:''' [http://www.gnu.org/licenses/gpl.html GPL]
*'''Cost:''' FREE
*'''Operating Systems:''' Any OS that will run Java (requires Java Runtime Environment 1.4 or later)
*'''Operating Systems:''' Windows/Linux/Mac
*'''Supports user scripting?:''' Yes, Java via [http://www.beanshell.org/ Beanshell]
*'''Trial version available?'''  
*'''Modeling mehoods supported:''' Polygon, NURBS
*'''User Scripting?'''  
*'''Built-in Texture Baking/generation?:''' ???
*'''Modeling Methods:''' N/A
*'''Current Sculpt Map Support?:''' No
*'''Built-in Texture Baking/generation?''' Yes
*'''Current Sculpt Map Support:''' Yes.  Instructions are here: http://johannahyacinth.blogspot.com/2007/05/sculpted-prims-with-pov-ray.html


A number of Residents have recommended this program; If you're familiar with it, please give the rest of us a summary!
POV-Ray is a renderer - you have to do all your modeling in another application, or by describing in plain text the mathematical shapes which make up the model.  It may seem an odd inclusion in this part of the list but merits mentioning up here instead of burried at the bottom with the "Other" section because it actualy can produce sculpt maps.  Some other programs like AC3D (below) can also call on POV-Ray for texture baking.
<br />


'''Resources'''
=== XSI Mod Tool ===


*[http://www.artofillusion.org/documentation AoI Documentation]
*'''Website:''' http://www.softimage.com/products/modtool/
<br/>
*'''Cost:''' FREE
*'''Warning:''' I have a reported '''Malware/Virus''' that came from Art Of Illusion. It infected a few of my files!  ''-Caboose Enfield''
*'''Operating Systems:''' Windows
*'''Trial version available: yes supported by Valve with limited features (watermarks images). '''
*'''User Scripting: ''' VBscript, Jcsript, python
*'''Modeling Methods:''' Polygon, Subdivision, NURBS
*'''Built-in Texture Baking/generation:''' Yes
*'''Current Sculpt Map Support:''' Yes.  With the aid of a addon: http://www.talinsands.com/sculpties/index.html


=== Moment of Inspiration ===
The Autodesk® Softimage® Mod Tool software is a free version of Softimage for non- commercial game creation. It was designed for use by anyone needing a powerful 3D application to make and mod games. Most of the features and functionality of the commercial version of SOFTIMAGE|XSI 6 are enabled in Mod Tool, without the hassle of licensing.


*'''Website:''' [http://moi3d.com/ Moment of Inspiration]
== Commercial 3D Suites ==
*'''License:''' Open beta testing/freeware
*'''Operating Systems:''' Windows 2000/XP/Vista
*'''Supports user scripting?:''' ?
*'''Modeling mehoods supported:''' NURBS, Polygon (Import/Export Only)
*'''Built-in Texture Baking/generation?:''' ?
*'''Current Sculpt Map Support?:''' Yes, try [[3dm2sculpt]]


This program has some cool things going for it. It's the work of a former [[#Rhino_3D | Rhino]] developer and has an interface that pretty much lets you draw shapes with the mouse or a pen tablet.  Documentation on the website is sparse however and being in beta means there will be kinks.
It has to be said: most professional 3D software is (understandably) expensive, anywhere from hundreds to many thousands of dollars for a single copy. They're marketed at big professional studios with thousands or millions of dollars to budget for this stuff. There are ways to [[3D software cost savings|reduce this expense]] so that it's within the reach of an average person: some legal, some not.


It should be noted that MoI will become a commercial product when it leaves beta testing (expected later this summer), but it will still be comparatively inexpensive; the estimated cost is between US$200-$100.
=== Under $200 ===


'''Resources'''
==== Archipelis Designer (Archipelis)====


* [http://moi3d.com/forum/ Moment of Inspiration Forums]
*'''Website:''' [http://www.archipelis.com Archipelis]
* [http://mefeedia.com/tags/momentofinspiration/ Video Tutorials]
*'''Cost:''' €38 or about $50
<br/>
*'''Operating Systems:''' Windows and Mac
*'''Trial version available?:''' Yes
*'''User Scripting?'''
*'''Modeling Methods:''' by drawing on photo
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' Yes


With Archipelis Designer you just draw an outline from a background image(s) to make it a 3D textured model. Or you can use a blank view and just draw the shapes you want from scratch.
it's an intuitive approach to sketch the shapes out that can then be enhanced with textures and photographs and then exported to a set of sculted prims.


=== Ayam ===
[[Image:Archipelis.jpg]]        [[Image:Peng.gif]]


*'''Website:''' [http://ayam.sourceforge.net/ Ayam]
*'''License:''' [http://www.opensource.org/licenses/bsd-license.html BSD license]
*'''Operating Systems:''' Unix/Linux (native), Windows 98, 2000 and XP, Mac OS X (with X11)
*'''Supports user scripting?:''' Yes, tcl
*'''Modeling mehoods supported:''' NURBS, Polygon (Import/Export Only)
*'''Built-in Texture Baking/generation?:''' No
*'''Current Sculpt Map Support?:''' No


'''Resources'''
'''Resources'''


* [http://ayam.sourceforge.net/docs.html Ayam Documentation page]
* [http://www.archipelis.com/second_life.php Archipelis]
<br/>
<br/>


 
==== Amorphium (Electric Image)====
 
= Commercial 3D Suites =
 
It has to be said: most professional 3D software is (incredibly) expensive, anywhere from hundreds to thousands of dollars for a single copy. They're marketed at big professional studios with thousands or millions of dollars to budget for this stuff. There are ways to [[3D software cost savings|reduce this expense]] so that it's witin the reach of an average person: some legal, some not.
 
== Under $200 ==
 
 
=== Amorphium ===


*'''Website:''' [http://www.eitechnologygroup.com/products/amorphium Electric Image Amorphium]
*'''Website:''' [http://www.eitechnologygroup.com/products/amorphium Electric Image Amorphium]
Line 167: Line 247:
*'''Operating Systems:''' Windows, Mac (UB) - trial is Mac OS X 10.0 - 10.3 only
*'''Operating Systems:''' Windows, Mac (UB) - trial is Mac OS X 10.0 - 10.3 only
*'''Trial version available?:''' Yes
*'''Trial version available?:''' Yes
*'''Supports user scripting?:''' Yes
*'''User Scripting?''' Yes
*'''Modeling mehoods supported:''' Brush Sculpting, NURBS, Polygon
*'''Modeling Methods:''' Brush Sculpting, NURBS, Polygon
*'''Built-in Texture Baking/generation?:''' Yes (paint on, further controllable with sensitive pen-tablet)
*'''Built-in Texture Baking?''' Yes (paint on, further controllable with sensitive pen-tablet)
*'''Current Sculpt Map Support?:''' No (export to a format Blender knows, or to OBJ, and use a converter, can start with the 64x63 sphere made by Wings3D)
*'''Current Sculpt Map Support?:''' No (export to a format Blender knows, or to OBJ, and use a converter, can start with the 64x63 sphere made by Wings3D)


Line 179: Line 259:
<br/>
<br/>


 
==== AC3D (invis) ====
=== AC3D (invis) ===


*'''Website:''' [http://www.inivis.com/ www.invis.com - AC3D]
*'''Website:''' [http://www.inivis.com/ www.invis.com - AC3D]
Line 186: Line 265:
*'''Operating Systems:''' Windows, Mac OSX 10.4 or later, Linux (x86 only)
*'''Operating Systems:''' Windows, Mac OSX 10.4 or later, Linux (x86 only)
*'''Trial version available?:''' Yes - 14 day trial
*'''Trial version available?:''' Yes - 14 day trial
*'''Supports user scripting?:''' Plugin Interface available, plus TCL-based scripting
*'''User Scripting?''' Plugin Interface available, plus TCL-based scripting
*'''Modeling mehoods supported:''' Polygon, Subdivision
*'''Modeling Methods:''' Polygon, Subdivision
*'''Built-in Texture Baking/generation?:''' No (But can be accomplished via 3rd party plug-ins or POV-Ray)
*'''Built-in Texture Baking?''' No (But can be accomplished via 3rd party plug-ins or POV-Ray)
*'''Current Sculpt Map Support?:''' Yes: [http://www.inivis.com/secondlife.html Export plug-in for Windows, Mac and Linux]
*'''Current Sculpt Map Support?:''' Yes: As of 6.4 (released July 2008) the Second Life plugins now ship with AC3D.  For older versions, visit these links: [http://www.inivis.com/secondlife.html Export plug-in for Windows, Mac and Linux], [http://www.ccccybernetics.com/ developed by Zora Spoonhammer]


AC3D is an inexpensive polygon modeler with SubD support designed to be easy for novice users. The sculpt map plug-in will export any model that has a perfect uv space. Several pre-mapped starter shapes are included with the plug-in, including a cube that can be used as basis for complex objects by artists familiar with the popular box modeling method using sub-division surfaces.
AC3D is an inexpensive polygon modeler with SubD support designed to be easy for novice users. The sculpt map plug-in will export any model that has a perfect uv space. Several pre-mapped starter shapes are included with the plug-in, including a cube that can be used as basis for complex objects by artists familiar with the popular box modeling method using sub-division surfaces.  Invis recently gave their official blessing (as well as hosting) to the plugin, making them the first vendor of this kind of software to put their backing into sculpy development.


''' Resources '''
''' Resources '''
<br/>
[http://www.youtube.com/watch?v=Y8RC5aJuWks 5-minute video tutorial on creating a pear]


== $200 - $999 ==
*[http://www.youtube.com/watch?v=Y8RC5aJuWks 5-minute video tutorial on creating a pear]
=== Zbrush (Pixologic) ===
*[http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3  Sculpted Prims from Existing 3D Models] in AC3D. A step-by-step guide using an existing 3-D model of a fish.
*[http://www.supercoldmilk.com/ac3dplug/index.html AC3D Plugins @ Super Cold Milk] - several invaluable free plugins can be found here, including the knife tool used in the pear tutorial
 
 
==== Curvy 3D  ====
*'''Website:''' [http://curvy3d.com/ CURVY 3D]
*'''License:''' Commercial US$99
*'''Trial version available:''' Yes 30 day
*'''Operating Systems:''' Windows
*'''User Scripting?''' No (N/A)
 
*'''Modeling Methods:''' Sketch, paint or even trace.
*'''Built-in Texture Baking?:''' Yes
*'''Current Sculpt Map Support?:''' Yes
 
Simply draw the outlines of shapes to create 3D forms, then you paint on the surface to sculpt details.
No need for UV unwrapping, the coords are all set up automatically by Curvy
 
 
*'''Resources
 
Info in English : http://curvy3d.com/info.html
 
Free modeling tutorial English:
http://www.curvy3d.com/forum/viewforum.php?f=28
 
Free modeling tutorial French:
http://www.avatars-3d.com/tutoriels-curvy-3d-francais
 
==== Hexagon 2.5 (DAZ Productions) ====


*'''Website:''' [http://www.pixologic.com/zbrush/products/products.php Pixologic :: Zbrush]
*'''Website:''' [http://www.daz3d.com/i.x/software/hexagon/-/? Hexagon product page]
*'''Cost:''' US$489
*'''Cost:''' Full version: $149, "Crossgrade" from other DAZ software: $79, Upgrade: $49, Discounts for DAZ 'Platinum Club' members available.
*'''Operating Systems:''' Windows 98/2000/ZP, Mac OS X
*'''Operating Systems:''' Windows 2000/XP, Mac OS X 10.3 or higher
*'''Trial version available?:''' No
*'''Trial version available?''' Yes: go [http://www.daz3d.com/i.x/support/downloads/-/?product=hexagon&_m=d here] and select '''Hexagon 2.5 Demo''' from the list.
*'''Supports user scripting?:''' Yes, Zscripting
*'''User Scripting?''' No
*'''Modeling mehoods supported:''' Brush Sculpting, "ZSphere" modeling, Polygon (Import/Export)
*'''Modeling Methods:''' Polygon, Subdivision
*'''Built-in Texture Baking/generation?:''' Yes
*'''Built-in Texture Baking/generation?''' Yes
*'''Current Sculpt Map Support?:''' No, future support is planned by Linden Lab
*'''Current Sculpt Map Support:''' Yes


Zbrush pretty new and a bit unique.  It's a 3d painting and sculpting tool; instead of manipulating polys or curves, you select a brush and literally ''paint'' and chisel and mold...the best way to grasp it is to download the demo and play with itIt's pretty sweet: a ton of studios such as [http://www.epicgames.com/ Epic Games] use it to create the details for their normal maps and some SL designers are already using it for the 3d painting capabilities.
Hexagon 2.5.0.5 rolls out official support for sculpted prims which shoots it from the "other" section into the main listBy itself it appears to be a very capable program - the full range of expected modeling tools plus 3D painting, ambient occlusion baking - in short, all most sculpt makers will need for not too much money. The program was originally developed by eovia and was purchased by DAZ.


'''Resources'''
'''Resources'''


* [http://www.pixologic.com/zbrush/education/documentation/guides.php Zbrush Documentation]
* [http://artzone.daz3d.com/wiki/doku.php/pub/software/hexagon/start Official DAZ Wiki - Hexagon]
* [http://www.zbrushcentral.com/zbc/index.php ZbrushCentral - Official Forums and Online Community]
* [http://slandeara.blogspot.com/2008/05/modeling-vase-in-daz-hexagon-25.html Modeling a vase in DAZ Hexagon 2.5] by Andeara Yalin - A quick tutorial demonstrates how to create a vase.
<br />
* [http://www.youtube.com/watch?v=ESPjJr_WFJ8 DAZ 3D Hexagon: Sculpted Prims in Second Life] - Video on Youtube. Overview of the Sculpted Primitive tab new in Hexagon 2.5 and see how to export and import a sculptie into Second Life. Features Darlisa Riggs from DAZ 3D.
 
 
==== Moment of Inspiration ====
 
*'''Website:''' [http://moi3d.com/ Moment of Inspiration]
*'''Cost:''' US$195
*'''Operating Systems:''' Windows 2000/XP/Vista
*'''User Scripting?''' ?
*'''Modeling Methods:''' NURBS, Polygon (Import/Export Only)
*'''Built-in Texture Baking?''' ?
*'''Current Sculpt Map Support?:''' Yes, try [[3dm2sculpt]]
 
This program has some cool things going for it.  It's the work of a former [[#Rhino_3D | Rhino]] developer and has an interface that pretty much lets you draw shapes with the mouse or a pen tablet.
Original text: MoI’s sleek intuitive UI blends a fluid easy workflow with powerful tools, making it the perfect choice for someone who has been frustrated with the complexity of existing CAD tools.


'''Resources'''


=== Lightwave (Newtek)===
* [http://moi3d.com/forum/ Moment of Inspiration Forums]
* [http://mefeedia.com/tags/momentofinspiration/ Video Tutorials]


*'''Website:''' [http://www.newtek.com/lightwave/ Lightwave]
*'''Cost:''' US$795
*'''Operating Systems:''' Windows XP, Mac OS X 10.3.9 or higher
*'''Trial version available?:''' Yes, 30 day time limit
*'''Supports user scripting?:''' Yes, LScript
*'''Modeling mehoods supported:''' Polygon, NURBS with LWCAD 2.1 add-on (costs extra)
*'''Built-in Texture Baking/generation?:''' Yes
*'''Current Sculpt Map Support?:''' Yes, manual method instructions here: [[User:Patchouli_Woollahra/Lightwave_Sculptie_Rendering]]


Some high-profile Second Life designers have been using Lightwave for quite a while to burn realistic highlights and shadows onto their skins and clothing textures. Therefore it's not a big surprise that after Blender, this was the second program that community members figured out a sculpt export method for.
==== Silo (Nevercenter) ====
 
*'''Website:''' [http://www.nevercenter.com/ Nevercenter - Silo]
*'''Cost:''' US$159, US$59 (upgrade), edu licensing on request
*'''Operating Systems:''' Windows 2000 or later, Mac OSX 10.3 or later
*'''Trial version available?:''' Yes - 30 day trial
*'''User Scripting?''' -?-
*'''Modeling Methods:''' Polygon, Subdivision
*'''Built-in Texture Baking?''' -?-
*'''Current Sculpt Map Support?:''' -?-


'''Resources'''
'''Resources'''
*[http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWTutSet.html Lightwave Tutorials] by Robin Wood, a.k.a. SL's Robin Sojourner
* [http://www.nevercenter.com/about/features/ Silo Features] and [http://www.nevercenter.com/about/videos/ how-to videos]


<br />


=== Rhinoceros (McNeel) ===
==== Shade10 (e frontier) ====


*'''Website:''' [http://www.rhino3d.com Rhino 3D]
*'''Website:''' [http://www.mirye.net/ 3DCG : Mirye Software]
*'''Cost:''' US$995
*'''Cost:''' US$49 / $249 / $899
*'''Operating Systems:''' Windows 2000/XP/Vista (Vista not recommended due to OpenGL issues)
*'''Operating Systems:''' Windows XP/ XP Professional x64 Edition/Vista /Vista 64bit, Mac OS X 10.4.11 or later
*'''Trial version available?:''' Yes, save count limited
*'''Trial version available?:''' [http://www.shadetrial.com/download-shade Yes - 30 day trial]
*'''Supports user scripting?:''' Yes, VBScript
*'''User Scripting?''' Python
*'''Modeling mehoods supported:''' NURBS, Polygon (limited)
*'''Modeling Methods:''' Polygon Mesh, Boolean, Meta Mesh, Curved Surface
*'''Built-in Texture Baking/generation?:''' No
*'''Built-in Texture Baking?''' -?-
*'''Current Sculpt Map Support?:''' please try [[3dm2sculpt]] (not tested with Rhino yet)
*'''Current Sculpt Map Support?:''' Yes


Rhino is built from the ground up for NURBS modeling; thus if you intend to use NURBS, this isn't such a bad option. From this author's brief trial with it, it handles certain operations (like joining 2 or more objects) somewhat more intelligently than 3ds Max. A couple UI tricks make it easier to learn than the sea of buttons you're initially presented with: a help window to one side explains each operation as you select it and the command line at the top effectively lets you search for a function by typing in its name, without having to know where the button or menu option is.
'''Comments''' Now available in English through Mirye Software. All versions of Shade include support for exporting Second Life sculpted prims. Shade is available for Windows and Mac OS X, and includes modeling, rendering and animation. Features integration with most other 3D software products. Supports Poser file hosting through PoserFusion.


'''Resources'''
'''Resources'''
<br />
* [http://shade.e-frontier.co.jp/10/features/plugin.html Shade10 Plugin&Script] and [http://www.youtube.com/watch?v=YT-dvuVEcTY Second Life Exporter video] and [http://www.youtube.com/watch?v=AO2bgwww4WQ How to make Sculpted Prims with Shade10 video]
 
== From $200 - $999 ==
 
==== Zbrush (Pixologic) ====


*'''Website:''' [http://www.pixologic.com/zbrush/products/products.php Pixologic :: Zbrush]
*'''Cost:''' US$595 (V3.1)
*'''Operating Systems:''' Windows 98/2000/ZP, Mac OS X
*'''Trial version available?:''' Yes [http://www.pixologic.com/zbrush/trial/ (30 day trial)]
*'''User Scripting?''' Yes, Zscripting
*'''Modeling Methods:''' Brush Sculpting, "ZSphere" modeling, Polygon (Import/Export)
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' No, future support is planned by Linden Lab (but note to Resident developers: this one is in high demand). There is a Resident created tool called Sculpty Maker that allows you to convert objects created in zBrush. [http://www.shiny-life.com/sculpty-maker/ Download/Info]


=== trueSpace (Caligari) ===
Zbrush is a 3d painting and sculpting tool; instead of manipulating polys or curves, you select a brush and literally ''paint'' and chisel and mold...the best way to grasp it is to download the demo and play with it.  It's pretty sweet: a ton of studios such as [http://www.epicgames.com/ Epic Games] use it to create the details for their normal maps and some SL designers are already using it for the 3d painting capabilities.


*'''Website:''' [http://www.caligari.com Caligari]
V3.1 adds many new features, such as Displacement Maps (and and Exporter) and the ZMapper.
*'''Cost:''' US$595 for latest version (7), but legacy versions are sold for lower prices ($199 for TrueSpace 5)
*'''Operating Systems:''' Windows XP/Vista
*'''Trial version available?:''' Yes, prior version of the program
*'''Supports user scripting?:''' Yes
*'''Modeling mehoods supported:''' Polygon, NURBS, Subdivision
*'''Built-in Texture Baking/generation?:''' Yes
*'''Current Sculpt Map Support?:''' No


trueSpace and its companion products appear to be aimed more at the independent developer and hobby market, resulting in a fully featured program at a much more affordable price. Of interest to Second Life users: trueSpace 7 and up offers a collaborative work environment; the benefit of working together like in SL but without the guy shooting off guns at you in the sandbox.
(I may be incorrect, but I believe that the Displacement Maps and Exporter may be Pixologic's rendition of sculpture maps. Some with more experience needs to check, please: [http://www.zbrush.info/docs/index.php/Displacement_Exporter Displacement Exporter]. -- just checked this, and is different from how sculpt maps work. Just a converter for displacement maps to normal maps. (pretty powerful in its own right, but not the same thing as sculpties) Sculpt maps are not using the normals in any way at all - they look similar in that they are RGB maps, but the similarity pretty much ends there. Rather sculpties use RGB gradients from the center of the prim to the edge of the prim's bounding box to define where the vertices are in xyz space. --[[User:Hypatia Callisto|Hypatia Callisto]] 14:47, 1 November 2007 (PDT))


'''Resources'''
'''Resources'''


* [http://forms.caligari.com/forms/ts3all_free.html trueSpace3.2 Full Version (very old) for Free]
* [http://www.pixologic.com/docs/index.php/Main_Page Zbrush Documentation]
<br />
* [http://www.zbrushcentral.com/zbc/index.php ZbrushCentral - Official Forums and Online Community]
* [http://saeluan.com/tutorials/intro-to-zbrush/ An introduction to Zbrush for Second Life Sculpties (video tutorial)]
 
==== 3D Coat ====
 
*'''Website:''' [http://www.3Dcoat.com 3D Coat]
*'''Cost:''' US$285 (V3.1pro) OR $235 (V3.1pro) if activated within 30 day trial period (also, no VAT Charge for EU residents)
*'''Operating Systems:''' Windows 98/2000/XP/Vista/7, Mac OS X, Linux
*'''Trial version available?:''' Yes [http://www.3d-coat.com/download.html (30 day trial)]
*'''User Scripting?''' Yes, SDK for some elements available
*'''Modeling Methods:''' Brush Sculpting, "Voxel" modeling, Polygon (Import/Export)
*'''Built-in Texture Baking?''' Yes, exstensive global illumination w/ layers and full UV toolset/retopology
*'''Current Sculpt Map Support?:''' YES. - Native support of sculpted primitive import and export; full compatibility with import/export for many formats.
 
3D Coat is, like ZBrush, a 3d painting and sculpting tool that is most often used as part of a production workflow with maya or studio max, but is extremely well suited to sculpted primitive development and texturing, even in conjunction with simpler polygon modeling packages such as Wings3D.
 
However, 3D Coat has some additional elements that Zbrush does not have, such as the cloth simulation engine and layers. The layering of displacement/environment shaders and painted aspects on your object can be opened directly as layers in an image editing program and live updates performed within 3D coat "on the fly," allowing for precise use of the Photoshop/Gimp/etc. toolsets and seeing the results instantly on the model in 3D Coat. [http://www.3dcoat.com/screenshots/15-EditTextureWithLayers.jpg Example texture in image editor]
 
 
'''Resources'''


3D Coat - [http://www.3d-coat.com/video_tutorial.html Video Tutorial Library]
3D Coat - [http://www.3d-coat.com/files/manual_pdf/3dcoat-manual.pdf PDF Manual]
3D Coat - [http://www.3d-coat.com/forum/index.php Official Forums and Online Community]


=== Softimage XSI (Avid) ===
==== Lightwave (Newtek)====


*'''Website:''' [http://www.softimage.com/products/xsi/ Softimage XSI]
*'''Website:''' [http://www.newtek.com/lightwave/ Lightwave]
*'''Cost:''' US$495 ("Foundation") - US$6995 ("Advanced")
*'''Cost:''' US$895, US$495 as a companion upgrade for Photoshop
*'''Operating Systems:''' Windows XP SP2/64 bit
*'''Operating Systems:''' Windows XP, Mac OS X 10.3.9 or higher
*'''Trial version available?:''' Yes, 30 day trial with full features, free "Mod Tool" supported by [http://www.valvesoftware.com/ Valve] with limited features (watermarks images).
*'''Trial version available?:''' Yes, 30 day time limit, currently only available with a couple books
*'''Supports user scripting?:''' Yes, Python, COLLADA and C#
*'''User Scripting?''' Yes, LScript
*'''Modeling mehoods supported:''' Polygon, NURBS, Subdivision
*'''Modeling Methods:''' Polygon, NURBS with LWCAD 2.1 add-on (costs extra)
*'''Built-in Texture Baking/generation?:''' Yes
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' No
*'''Current Sculpt Map Support?:''' Yes, manual method instructions here: [[User:Patchouli_Woollahra/Lightwave_Sculptie_Rendering]] (works with any version of Lightwave of at least version 6) or use the DStorm plugin provided [[http://www.dstorm.co.jp/english/plugin/secondlife.htm]] at DStorm (LW9+ only)


Billing itself as "the most advanced 3D animation and character creation software for next generation games & film", it does that, modeling, baking, film compositing, ''and'' it makes toast!  All kidding aside, they seem to be going after the largest slice of the market they can and their client list includes everything from [http://en.wikipedia.org/wiki/Half-Life_2 Half-Life] to [http://en.wikipedia.org/wiki/Howl's_Moving_Castle_(film) Howl's Moving Castle]Pluses?  It's one of the few commercial programs that uses non-proprietary languages for their scripting...yes, I said languages, because apparently you have a choice between several.  However it's unlikely that it has a significant user base within the SL community at the moment.
Some high-profile Second Life designers have been using Lightwave for quite a while to burn realistic highlights and shadows onto their skins and clothing texturesTherefore it's not a big surprise that after Blender, this was the second program that community members figured out a sculpt export method for.


'''Resources'''
'''Resources'''
<br />
*[http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWTutSet.html Lightwave Tutorials] by Robin Wood, a.k.a. SL's [https://wiki.secondlife.com/wiki/User:Robin_Sojourner Robin Sojourner].
 
==== Rhinoceros (McNeel) ====
 
*'''Website:''' [http://www.rhino3d.com Rhino 3D]
*'''Cost:''' US$995 ($300 student)
*'''Operating Systems:''' Windows 2000/XP/Vista (Vista not recommended due to OpenGL issues) OS X (beta, free)
*'''Trial version available?:''' Yes, save count limited
*'''User Scripting?''' Yes, VBScript
*'''Modeling Methods:''' NURBS, Polygon (limited)
*'''Built-in Texture Baking?''' No
*'''Current Sculpt Map Support?:''' please try [[3dm2sculpt]] (not tested with Rhino yet)
 
Rhino is built from the ground up for NURBS modeling; thus if you intend to use NURBS, this isn't such a bad option.  From this author's brief trial with it, it handles certain operations (like joining 2 or more objects) somewhat more intelligently than 3ds Max.  A couple UI tricks make it easier to learn than the sea of buttons you're initially presented with: a help window to one side explains each operation as you select it and the command line at the top effectively lets you search for a function by typing in its name, without having to know where the button or menu option is.


'''Resources'''
*[http://starling.us/rhino Using Rhino in SL] by Ĝan Ŭesli Starling, a.k.a. SL's [https://wiki.secondlife.com/wiki/User:Aplonis_Ember Aplonis Ember].


=== Modo 203 (Luxology)===
==== Modo 302 (Luxology)====


*'''Website:''' [http://www.luxology.com/ Luxology Home]
*'''Website:''' [http://www.luxology.com/ Luxology Home]
Line 295: Line 459:
*'''Operating Systems:''' Windows, Mac
*'''Operating Systems:''' Windows, Mac
*'''Trial version available?:''' Yes
*'''Trial version available?:''' Yes
*'''Supports user scripting?:''' Yes
*'''User Scripting?''' Yes
*'''Modeling mehoods supported:''' Polygon, Subdivsion, Brush Sculpting
*'''Modeling Methods:''' Polygon, Subdivsion, Brush Sculpting
*'''Built-in Texture Baking/generation?:''' Yes
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' Yes, via texture baking
*'''Current Sculpt Map Support?:''' Yes, via texture baking


Line 304: Line 468:
'''Resources'''
'''Resources'''


* Lovecraft Forest Testbed [http://www.rabbitroo.com/SL/SLtest4.lxo SLtest4.lxo]
* Lovecraft Forest Testbed [http://www.rabbitroo.com/SL/SLtest11.lxo SLtest11.lxo] (Updated 06 Oct 2007)
* Lovecraft Forest Usage Instructions: [http://www.lovecraftforest.com/blog/2007/05/17/sculpted-prims-in-modo-part-ii/ Blog Post]
* Hypatia Callisto's Torus Testbed [http://www.lovecraftforest.com/blog/wp-content/uploads/2008/04/testbedtorusfinalhc01lxo.zip]testbedtorusfinalhc01lxo.zip
<br />
* Lovecraft Forest Usage Instructions: [http://www.lovecraftforest.com/blog/2007/05/17/sculpted-prims-in-modo-part-ii/ Blog Post] [http://www.lovecraftforest.com/blog/2007/05/31/beaking-it-down/ More Detailed Blog Post]




=== Mudbox (Skymatter) ===
==== Mudbox (Autodesk) ====


*'''Website:''' [http://www.mudbox3d.com/ Mudbox]
*'''Website:''' [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=10707763 Mudbox]
*'''Cost:''' US$299 ("Basic") - US$649 ("Professional")
*'''Cost:''' US$745 (Autodesk Mudbox 2009) US$450 (upgrade from older "Basic" version) - US$375 (upgrade from old "Professional" version)
*'''Operating Systems:''' Windows XP SP2, Atm untested on x64 or Vista
*'''Operating Systems:''' Windows XP SP2, Atm untested on x64 or Vista
*'''Trial version available?:''' Yes, 15 days trial fully functional.
*'''Trial version available?:''' Yes, 30 day trial fully functional.
*'''Supports user scripting?:''' No
*'''User Scripting?''' No
*'''Modeling mehoods supported:''' Brush Sculpting, Subdivision
*'''Modeling Methods:''' Brush Sculpting, Subdivision
*'''Built-in Texture Baking/generation?:''' Yes
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' No
*'''Current Sculpt Map Support?:''' No


With ZBrush one of the most powerful organic modelers out there, really easy to use and artist friendly. Its modeling is based on brushes like ZBrush but aims more to 3D like Maya or 3D Studio Max. It contains a high quality texture renderer for baking normal maps and is used be many 3D professionals and studios like WETA Digital and some artists at Raven Software and id Software.
With ZBrush one of the most powerful organic modelers out there, really easy to use and artist friendly. Its modeling is based on brushes like ZBrush but aims more to 3D like Maya or 3D Studio Max. It contains a high quality texture renderer for baking normal maps and is used be many 3D professionals and studios like WETA Digital and some artists at Raven Software and id Software.
Mudbox's creator, Skymatter, was bought by Autodesk in October 2007


'''Resources'''
'''Resources'''
<br />


 
==== Carrara (Daz) ====
=== Carrara (Daz) ===


*'''Website:''' [http://www.daz3d.com/ Daz]
*'''Website:''' [http://www.daz3d.com/ Daz]
Line 332: Line 496:
*'''Operating Systems:''' Windows, Mac (UB)
*'''Operating Systems:''' Windows, Mac (UB)
*'''Trial version available?:''' Yes
*'''Trial version available?:''' Yes
*'''Supports user scripting?:''' Yes (plugin development, no scripting)
*'''User Scripting?''' Yes (plugin development, no scripting)
*'''Modeling mehoods supported:''' Polygon
*'''Modeling Methods:''' Polygon
*'''Built-in Texture Baking/generation?:''' No (Yes with third party plug from [http://www.inagoni.com/content.php?content.3/ Inagoni]
*'''Built-in Texture Baking?''' No (Yes with third party plug from [http://www.inagoni.com/content.php?content.3/ Inagoni]
*'''Current Sculpt Map Support?:''' Yes - via texture baking with third party plugins - tutorial [[User:Hypatia_Callisto/Carrara_Sculpt_Baking]]
*'''Current Sculpt Map Support?:''' Yes - via texture baking with third party plugins - tutorial [[User:Hypatia_Callisto/Carrara_Sculpt_Baking]]


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'''Resources'''
'''Resources'''
<br />


=== Cinema 4D ===
==== Cinema 4D ====


*'''Website:''' [http://www.maxon.net Maxon]
*'''Website:''' [http://www.maxon.net Maxon]
Line 348: Line 511:
*'''Operating Systems:''' Windows XP/Vista, Mac
*'''Operating Systems:''' Windows XP/Vista, Mac
*'''Trial version available?:''' Yes, Demo  
*'''Trial version available?:''' Yes, Demo  
*'''Supports user scripting?:''' Yes, COFFEE
*'''User Scripting?''' Yes, COFFEE
*'''Modeling mehoods supported:''' Polygon, NURBS, Subdivision
*'''Modeling Methods:''' Polygon, NURBS, Subdivision
*'''Built-in Texture Baking/generation?:''' Yes
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' Under development - send me an IM inworld (Peter Stindberg)
*'''Current Sculpt Map Support?:''' Yes, via Shader.


One of the more affordable 3D applications, excellent learning curve. Uses COFFEE script for plugins. Please, please someone write a sculptie script for it, please? ;;-)
One of the more affordable 3D applications, excellent learning curve. Uses COFFEE script for plugins.


'''Resources'''
'''Resources'''
<br />
 
*Nice [http://www.ks-3d.de/KS-3D_SCULPTIES_(SCULPTED_PRIMS).htm tutorial] to create a Shader and modeling (by KS-3D Klaus Strifler - german only)
*[http://derek-lerner.com/blog/?p=923 How to create Sculpted Prims (sculpties) & surface textures with MAXON’s CINEMA 4D R10 & BodyPaint 3D] [[User:Derek Lerner|Derek Lerner]] 13:51, 27 July 2008 (PDT)
 
[http://kraphik3d.com/wordpress/?page_id=46 Sculpt map tutorial part 1 for Cinema 4D]
Loosely translated from Klaus Strifler´s original german KS-3D sculpt map tutorial into english by a finnish 3d artist Kraphik 3D.


== $1000 and Up ==
== $1000 and Up ==


=== Maya (Autodesk/Wavefront) ===
==== Maya (Autodesk/Wavefront) ====


*'''Website:''' [http://www.autodesk.com/maya Autodesk Maya]
*'''Website:''' [http://www.autodesk.com/maya Autodesk Maya]
*'''Cost:''' US$3000 ("Complete") - US$7000 ("Unlimited").  ("Complete" version sufficient for creating sculpted prims.) Educational license: US$300
*'''Cost:''' US$3000 ("Complete") - US$7000 ("Unlimited").  ("Complete" version sufficient for creating sculpted prims.) Educational license: US$300
*'''Operating Systems:''' Windows XP SP2, Mac OS X 10.4, Linux (SUSE, RedHat and Fedora supported)
*'''Operating Systems:''' Windows XP SP2, Mac OS X 10.4, Linux (SUSE, RedHat and Fedora supported)
*'''Trial version available?:''' "Personal Learning Edition", no time limit but not usable for creating sculpted prims (sculpt textures ruined by watermark)  
*'''Trial version available?:''' 30 day trial.  "Personal Learning Edition", no time limit but not usable for creating sculpted prims (sculpt textures ruined by watermark) - Discontuned by Autodesk in November 2008.  Older versions of the PLE can probably be found by searching.
*'''Supports user scripting?:''' Yes, MEL Script
*'''User Scripting?''' Yes, MEL Script
*'''Modeling mehoods supported:''' Polygon, NURBS, Subdivision
*'''Modeling Methods:''' Polygon, NURBS, Subdivision
*'''Built-in Texture Baking/generation?:''' Yes
*'''Built-in Texture Baking?''' Yes
*'''Current Sculpt Map Support?:''' Yes, script by Qarl Linden available on their wiki [[LlSculpt mel|here]], instructions [[Sculpted_Prims:_FAQ#MayaExporter|here]].
*'''Current Sculpt Map Support?:''' Yes, script by Qarl Linden available on their wiki [[LlSculpt mel|here]], instructions [[Sculpted_Prims:_FAQ#MayaExporter|here]].
** Qarl has released a new export script that can handle assemblies of prims and can also bake the surface textures for you.  [[Advanced_Sculptie_Exporter_From_Maya | Avalible Here]]
** Qarl has released a new export script that can handle assemblies of prims and can also bake the surface textures for you.  [[Advanced_Sculptie_Exporter_From_Maya | Available Here]]
 


Why was Maya the first to receive sculpted prim support from Linden Lab? Because it was what [http://www.qarl.com/ Qarl Linden], the main developer on the project, learned to use while creating kick-ass movie SFX like [http://www.qarl.com/menu/resume/matrix-demo.mov these] and the tech for sculpted prims was adapted from tricks he learned in the process. Maya has been a growing force in the movie industry for some years and a strong presence in the video game industry as well.
Why was Maya the first to receive sculpted prim support from Linden Lab? Because it was what [http://www.qarl.com/ Qarl Linden], the main developer on the project, learned to use while creating kick-ass movie SFX like [http://www.qarl.com/menu/resume/matrix-demo.mov these] and the tech for sculpted prims was adapted from tricks he learned in the process. Maya has been a growing force in the movie industry for some years and a strong presence in the video game industry as well.
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* [http://webpages.charter.net/talilal/Balloon%20Tutorial/ Maya Sculpt Tutorial] by Talila Liu
* [http://webpages.charter.net/talilal/Balloon%20Tutorial/ Maya Sculpt Tutorial] by Talila Liu
<br />
* [http://www.sim-image.co.jp/sltk/en/index.php SIM Tools - Second Life ToolKit plugin] - Commercial Maya to prims plugin/building tool.  Costs ~US800 (depending on exchange rates).
 


=== 3d Studio Max (Autodesk) ===
==== 3d Studio Max (Autodesk) ====


*'''Website:''' [http://www.autodesk.com/3dsmax Autodesk 3ds Max]
*'''Website:''' [http://www.autodesk.com/3dsmax Autodesk 3ds Max]
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*'''Operating Systems:''' Windows 2000/XP, Windows Vista (with version 9.1)
*'''Operating Systems:''' Windows 2000/XP, Windows Vista (with version 9.1)
*'''Trial version available?:''' Yes, 30-day demo, full features
*'''Trial version available?:''' Yes, 30-day demo, full features
*'''Supports user scripting?:''' Yes, MAX Script/plugins
*'''User Scripting?''' Yes, MAX Script/plugins
*'''Modeling mehoods supported:''' Polygons, NURBS, Subdivsion, Basic Brush Sculpting
*'''Modeling Methods:''' Polygons, NURBS, Subdivsion, Basic Brush Sculpting
*'''Built-in Texture Baking/generation?:''' Yes (some functions only in version 8 and higher)
*'''Built-in Texture Baking?''' Yes (some functions only in version 8 and higher)
*'''Current Sculpt Map Support?:''' 3 methods in development:
*'''Current Sculpt Map Support?:''' Yes
** [http://www.joe-brown.net/SecondLife/SculptTut/SculptTut.html Method 1] by Gearsawe Stonecutter, uses a premade template file.
** [http://liferain.com/downloads/primcomposer/ Prim Composer for 3ds Max] Prim Composer is a complete offline builder for Second Life and OpenSim. Create regular prims and sculpts within 3ds Max and import them into either Second Life or OpenSim as linked sets. Hierarchical grouping and gizmo scaling are supported within 3ds Max. (from the maker of SculptGenMax) Open Source. ('''at this time the website is down.''')
** [http://forums.secondlife.com/showthread.php?t=182461 Method 2] by Abu Nasu, uses a shader.  [http://forums.secondlife.com/showpost.php?p=1505984&postcount=46 Download the Materials file here].  [http://tech-slop.serveit.org/wiki/index.php?title=Sculptie_Egg Read the tutorial here].
** [http://forums.secondlife.com/showthread.php?t=182461 Method 1] by Abu Nasu, uses a shader.  [http://forums.secondlife.com/showpost.php?p=1505984&postcount=46 Download the Materials file here], or [http://forums.secondlife.com/showpost.php?p=1695133&postcount=112 the updated Materials file here].  [http://tech-slop.serveit.org/wiki/index.php?title=Sculptie_Egg Read the tutorial here].
*** A varient of Abu's methood by Chip Midnight uses a projection modifier and can handle arbitrary shapes but requires Max version 8 or higher. [http://home.comcast.net/~pixelforgeltd/Tutorial.htm The tutorial is here.]
*** A varient of Abu's methood by Chip Midnight uses a projection modifier and can handle arbitrary shapes but requires Max version 8 or higher. [http://home.comcast.net/~pixelforgeltd/Tutorial.htm The tutorial is here.]
** Method 3 ([http://forums.secondlife.com/showthread.php?t=185426 thread]) ([http://wiki.secondlife.com/wiki/SculptGenMax wiki]) by Shack Dougall, is a vertex-based method using MAXScript and preset geometry as a starting point. Tested on 3dsMax 9. 


Formerly Maya's main competitor, especially in the game industry. Then Autodesk (the makers of Max) bought out Alias (the makers of Maya) a couple years ago.  So far the company is developing both products separately, marketing Maya at the movie industry and Max at the game developers, but they have long had comparable feature sets, and in the future it's likely that there will be tighter integration between the two.  A choice between Maya and Max generally comes down to user preference and (particularly in our case) plugin support.  Some users have said that Max is easier for a newbie to learn than Maya and certain basic controls share similarities with SL's build tools (such as shift-drag to copy).
Formerly Maya's main competitor, especially in the game industry. Then Autodesk (the makers of Max) bought out Alias (the makers of Maya) a couple years ago.  So far the company is developing both products separately, marketing Maya at the movie industry and Max at the game developers, but they have long had comparable feature sets, and in the future it's likely that there will be tighter integration between the two.  A choice between Maya and Max generally comes down to user preference and (particularly in our case) plugin support.  Some users have said that Max is easier for a newbie to learn than Maya and certain basic controls share similarities with SL's build tools (such as shift-drag to copy).


'''Resources'''
'''Resources'''
<br/>


[http://www.windyweather.net/smf/index.php?topic=141 SL Prims to 3ds Max] - A prim building plugin and export system for Max.  Open source.


[http://liferain.com/downloads/primcomposer/ Prim Composer for 3ds Max] - Prim Composer is based on SL Prims and SculptGenMax. 3ds Max offline building plugin for both prims and sculpties. Open Source.


[http://maniacsl.blogspot.com/ Unofficial Prim Composer mirror] - The official prim composer site is down. This blog will stay alive until (and if) it is back up. The latest (unofficial) version of Prim Composer can be found in this post: http://maniacsl.blogspot.com/2011/02/basic-installation-of-prim-composer.html.


==== Softimage (Autodesk) ====


*'''Website:''' [http://www.softimage.com/products/xsi/ Softimage XSI]
*'''Cost:''' US$2995 ($3790 with subscription for updates.)
*'''Operating Systems:''' Windows XP SP2/64 bit
*'''Trial version available:''' Yes, 30 day trial with full features, free "Mod Tool" supported by [http://www.valvesoftware.com/ Valve] with limited features (watermarks images).
*'''User Scripting:''' Yes, vbscript, jscript, Python, COLLADA and C#
*'''Modeling Methods:''' Polygon, NURBS, Subdivision
*'''Built-in Texture Baking:''' Yes
*'''Current Sculpt Map Support?:''' Yes. With the aid of a addon: http://www.talinsands.com/sculpties/index.htm


'''Resources'''
Billing itself as "the most advanced 3D animation and character creation software for next generation games & film", it does that, modeling, baking, film compositing, ''and'' it makes toast!  All kidding aside, they seem to be going after the largest slice of the market they can and their client list includes everything from [http://en.wikipedia.org/wiki/Half-Life_2 Half-Life] to [http://en.wikipedia.org/wiki/Howl's_Moving_Castle_(film) Howl's Moving Castle].  Pluses?  It's one of the few commercial programs that uses non-proprietary languages for their scripting...yes, I said languages, because apparently you have a choice between several.  However it's unlikely that it has a significant user base within the SL community at the moment.
<br />


 
Softimage XSI was bought out from Avid by Autodesk in November 2008, did away with the $495 "foundation" version and reset the price at $2995.  ''C'est la monopoly''.
= Preview Tools =
 
== Offline Preview Tools ==
 
Basic tools that can be used to preview what a sculpt texture will look like when uploaded into Second Life and rendered as a prim.  All of these are made by other Residents and should generally be considered beta or works in progress.
 
 
=== XNA Sculptpreview ===
 
*'''Creator''': [[user:Eddy Stryker | Eddy Stryker]]
*'''Link to get it''': [[User:Eddy_Stryker/XNA_Sculptpreview | XNA Sculptpreview]]
*'''Requires''': Windows XP SP2 or Windows Vista, along with the Microsoft XNA framework (see above link for details)
*'''Derivatives''': [http://mailerdaemon.home.comcast.net/SculptedPreview.zip XNA SculptPreview] - Modified version to include LOD and a more sensible camera configuration (and a bunch of other changes under the hood).
 
 
=== A Hacky Sculpt Previewer ===
 
*'''Creator''': [[user:Yumi Murakami | Yumi Murakami]]
*'''Link to get it''': [http://www.bijodesign.com/sculpt/SculptPreview.html Web Start Launcher], [http://www.bijodesign.com/sculpt/SculptPreview.jar Executable JAR file], [[Hacky Sculpt Previewer | Source Code]] (Java SDK required to run from the source).
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher], [http://java.sun.com/products/java-media/3D/download.html Java 3d API] and any OS that will run them (Win, Mac and Linux are well covered).  If installing or upgrading the JRE, be sure to do it before installing Java3d.  The Web Start link above should be able to automatically install any needed components.  Note that it will attempt to automatically redirect your browser to a download page, so if nothing happens when you click on it, please check your security settings will allow this.
 
 
=== Cel_Sculptpreview ===
 
*'''Creator''': [[user:Cel Edman | Cel Edman]]
*'''Link to get it''': [http://www.xs4all.nl/~elout/sculptie/ Download from website]
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher] installed on your system. This is a simple Sculpt previewer created in [http://processing.org/ Processing]. Downloads available for Windows, Mac OS X and Linux. Currenly not further developed, since Cel continues on developing Sculptypaint (Resident-made Sculpt Creation Tools) at the moment, that got this realtime previewer as well.
<br/>
 
 
== In-world Preview Tools ==
 
Tools that can be used to view in Second Life what a sculpt will look like before the texture is uploaded.
 
 
=== Texture Wizard (Commercial) ===
 
*'''Website:''' [http://sl.infomyth.com/texturepreview/texturepreview.htm Infomyth.com]
*'''In-World:''' [http://slurl.com/secondlife/Horowitz/217/105/23/ Horowitz]
*'''Cost:''' L$399 (about $1.80 U.S.)
*'''Operating Systems:''' Windows XP
 
Works using the media texture on your land (you must own or rent land to use it) using QuickTime, the way an in-game TV does. Saving a .bmp, .jpg or .psd file will automatically update the image in-game. You can see your changes live on a prim. Avoids uploads until you are done (you must still upload for a permanent version). Also works just as a regular texture previewer.
<br/>
 
=== Sculpt Preview using Parcel Media ===
 
*'''Website:''' [http://nandnerd.info/blog/2007/06/16/sculpty-media-video-url-previewer/ blog.nandnerd.info/...]
*'''Forum Discussion:''' [http://forums.secondlife.com/showthread.php?t=191214 forums.SecondLife.com]
*'''Author:''' [[User:nand Nerd | nand Nerd]]
*'''In-World:''' [http://slurl.com/secondlife/Lasiocampa/133/209/57 Lasiocampa]
*'''Requirements:''' Web hosting
 
Tutorial on using the Parcel Media as a Sculpt Texture Preview. Example available at location above (Lasiocampa 133,209,57).
 
= Special purpose Sculpt Creation Tools =
 
The tool slisted here aren't fully-fledged 3d modeling programs &mdash;  they are stand-alone tools for creating sculpt maps, usually in some limited wayAs with the previewers above, consider them works in progress.
 
On the other hand, if they do what you want, a lathe tool, for example, then they are much easier than buying, setting up, learning, and using a full 3D modeler.
 
 
=== ROKURO Sculpted Prim Maker ===
 
*'''Creator:'''[[User:Yuzuru Jewell | Yuzuru Jewell]]
*'''Link to get it:''' http://kanae.net/secondlife/
*'''Requires:''' Windows/Mac OS X/Linux using wine
 
Rokuro translates from Japanese as "lathe" and that's basically what this is: a standalone version of the lathe tool found in many 3d modeling programs that saves directly to sculpt maps.  You draw a line in 2d by editing the various points and the program effectively spins that line around an axis to create the 3d object.  Cylinders and polygonal prisms are both possible.  Obviously limited to things you can create with this method so far, but easy for anyone to pick up and use and more features are still being added.  Created by  Yuzuru Jewell...arigato!


'''Resources'''
'''Resources'''


* [http://forums.secondlife.com/showthread.php?t=184264 sl forum thread] (restricted access)
=== TOKOROTEN(extruder)Sculpted Prim Maker ===
*'''Creator:'''[[User:Yuzuru Jewell | Yuzuru Jewell]]
*'''Link to get it:''' http://kanae.net/secondlife/tokoroten.html
*'''Requires:''' Windows
This Program makes Sculpted Prim texture .tga file of the pushed-out object.
TOKOROTEN is Japanese jelly extruded to thin strips.
An object will be pushed out if the form of the hole which you push out is made.
You can twist or round an object.  You draw a line in 2d by editing the various points and the program.  Obviously limited to things you can create with this method so far, but easy for anyone to pick up and use and more features are still being added.  Created by resident Yuzuru Jewell...arigato!
'''Resources'''
* [http://forums.secondlife.com/showthread.php?t=184264 sl forum thread] (restricted access)
=== 3dm2sculpt ===
*'''Creator:''' [[User:Cindy Crabgrass | Cindy Crabgrass]]
*'''Link to get it:''' [[3dm2sculpt|3dm2sculpt]]
*'''Requires:''' Windows
A command-line utility that reads an [[#3D_File_Formats | OpenNURBS]] .3dm file and generates a .tga sculpt map from it. Still in need of a lot of testing but potentially very useful for any program that supports this format.
=== obj2sculpt ===
*'''Creator:''' [[User:Cindy Crabgrass | Cindy Crabgrass]]
*'''Link to get it:''' http://forums.secondlife.com/showpost.php?p=1505114&postcount=14
*'''Requires:''' Windows
A command-line utility that reads a Wavefront Style .obj file and generates a .tga sculpt texture from it.  Still in need of a lot of testing but potentially very useful for any program that supports this format.
=== sculpty.php ===
*'''Creator:''' [[User:nand Nerd | nand Nerd]]
*'''Link to get it:''' http://www.nandnerd.info/sculpty.php
*'''Requires:''' Browser
A web-based series of tools, still rather primitive but constantly updating. Currently implemented are revolve and z,r revolve which both take a series of values (radii and z-pos,radii values respectively) and rotate them around the z-axis. Recently implemented a constant cross-section which extrudes a series of x,y values through the z-axis.
=== SculptyPaint v.07===
*'''Creator''': [[user:Cel Edman | Cel Edman]]
*'''Link to get it''': [http://www.xs4all.nl/~elout/sculptpaint/ Download from website]
*'''Requires''': [http://java.com/en/download/index.jsp Java Runtime Engine 1.6 or higher] installed on your system?! In case it wont work.
Last update: 26 june 2007. Realtime sculpt previewer.  Drawing tool: manipulate the width, height and shape of the Sculpt. Edit RGB Layers, Flower, Stone and Stair Tools/Generators. Downloads available for Windows, Mac-OSX and Linux.
<br />
=== Math Sculptor 1.0===


*'''Creator''': [[user:Burhop Piccard | Burhop Piccard]]
==Other 3d Programs ==
*'''Link to get it''': http://mark.burhop.net there is also a  [[MathSculptor|MathSculptor]] wiki page.
*'''Requires''': Windows XP or Vista.
Math Sculptor is free application for creating and viewing sculpted primitives. It provides dynamic viewing and modification of sculpties. What differentiates this application is that it is build upon an extendable "addin" architecture. This allows others to easily create new algorithms that generate completely new types of sculpties. See http://mark.burhop.net for more information and sample sculpted primitives.
<br />
 
=== SculptO'Matic ===
 
*'''Creator''': [[user:Anjin Meili | Anjin Meili]]
*'''Link to get it''': [[SculptO'Matic|SculptO'Matic]]
*'''Requires''': Secondlife client and a sandbox with at least 1100 primitives.
SculptO'Matic is an in world tool that allows editing and creation of sculpties.  The system uses a molding method, allowing a mesh to be molded around other inworld objects.  Objects must not be phantom.  The mold may be modified using normal in world build tools.  Each mesh node is visualized as a sphere, and can be moved as desired.  Once finished, the mold is saved and a casting produced thru an automated web process.  The user gets a URL when completed for a TGA file containing the texture.  This can be further refined using off grid tools, or simply uploaded to Second Life as is.  For new modelers, its easier to start with a close approximation of an object, rather then manipulating a sphere to the object they wish.  For landscapers, the tool can produce organic, smooth, and unique rocks, logs, etc.  Search for the group SculptO'Matic, or visit our sandbox and lab in Talakin.
<br />
 
 
=== Sculpted Sim Terrain Mapper ===
 
*'''Creator''': [[user:Anjin Meili | Anjin Meili]]
*'''Link to get it''': [[TerrainMapper|TerrainMapper]]
*'''Requires''': Secondlife client and a object create and script permissions on a parcel.
The Sculpted Sim Terrain Mapper creates a sculpted primitive map in 3D of any given Simulator.  The tool simply is rezzed onto a parcel in the sim, and allowed to run.  It will report back to the operator a URL to pickup a completed sculpted texture in TGA format.  The data collected may also be used to create higher detail maps of the simulator, by using more prims, up to an 8x8 grid of sculpted prims to represent a simulator.  Or just the default of one prim for the entire simulator.  While the packaged tool is fee based, due to the costs of operating the backend... There is an open source version written entirely in LSL that requires minimal server side support.  Contact Anjin Meili for a copy of the open source code.  This tool is an example of using data to create sculpted primitives, with very little interaction.  The source details using PPM as a description format within LSL for the sculpted texture map.
<br />
 
 
=== InWorld Sculptor Tool Kit (Free) ===
 
*'''Creator''': [[user:TheBlack Box | TheBlack Box]]
*'''Link to get it''': [http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=266428 SL-Exchange]
*'''Requires''': SL (works ok with 65 Prims) and Browser
 
An in-world sculpting toolkit with off-world file-conversion as last step. It is free and open source but very basic. You start with modifying a "bone" to get the general shape you want. In the second step you created slices and use the bone to position and rotate them correctly.
It is a bit of a hassle to use due to a lot of copy & pasting.
<br />
 
 
=== TheBlack Box - Sculpt Studio (Commercial) ===
 
*'''Creator''': [[user:TheBlack Box | TheBlack Box]]
*'''Link to get it''': [http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=278458 SL-Exchange]
*'''Requires''': SL (70 Prims for Quick Creation, 1000+ Prims for Full Mesh) and Browser
 
A fully in-world sculpting tool that results in an URL where the sculpt-texture is located. The Sculpt Studio allows to sculpt either by utilizing a simplified "Quick Creation" or by having "Full Mesh" control. It allows to start off extremely easy but yet has the option to even do algorithmic sculpting with LSL.
<br /><br />
 
= Other 3d Programs =
 
These programs may be free or cheap, but they won't have nearly as expansive feature sets as those above.


These programs are free or cheap, but are not well supported or necessarily suited for sculpt making.  They are listed here because they are popular for other applications and their absence from this list would be confusing to those who know about them otherwise.




Line 590: Line 602:
*'''Operating Systems:''' Windows
*'''Operating Systems:''' Windows
*'''Trial version available?''' 30-day unrestricted trial, save disabled thereafter until registered
*'''Trial version available?''' 30-day unrestricted trial, save disabled thereafter until registered
*'''Supports user scripting?''' Plug-in SDK available (Does that count?)
*'''User Scripting?''' Plug-in SDK available (Does that count?)
*'''Modeling mehoods supported:''' Polygons
*'''Modeling Methods:''' Polygons
*'''Built-in Texture Baking/generation?''' No
*'''Built-in Texture Baking/generation?''' No
*'''Current Sculpt Map Support:''' Import/Export plugin under development
*'''Current Sculpt Map Support:''' Import/Export plugin under development
Line 598: Line 610:


* See the '''Tutorials''' and '''Links''' sections on the [http://www.milkshape3d.com/ MilkShape website]
* See the '''Tutorials''' and '''Links''' sections on the [http://www.milkshape3d.com/ MilkShape website]
<br />
=== POV-Ray ===
*'''Website:''' http://povray.org
*'''Cost:''' FREE
*'''Operating Systems:''' Windows/Linux/Mac
*'''Trial version available?'''
*'''Supports user scripting?'''
*'''Modeling mehoods supported:''' N/A
*'''Built-in Texture Baking/generation?''' Yes
*'''Current Sculpt Map Support:''' Yes.  Instructions are here: http://johannahyacinth.blogspot.com/2007/05/sculpted-prims-with-pov-ray.html
POV-Ray is a renderer - you have to do all your modeling in another application, or by describing in plain text the mathematical shapes which make up the model.
<br />
=== Hexagon 2 (DAZ Productions) ===
*'''Website:''' [http://www.daz3d.com/i.x/software/hexagon/-/? Hexagon product page]
*'''Cost:''' Full version: $149, "Crossgrade" from other DAZ software: $79, Upgrade: $49
*'''Operating Systems:''' Windows 2000/XP, Mac OS X 10.2 or higher
*'''Trial version available?''' Yes, it's buried: go [http://www.daz3d.com/i.x/support/downloads/-/ here] and select Hexagon from the list.
*'''Supports user scripting?''' No
*'''Modeling mehoods supported:''' Polygon
*'''Built-in Texture Baking/generation?''' No
*'''Current Sculpt Map Support:''' No
SL animators may have heard about (and perhaps been disappointed with) [http://www.daz3d.com/i.x/software/studio/-/? DAZ Studio], a competitor to Poser.  Others may be familiar with [http://www.daz3d.com/i.x/software/bryce/-/? Bryce], a landscape creation tool with a much better reputation.  Hexagon was originally developed by eovia until purchased by DAZ and while it appears to be a perfectly capable 3d program by itself with polygon modeling subdivision modeling, sculpting tools, and is that 3d painting I see?, the absence in their feature list of either texture baking or any sort of user scripting or plugin interface could be a deal-breaker until something like a reliable .OBJ converter comes along.
<br />


=== Google SketchUp ===
=== Google SketchUp ===
Line 636: Line 617:
*'''Operating Systems:''' Windows XP/2000, Windows Vista (with OpenGL 1.5 or higher), Mac OS X (10.3.9 or higher)
*'''Operating Systems:''' Windows XP/2000, Windows Vista (with OpenGL 1.5 or higher), Mac OS X (10.3.9 or higher)
*'''Trial version available?:''' 8 hour trial available for Sketchup Pro
*'''Trial version available?:''' 8 hour trial available for Sketchup Pro
*'''Supports user scripting?:''' Yes, Ruby
*'''User Scripting?''' Yes, Ruby
*'''Modeling mehoods supported:''' Polygon
*'''Modeling Methods:''' Polygon
*'''Built-in Texture Baking/generation?:''' No
*'''Built-in Texture Baking?''' No
*'''Current Sculpt Map Support?:''' Indirectly (through OBJ export; Pro version only)
*'''Current Sculpt Map Support?:''' Indirectly (through OBJ export; Pro version only)


Line 651: Line 632:
SketchUp uses image textures about as basic as those found in the Second Life build tools. Its texture capabilities would therefore likely not be useful to Second Life designers other than for previewing existing textures.
SketchUp uses image textures about as basic as those found in the Second Life build tools. Its texture capabilities would therefore likely not be useful to Second Life designers other than for previewing existing textures.


= 3D File Formats =
'''Resources'''
 
[http://eightbar.co.uk/2006/09/29/google-sketchup-second-life-export/] - A rudimentary Sketchup to SL prim exporter plugin.
 
=== Ayam ===
 
*'''Website:''' [http://ayam.sourceforge.net/ Ayam]
*'''License:''' [http://www.opensource.org/licenses/bsd-license.html BSD license]
*'''Operating Systems:''' Unix/Linux (native), Windows 98, 2000 and XP, Mac OS X (with X11)
*'''User Scripting?''' Yes, tcl
*'''Modeling Methods:''' NURBS, Polygon (Import/Export Only)
*'''Built-in Texture Baking?''' No
*'''Current Sculpt Map Support?:''' No
 
'''Resources'''
 
* [http://ayam.sourceforge.net/docs.html Ayam Documentation page]
 
== 3D File Formats ==


If you're using software that cannot export to sculpt directly, you might still be able to succeed. You can always give the file to someone with access to the appropriate software, or you could export your model into another 3D modeler. To do that, you'll need to export the model into a format the other program can handle. Here's a brief rundown of the file formats that SL developers will generally find the most useful.
If you're using software that cannot export to sculpt directly, you might still be able to succeed. You can always give the file to someone with access to the appropriate software, or you could export your model into another 3D modeler. To do that, you'll need to export the model into a format the other program can handle. Here's a brief rundown of the file formats that SL developers will generally find the most useful.
Line 662: Line 661:


:*'''.3DM''': a.k.a [http://www.opennurbs.com OpenNURBS]. This is the native format of [[#Rhinoceros_Rhino_3D|Rhino3D]] and [[#Moment_of_Inspiration|MoI]] and, as the name suggests, is a [[Sculpted_Prims:_3d_Modeling_Glossary#NURBS_Modeling | NURBS]] export format. It's gaining some popularity; unfortunately, it's not currently supported by the big three (Maya, Max and Blender). However the format documentation and code libraries are open-source, tempting those brave enough to try and write tools for it, such as [[#3dm2sculpt | 3dm2sculpt]].
:*'''.3DM''': a.k.a [http://www.opennurbs.com OpenNURBS]. This is the native format of [[#Rhinoceros_Rhino_3D|Rhino3D]] and [[#Moment_of_Inspiration|MoI]] and, as the name suggests, is a [[Sculpted_Prims:_3d_Modeling_Glossary#NURBS_Modeling | NURBS]] export format. It's gaining some popularity; unfortunately, it's not currently supported by the big three (Maya, Max and Blender). However the format documentation and code libraries are open-source, tempting those brave enough to try and write tools for it, such as [[#3dm2sculpt | 3dm2sculpt]].
<br />




= Other Resources =
 
== Other Resources ==


Useful places for anyone interested in 3d modeling:
Useful places for anyone interested in 3d modeling:


* [http://www.yobi3d.com Yobi3D] &mdash; 3D model search engine and see results in 3D
* [http://www.3dbuzz.com 3d Buzz] &mdash; Forums, video tutorials and even classes covering everything from 3d programs to 3d programing and even Photoshop.
* [http://www.3dbuzz.com 3d Buzz] &mdash; Forums, video tutorials and even classes covering everything from 3d programs to 3d programing and even Photoshop.
* [http://ibiblio.org/e-notes/Splines/Intro.htm An Interactive Introduction to Splines] &mdash; a technical introduction to NURBs.
* [http://ibiblio.org/e-notes/Splines/Intro.htm An Interactive Introduction to Splines] &mdash; a technical introduction to NURBs.
<br />
* [http://www.cgtrader.com CGTrader] - place where you can find already made 3D models and use them.
 


== See also ==
=== See also ===


* [[Sculpted Prims|Sculpted Prims]]
* [[Sculpted Prims|Sculpted Prims]]
Line 682: Line 681:
* [[Sharing_sculpt_maps_and_textures|Sculpted Prims: Sharing Sculpt Maps and Textures]]
* [[Sharing_sculpt_maps_and_textures|Sculpted Prims: Sharing Sculpt Maps and Textures]]
* [[Sculpted Prims Beta Discussion|Sculpted Prims Beta Discussion]]
* [[Sculpted Prims Beta Discussion|Sculpted Prims Beta Discussion]]
<br />


[[Category:Sculpted Prims]]
[[Category:Sculpted Prims]]

Latest revision as of 22:30, 11 May 2015

Stuff to do: Want to help out with this page? Check out the To-do list.


About 3D Modeling Software

This page offers a list of 3D modeling software for use with sculpt maps for Sculpted Prims, along with a short explanation of popular 3D file formats. Each entry lists the software package's web site, operating system support, cost and trial versions if applicable, and the licence.

Note: Resident-made sculpt map tools and offline previewers now have their own page.

Important features

Each software entry includes a rundown of features that are particularly useful for creating sculpt maps. Although support for these features isn't necessary in order to create sculpt maps, it can make the process a whole lot easier.

  • User Scripting: A script interface is one of the easiest and fastest ways to add functionality to a program or to automate tasks the program is already capable of. Plugins and SDKs can do the same thing but may not be available.
  • Built-in texture baking/generation: This term describes the ability to create/"render" textures and export them to image files. If this functionality is built into the software, it is available to user-generated scripts. For example, it allows manual export of sculpt maps with Blender and Lightwave. It can also make it easier to create regular textures for your model; you can apply colours, patterns or just a template guide to your model and bake it out for upload or further detailing in a paint program.
  • Modeling Methods: Over the years a variety of different 3d modeling techniques have emerged, each having various strengths and weaknesses. They include:
    • Polygon Modelling: The most mature method and the choice output for most games and realtime rendering in which you directly manipulate the faces, edges and vertices of an object.
    • NURBS: NURBS modelling uses series of curved splines to define the shape of an object and are excellent for smooth, organic shapes. The methodology behind sculpted prims is very largely based on them.
    • Subdivision Surface: Subdivision modelling shares some of the advantages of both NURBS and polygon modelling: the shape is manipulated using sets of control points that allow for both smooth surfaces and precise details.
    • Brush Sculpting: With this method, you use your mouse or pen tablet and a series of adjustable brushes to literally sculpt on the 3d surface like clay. Many programs such as Blender and 3ds Max offer this function in a limited sense to help with precision detailing but not to the extent of programs built with this method as their focus, such as zBrush.

Which you use will ultimately come down to personal preference and what your exporter will handle best.

Do I need a really powerful computer?

For most Second Life users, this shouldn't be a major issue. If your computer is capable of running the Second Life client, you should have no trouble running most of these programs. Some programs will run fine on something as old as a Pentium III. A few professional programs (like Maya) say they'll only support high-end workstation graphics cards but it will still run ok on a regular setup. Check the system requirements on the software vendor's webpage for specific details.

What programs are the best for making sculpties?

There's no easy answer to that question. It depends on a number of factors which will vary from user to user:

  • How much money can you (or are you willing to) spend? The cost of 3d software ranges from "free" to thousands of dollars. Programs like Maya and 3ds Max are powerful, but if you're not already seriously into 3d modelling, they're probably overkill. Lightwave, zBrush and programs in their price range are powerful professional tools while still being within reach of a reasonably well-to-do person who's dedicated to their SL design work, but these are probably still overkill for pure sculptie creation as most of the features you pay for go beyond the general tools to create sculpt maps for Second Life. Programs such as Amorphium, trueSpace and Milkshape are aimed at professionals and casual hobbyists, but not all of them are going to have the full 3D studio capabilities of some more expensive programs. Free programs run the gamut between the pro and hobby levels and you'll have to consider other factors when choosing between them. Blender is a nice alternative to professional suites like Maya and max because of its flexibility and price (it's free), but its user interface is arguably less intuitive.
  • How much time are you willing to invest? If you want to just make a few sculpted objects, a simple standalone utility like Rokuro might suit you best. If you're a serious content creator though, you'll want to put the time and effort into learning a more complex program.
  • How much prior experience do you have? If you've been working with 3d software for a while already, you probably already know what you like, or will have an easier time picking up a different and/or more complicated program. If you're brand new to modeling, it's probably a mistake to jump right into a program like Blender or Maya because of their steep learning curves. The availability of general modelling tutorials, product support, user forums and other resources (not just SL-related ones) will probably affect your choice as well.

I'm new to all this. What should I start with?

Probably not with anything expensive...unless you're a university student at a school with a good computer art program where you can take advantage of their resources. If you're very serious about learning the tools the pros use, you might also want to seek out such a program, either online or in a classroom.

If you just want to dive straight into making sculpties then there are a couple of front-runners for your attention. (Please note that these are opinions and may not reflect everyone's.) If you have to go the free route, Wings 3d is probably your best bet: the exporter has some hard limitations and the interface isn't necessarily friendly but it's much easier to use than the other main free option, Blender. Once you get the hang of it you can make sculpties fairly quickly.

If you want free and simple, try out the Rokuro and Tokoroten sculpt-making tools. You'll be limited in the shapes you can produce, but they require no 3d experience and you can turn out some good sculpties in a little as ten minutes. The Wings plugin can also import these sculpt maps where you can tweak them further.

If you're willing to spend some money (under USD$100), AC3D is a good place to start. The interface is nicer than that of Wings, and Zora Spoonhamer's exporter allows you to take good advantage of program features which the Wings exporter doesn't; full subdivision capabilities, cutting and extrusion of faces, etc.

That said, the best way to decide which program you should use is to start downloading their demos and trying them for size and feel.

Adding Programs to This List

The hobby market for 3d software is currently growing rapidly: as a result there are dozens of software packages in the wild, many undiscovered or not well known. If a new program is discovered and proven by means of it being listed here, great, but it's not within the scope of this list to name them all, else the most useful ones would get buried and the page would become a confusing mess.

A couple things to consider:

  • Popularity: This may seem contrary to the "discovering new programs" bit above, but it's impossible to ignore the impact popularity has on a program: it means there's a community of users that can offer support to newbies and it increases the likelihood that someone will develop sculpt map support for it.
  • Features: If it doesn't already have sculpt map support, does it have the features that will make it likely able to support sculpt maps? Certain well known programs like Sketchup and Milkshape have been put in the "Other" category because people will ask about them but the chance of sculpt map support being developed for them seems slim because of their feature sets. If that turns out to be an incorrect assumption then they'll certainly be moved up. A file converter like 3dm2sculpt or one of various object to sculpty programs is better than nothing but as such programs are in varying stages of being beta and/or experimental (and often may not work), being able to save to a convertible file format shouldn't be the only thing to consider. Other things to keep in mind: is the interface usable? Does the program run without frequently crashing?

With those in mind, if you're adding a program, follow the format used in the rest of the entries (they differ slightly between the free and commercial packages) and be sure to fill in as much information as you can; this will usually take a little research. If you've used the program, you're encouraged to include your insights and experiences in the short description blurb (you don't need more than a short paragraph). Tutorials, documentation and the like should be linked separately under the Resources section.

Special Purpose Sculpted Prim Tools

The resident-made sculpt tools such as Rokuro, SnurbO'Matic and the preview tools now have their own page: Sculpted Prims: Resident-made Tools.

Free 3D Modeling Software

Art of Illusion

  • Website: artofillusion.org
  • License: GPL
  • Operating Systems: Any OS that will run Java (requires Java Runtime Environment 1.4 or later)
  • User Scripting? Yes, Java via Beanshell
  • Modeling Methods: Polygon, NURBS
  • Built-in Texture Baking? ???
  • Current Sculpt Map Support?: No, although it is possible to save as a .obj file and then convert it to a sculpt image.

A number of Residents have recommended this program. If you're familiar with it, please give the rest of us a summary!

Resources

Blender

  • Website: blender.org
  • License: GPL
  • Operating Systems: Cross-platform (Windows, Mac, Linux, Irix, Solaris, FreeBSD and others)
  • User Scripting? Yes, Python
  • Modeling Methods: Polygon, NURBS, Subdivision, Basic Brush Sculpting
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: Yes, see blender add on's and tutorials below

Formerly a company's in-house tool, Blender is the current king of the open source modeling programs. With all the features of the expensive programs, an active development community and even some existing SL-based tools made by Residents, this is going to be the default choice for many people. Downsides: Blender's interface is not newbie-friendly. That combined with spotty documentation can make for a slow learning curve.

Resources

  • Blender classes and tutorials inworld
    • Eleanora Newell's Blender Classes in SL Description of classes; calendar with times/places/topics. Classes are on using JASS-2 for sculpts and will begin to work with pure mesh for use in the beta grid, Aditi, as well as launch into Blender 2.5.
    • Blender Tutorials at TAMA Tools Blender self-paced tutorials in book format inworld. Fully illustrated and explained projects.

Plopp

A SLork sculpted in Plopp
  • Website: Plopp Second Life
  • License: Donationware/Commercial
  • Operating Systems:Windows, Mac
  • User Scripting? No (N/A)
  • Modeling Methods: 2d painting
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: Yes

Plopp is a cute 3D modeling tool designed for little kids. The makers of Plopp have now put out a free version for SL users (the full program can be bought for US$19.50).

Imagine one of those new mylar balloons. You paint the one side with an image, and then paint the other side with an image represetning the other side. Plopp then blows up the balloon and shades it. You can also import graphics from other tools (Photoshop, a scanned drawing, etc.), make a "cutout" with the eraser and inflate that. You can play a little with the lighting and with rotations. The Plopp drawing tools are very basic but keep in mind, this is for little children. Then it bakes the texture and exports the texture and the sculpt map (128x128).

Even if you don't use this for Second Life, you might like to get it for your kids...or inner child. It just looks like a lot of fun.

Resources

trueSpace (Caligari)

  • Website: Caligari
  • Cost: As of late July, 2008, Caligari, recently acquired by Microsoft, is giving away the latest version of trueSpace (7.6) for free, with all documentation as well as all formerly extra-cost video training.
  • Operating Systems: Windows XP/Vista
  • Trial version available?: No longer necessary
  • User Scripting? Yes
  • Modeling Methods: Polygon, NURBS, Subdivision
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: No

TrueSpace and its companion products appear to be aimed more at the independent developer and hobby market. Today now that it is owned by Microsoft they are giving it away with the training videos, a fully featured program now absolutely free! Your on your own for support ever since the acquisition but there is still an active forum see the resources below for the link. However it lacks support to export Sculpt Maps directly, you'll need to use another program to import the .obj files you create. A unique feature TrueSpace 7 and on offers a virtual collaborative work environment without working in the Second Life sandbox.

Resources

Wings 3D

  • Website: Wings 3D
  • License:BSD license
  • Get Started:Second Life Wings 3D guide
  • Operating Systems: Windows, Mac OS X, Linux (binaries), other Unixes (source only)
  • User Scripting? Plugin interface using a language called Erlang
  • Modeling Methods: Polygon, Subdivision
  • Built-in Texture Baking? Not sure
  • Current Sculpt Map Support?: Yes.

Wings3D is a subdivision modeler that is easy to learn and is well suited to making sculpted prims. The sculpt import and export for Wings is easy to use. There are also numerous tutorials that are specific to making sculpties.

Resources

*) The SL servers seem to be having trouble sending the zip files from the forums.  Use the alternative site,
http://pkpounceworks.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=119 for now.

POV-Ray

POV-Ray is a renderer - you have to do all your modeling in another application, or by describing in plain text the mathematical shapes which make up the model. It may seem an odd inclusion in this part of the list but merits mentioning up here instead of burried at the bottom with the "Other" section because it actualy can produce sculpt maps. Some other programs like AC3D (below) can also call on POV-Ray for texture baking.

XSI Mod Tool

The Autodesk® Softimage® Mod Tool software is a free version of Softimage for non- commercial game creation. It was designed for use by anyone needing a powerful 3D application to make and mod games. Most of the features and functionality of the commercial version of SOFTIMAGE|XSI 6 are enabled in Mod Tool, without the hassle of licensing.

Commercial 3D Suites

It has to be said: most professional 3D software is (understandably) expensive, anywhere from hundreds to many thousands of dollars for a single copy. They're marketed at big professional studios with thousands or millions of dollars to budget for this stuff. There are ways to reduce this expense so that it's within the reach of an average person: some legal, some not.

Under $200

Archipelis Designer (Archipelis)

  • Website: Archipelis
  • Cost: €38 or about $50
  • Operating Systems: Windows and Mac
  • Trial version available?: Yes
  • User Scripting?
  • Modeling Methods: by drawing on photo
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: Yes

With Archipelis Designer you just draw an outline from a background image(s) to make it a 3D textured model. Or you can use a blank view and just draw the shapes you want from scratch. it's an intuitive approach to sketch the shapes out that can then be enhanced with textures and photographs and then exported to a set of sculted prims.

Archipelis.jpg Peng.gif


Resources


Amorphium (Electric Image)

  • Website: Electric Image Amorphium
  • Cost: US$79 ("Standard")
  • Operating Systems: Windows, Mac (UB) - trial is Mac OS X 10.0 - 10.3 only
  • Trial version available?: Yes
  • User Scripting? Yes
  • Modeling Methods: Brush Sculpting, NURBS, Polygon
  • Built-in Texture Baking? Yes (paint on, further controllable with sensitive pen-tablet)
  • Current Sculpt Map Support?: No (export to a format Blender knows, or to OBJ, and use a converter, can start with the 64x63 sphere made by Wings3D)

Sculpting is what Amorphium is all about. If you have a pen tablet (even a tablet PC), the pressure sensitivity will control the pressure applied to the current brush to morph the sculpture. It gives a very natural feel to being able to sculpt 3d models easily and intuitively. Amorphium has won 14 awards including "Best Graphics Software" from magazines like Computer Graphics World, PC World, and Macworld for its breakthrough real-time approach to creating 3D graphics.

Resources


AC3D (invis)

  • Website: www.invis.com - AC3D
  • Cost: US$75
  • Operating Systems: Windows, Mac OSX 10.4 or later, Linux (x86 only)
  • Trial version available?: Yes - 14 day trial
  • User Scripting? Plugin Interface available, plus TCL-based scripting
  • Modeling Methods: Polygon, Subdivision
  • Built-in Texture Baking? No (But can be accomplished via 3rd party plug-ins or POV-Ray)
  • Current Sculpt Map Support?: Yes: As of 6.4 (released July 2008) the Second Life plugins now ship with AC3D. For older versions, visit these links: Export plug-in for Windows, Mac and Linux, developed by Zora Spoonhammer

AC3D is an inexpensive polygon modeler with SubD support designed to be easy for novice users. The sculpt map plug-in will export any model that has a perfect uv space. Several pre-mapped starter shapes are included with the plug-in, including a cube that can be used as basis for complex objects by artists familiar with the popular box modeling method using sub-division surfaces. Invis recently gave their official blessing (as well as hosting) to the plugin, making them the first vendor of this kind of software to put their backing into sculpy development.

Resources


Curvy 3D

  • Website: CURVY 3D
  • License: Commercial US$99
  • Trial version available: Yes 30 day
  • Operating Systems: Windows
  • User Scripting? No (N/A)
  • Modeling Methods: Sketch, paint or even trace.
  • Built-in Texture Baking?: Yes
  • Current Sculpt Map Support?: Yes

Simply draw the outlines of shapes to create 3D forms, then you paint on the surface to sculpt details. No need for UV unwrapping, the coords are all set up automatically by Curvy


  • Resources

Info in English : http://curvy3d.com/info.html

Free modeling tutorial English: http://www.curvy3d.com/forum/viewforum.php?f=28

Free modeling tutorial French: http://www.avatars-3d.com/tutoriels-curvy-3d-francais

Hexagon 2.5 (DAZ Productions)

  • Website: Hexagon product page
  • Cost: Full version: $149, "Crossgrade" from other DAZ software: $79, Upgrade: $49, Discounts for DAZ 'Platinum Club' members available.
  • Operating Systems: Windows 2000/XP, Mac OS X 10.3 or higher
  • Trial version available? Yes: go here and select Hexagon 2.5 Demo from the list.
  • User Scripting? No
  • Modeling Methods: Polygon, Subdivision
  • Built-in Texture Baking/generation? Yes
  • Current Sculpt Map Support: Yes

Hexagon 2.5.0.5 rolls out official support for sculpted prims which shoots it from the "other" section into the main list. By itself it appears to be a very capable program - the full range of expected modeling tools plus 3D painting, ambient occlusion baking - in short, all most sculpt makers will need for not too much money. The program was originally developed by eovia and was purchased by DAZ.

Resources


Moment of Inspiration

  • Website: Moment of Inspiration
  • Cost: US$195
  • Operating Systems: Windows 2000/XP/Vista
  • User Scripting? ?
  • Modeling Methods: NURBS, Polygon (Import/Export Only)
  • Built-in Texture Baking? ?
  • Current Sculpt Map Support?: Yes, try 3dm2sculpt

This program has some cool things going for it. It's the work of a former Rhino developer and has an interface that pretty much lets you draw shapes with the mouse or a pen tablet. Original text: MoI’s sleek intuitive UI blends a fluid easy workflow with powerful tools, making it the perfect choice for someone who has been frustrated with the complexity of existing CAD tools.

Resources


Silo (Nevercenter)

  • Website: Nevercenter - Silo
  • Cost: US$159, US$59 (upgrade), edu licensing on request
  • Operating Systems: Windows 2000 or later, Mac OSX 10.3 or later
  • Trial version available?: Yes - 30 day trial
  • User Scripting? -?-
  • Modeling Methods: Polygon, Subdivision
  • Built-in Texture Baking? -?-
  • Current Sculpt Map Support?: -?-

Resources


Shade10 (e frontier)

  • Website: 3DCG : Mirye Software
  • Cost: US$49 / $249 / $899
  • Operating Systems: Windows XP/ XP Professional x64 Edition/Vista /Vista 64bit, Mac OS X 10.4.11 or later
  • Trial version available?: Yes - 30 day trial
  • User Scripting? Python
  • Modeling Methods: Polygon Mesh, Boolean, Meta Mesh, Curved Surface
  • Built-in Texture Baking? -?-
  • Current Sculpt Map Support?: Yes

Comments Now available in English through Mirye Software. All versions of Shade include support for exporting Second Life sculpted prims. Shade is available for Windows and Mac OS X, and includes modeling, rendering and animation. Features integration with most other 3D software products. Supports Poser file hosting through PoserFusion.

Resources

From $200 - $999

Zbrush (Pixologic)

  • Website: Pixologic :: Zbrush
  • Cost: US$595 (V3.1)
  • Operating Systems: Windows 98/2000/ZP, Mac OS X
  • Trial version available?: Yes (30 day trial)
  • User Scripting? Yes, Zscripting
  • Modeling Methods: Brush Sculpting, "ZSphere" modeling, Polygon (Import/Export)
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: No, future support is planned by Linden Lab (but note to Resident developers: this one is in high demand). There is a Resident created tool called Sculpty Maker that allows you to convert objects created in zBrush. Download/Info

Zbrush is a 3d painting and sculpting tool; instead of manipulating polys or curves, you select a brush and literally paint and chisel and mold...the best way to grasp it is to download the demo and play with it. It's pretty sweet: a ton of studios such as Epic Games use it to create the details for their normal maps and some SL designers are already using it for the 3d painting capabilities.

V3.1 adds many new features, such as Displacement Maps (and and Exporter) and the ZMapper.

(I may be incorrect, but I believe that the Displacement Maps and Exporter may be Pixologic's rendition of sculpture maps. Some with more experience needs to check, please: Displacement Exporter. -- just checked this, and is different from how sculpt maps work. Just a converter for displacement maps to normal maps. (pretty powerful in its own right, but not the same thing as sculpties) Sculpt maps are not using the normals in any way at all - they look similar in that they are RGB maps, but the similarity pretty much ends there. Rather sculpties use RGB gradients from the center of the prim to the edge of the prim's bounding box to define where the vertices are in xyz space. --Hypatia Callisto 14:47, 1 November 2007 (PDT))

Resources

3D Coat

  • Website: 3D Coat
  • Cost: US$285 (V3.1pro) OR $235 (V3.1pro) if activated within 30 day trial period (also, no VAT Charge for EU residents)
  • Operating Systems: Windows 98/2000/XP/Vista/7, Mac OS X, Linux
  • Trial version available?: Yes (30 day trial)
  • User Scripting? Yes, SDK for some elements available
  • Modeling Methods: Brush Sculpting, "Voxel" modeling, Polygon (Import/Export)
  • Built-in Texture Baking? Yes, exstensive global illumination w/ layers and full UV toolset/retopology
  • Current Sculpt Map Support?: YES. - Native support of sculpted primitive import and export; full compatibility with import/export for many formats.

3D Coat is, like ZBrush, a 3d painting and sculpting tool that is most often used as part of a production workflow with maya or studio max, but is extremely well suited to sculpted primitive development and texturing, even in conjunction with simpler polygon modeling packages such as Wings3D.

However, 3D Coat has some additional elements that Zbrush does not have, such as the cloth simulation engine and layers. The layering of displacement/environment shaders and painted aspects on your object can be opened directly as layers in an image editing program and live updates performed within 3D coat "on the fly," allowing for precise use of the Photoshop/Gimp/etc. toolsets and seeing the results instantly on the model in 3D Coat. Example texture in image editor


Resources

3D Coat - Video Tutorial Library 3D Coat - PDF Manual 3D Coat - Official Forums and Online Community

Lightwave (Newtek)

  • Website: Lightwave
  • Cost: US$895, US$495 as a companion upgrade for Photoshop
  • Operating Systems: Windows XP, Mac OS X 10.3.9 or higher
  • Trial version available?: Yes, 30 day time limit, currently only available with a couple books
  • User Scripting? Yes, LScript
  • Modeling Methods: Polygon, NURBS with LWCAD 2.1 add-on (costs extra)
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: Yes, manual method instructions here: User:Patchouli_Woollahra/Lightwave_Sculptie_Rendering (works with any version of Lightwave of at least version 6) or use the DStorm plugin provided [[1]] at DStorm (LW9+ only)

Some high-profile Second Life designers have been using Lightwave for quite a while to burn realistic highlights and shadows onto their skins and clothing textures. Therefore it's not a big surprise that after Blender, this was the second program that community members figured out a sculpt export method for.

Resources

Rhinoceros (McNeel)

  • Website: Rhino 3D
  • Cost: US$995 ($300 student)
  • Operating Systems: Windows 2000/XP/Vista (Vista not recommended due to OpenGL issues) OS X (beta, free)
  • Trial version available?: Yes, save count limited
  • User Scripting? Yes, VBScript
  • Modeling Methods: NURBS, Polygon (limited)
  • Built-in Texture Baking? No
  • Current Sculpt Map Support?: please try 3dm2sculpt (not tested with Rhino yet)

Rhino is built from the ground up for NURBS modeling; thus if you intend to use NURBS, this isn't such a bad option. From this author's brief trial with it, it handles certain operations (like joining 2 or more objects) somewhat more intelligently than 3ds Max. A couple UI tricks make it easier to learn than the sea of buttons you're initially presented with: a help window to one side explains each operation as you select it and the command line at the top effectively lets you search for a function by typing in its name, without having to know where the button or menu option is.

Resources

Modo 302 (Luxology)

  • Website: Luxology Home
  • Cost: US$895 professional, $149 Educational, $99 "Good Student" price. Download a trial version then wait 1-2 weeks and you'll receive a voucher dropping professional price to US$695.
  • Operating Systems: Windows, Mac
  • Trial version available?: Yes
  • User Scripting? Yes
  • Modeling Methods: Polygon, Subdivsion, Brush Sculpting
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: Yes, via texture baking

Luxology Modo is a premier modeling and UV system built to maximize the workflow of professional modelers. It has both a rich modeling and painting toolset, ideal for creating models for Second Life.

Resources


Mudbox (Autodesk)

  • Website: Mudbox
  • Cost: US$745 (Autodesk Mudbox 2009) US$450 (upgrade from older "Basic" version) - US$375 (upgrade from old "Professional" version)
  • Operating Systems: Windows XP SP2, Atm untested on x64 or Vista
  • Trial version available?: Yes, 30 day trial fully functional.
  • User Scripting? No
  • Modeling Methods: Brush Sculpting, Subdivision
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: No

With ZBrush one of the most powerful organic modelers out there, really easy to use and artist friendly. Its modeling is based on brushes like ZBrush but aims more to 3D like Maya or 3D Studio Max. It contains a high quality texture renderer for baking normal maps and is used be many 3D professionals and studios like WETA Digital and some artists at Raven Software and id Software.

Mudbox's creator, Skymatter, was bought by Autodesk in October 2007

Resources

Carrara (Daz)

  • Website: Daz
  • Cost: US$249 ("Standard") - US$549 ("Professional")
  • Operating Systems: Windows, Mac (UB)
  • Trial version available?: Yes
  • User Scripting? Yes (plugin development, no scripting)
  • Modeling Methods: Polygon
  • Built-in Texture Baking? No (Yes with third party plug from Inagoni
  • Current Sculpt Map Support?: Yes - via texture baking with third party plugins - tutorial User:Hypatia_Callisto/Carrara_Sculpt_Baking

Like Hexagon, Carrara was an Eovia product that is now owned by Daz. Carrara is full-featured 3D application, supporting polygon modeling, spline modeling, "metaballs", and terrain modeling (it is sometimes compared to Vue). This app seems fly under the radar consistently, but Daz does seem to be serious about maintaining it as they have recently released a Mac Universal Binary version, free to registered users. Carrara also provides animation and particles.

Resources

Cinema 4D

  • Website: Maxon
  • Cost: CINEMA 4D R10 Win PC £586.33, additional modules available.
  • Operating Systems: Windows XP/Vista, Mac
  • Trial version available?: Yes, Demo
  • User Scripting? Yes, COFFEE
  • Modeling Methods: Polygon, NURBS, Subdivision
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: Yes, via Shader.

One of the more affordable 3D applications, excellent learning curve. Uses COFFEE script for plugins.

Resources

Sculpt map tutorial part 1 for Cinema 4D Loosely translated from Klaus Strifler´s original german KS-3D sculpt map tutorial into english by a finnish 3d artist Kraphik 3D.

$1000 and Up

Maya (Autodesk/Wavefront)

  • Website: Autodesk Maya
  • Cost: US$3000 ("Complete") - US$7000 ("Unlimited"). ("Complete" version sufficient for creating sculpted prims.) Educational license: US$300
  • Operating Systems: Windows XP SP2, Mac OS X 10.4, Linux (SUSE, RedHat and Fedora supported)
  • Trial version available?: 30 day trial. "Personal Learning Edition", no time limit but not usable for creating sculpted prims (sculpt textures ruined by watermark) - Discontuned by Autodesk in November 2008. Older versions of the PLE can probably be found by searching.
  • User Scripting? Yes, MEL Script
  • Modeling Methods: Polygon, NURBS, Subdivision
  • Built-in Texture Baking? Yes
  • Current Sculpt Map Support?: Yes, script by Qarl Linden available on their wiki here, instructions here.
    • Qarl has released a new export script that can handle assemblies of prims and can also bake the surface textures for you. Available Here


Why was Maya the first to receive sculpted prim support from Linden Lab? Because it was what Qarl Linden, the main developer on the project, learned to use while creating kick-ass movie SFX like these and the tech for sculpted prims was adapted from tricks he learned in the process. Maya has been a growing force in the movie industry for some years and a strong presence in the video game industry as well.

Resources


3d Studio Max (Autodesk)

  • Website: Autodesk 3ds Max
  • Cost: US$3495. Educational License: ~US$200. Subscription: ~US$500/year.
  • Operating Systems: Windows 2000/XP, Windows Vista (with version 9.1)
  • Trial version available?: Yes, 30-day demo, full features
  • User Scripting? Yes, MAX Script/plugins
  • Modeling Methods: Polygons, NURBS, Subdivsion, Basic Brush Sculpting
  • Built-in Texture Baking? Yes (some functions only in version 8 and higher)
  • Current Sculpt Map Support?: Yes

Formerly Maya's main competitor, especially in the game industry. Then Autodesk (the makers of Max) bought out Alias (the makers of Maya) a couple years ago. So far the company is developing both products separately, marketing Maya at the movie industry and Max at the game developers, but they have long had comparable feature sets, and in the future it's likely that there will be tighter integration between the two. A choice between Maya and Max generally comes down to user preference and (particularly in our case) plugin support. Some users have said that Max is easier for a newbie to learn than Maya and certain basic controls share similarities with SL's build tools (such as shift-drag to copy).

Resources

SL Prims to 3ds Max - A prim building plugin and export system for Max. Open source.

Prim Composer for 3ds Max - Prim Composer is based on SL Prims and SculptGenMax. 3ds Max offline building plugin for both prims and sculpties. Open Source.

Unofficial Prim Composer mirror - The official prim composer site is down. This blog will stay alive until (and if) it is back up. The latest (unofficial) version of Prim Composer can be found in this post: http://maniacsl.blogspot.com/2011/02/basic-installation-of-prim-composer.html.

Softimage (Autodesk)

  • Website: Softimage XSI
  • Cost: US$2995 ($3790 with subscription for updates.)
  • Operating Systems: Windows XP SP2/64 bit
  • Trial version available: Yes, 30 day trial with full features, free "Mod Tool" supported by Valve with limited features (watermarks images).
  • User Scripting: Yes, vbscript, jscript, Python, COLLADA and C#
  • Modeling Methods: Polygon, NURBS, Subdivision
  • Built-in Texture Baking: Yes
  • Current Sculpt Map Support?: Yes. With the aid of a addon: http://www.talinsands.com/sculpties/index.htm

Billing itself as "the most advanced 3D animation and character creation software for next generation games & film", it does that, modeling, baking, film compositing, and it makes toast! All kidding aside, they seem to be going after the largest slice of the market they can and their client list includes everything from Half-Life to Howl's Moving Castle. Pluses? It's one of the few commercial programs that uses non-proprietary languages for their scripting...yes, I said languages, because apparently you have a choice between several. However it's unlikely that it has a significant user base within the SL community at the moment.

Softimage XSI was bought out from Avid by Autodesk in November 2008, did away with the $495 "foundation" version and reset the price at $2995. C'est la monopoly.

Resources


Other 3d Programs

These programs are free or cheap, but are not well supported or necessarily suited for sculpt making. They are listed here because they are popular for other applications and their absence from this list would be confusing to those who know about them otherwise.


MilkShape 3D

  • Website: www.milkshape3d.com
  • Cost: US$25 / €25
  • Operating Systems: Windows
  • Trial version available? 30-day unrestricted trial, save disabled thereafter until registered
  • User Scripting? Plug-in SDK available (Does that count?)
  • Modeling Methods: Polygons
  • Built-in Texture Baking/generation? No
  • Current Sculpt Map Support: Import/Export plugin under development

Resources

Google SketchUp

  • Website: Google SketchUp
  • Cost: Free (Google SketchUp 6); $495 (Google SketchUp 6 Pro)/$45 (full-feature academic license for Google SketchUp 6 Pro)
  • Operating Systems: Windows XP/2000, Windows Vista (with OpenGL 1.5 or higher), Mac OS X (10.3.9 or higher)
  • Trial version available?: 8 hour trial available for Sketchup Pro
  • User Scripting? Yes, Ruby
  • Modeling Methods: Polygon
  • Built-in Texture Baking? No
  • Current Sculpt Map Support?: Indirectly (through OBJ export; Pro version only)

SketchUp is a 3D drafting program popular among architects for its conceptual similarity to manual drafting and physical model-building. It has a very low learning curve, but is rather foreign to most established suites other than AutoCAD.

Hypothetically, SketchUp could be used to reduce the number of prims used in structures already possible with Second Life's built-in tools, as its use of edges and faces allows the creation of efficient compound geometric forms.

On the other hand, SketchUp's "bring your own geometry" approach makes it not particularly suited to the creation of mesh-based organic shapes.

Sketchup's surface modeling paradigm currently makes it difficult to translate SketchUp models into Sculpted Prims. The paid "Pro" version of SketchUp does, however, allow export to OBJ which, via obj2sculpt (or, of course, Maya), may allow sculpt-map export. It also exports to 3DS, Collada, XSI and VRML, et cetera, but these formats may well require software more expensive than SketchUp.

SketchUp uses image textures about as basic as those found in the Second Life build tools. Its texture capabilities would therefore likely not be useful to Second Life designers other than for previewing existing textures.

Resources

[3] - A rudimentary Sketchup to SL prim exporter plugin.

Ayam

  • Website: Ayam
  • License: BSD license
  • Operating Systems: Unix/Linux (native), Windows 98, 2000 and XP, Mac OS X (with X11)
  • User Scripting? Yes, tcl
  • Modeling Methods: NURBS, Polygon (Import/Export Only)
  • Built-in Texture Baking? No
  • Current Sculpt Map Support?: No

Resources

3D File Formats

If you're using software that cannot export to sculpt directly, you might still be able to succeed. You can always give the file to someone with access to the appropriate software, or you could export your model into another 3D modeler. To do that, you'll need to export the model into a format the other program can handle. Here's a brief rundown of the file formats that SL developers will generally find the most useful.

  • .OBJ: Probably the most common cross-platform export format for polygon models; it's fairly open and any 3D program worth its bits supports it. It's also well-documented and easily hackable.
  • .3DS: The default polygon export format supported by 3D Studio Max. Because of this, it is widely supported. However, it doesn't have as many export options as OBJ.
  • .FBX: Another Autodesk format that is good if you need to export whole scenes: objects, animation, lights, cameras, etc. More importantly for our purposes, it preserves NURBS objects in some programs. Especially useful if you're trading files between 3DS Max and Maya; it's also supported in some other programs but Blender isn't among them ...yet.
  • .3DM: a.k.a OpenNURBS. This is the native format of Rhino3D and MoI and, as the name suggests, is a NURBS export format. It's gaining some popularity; unfortunately, it's not currently supported by the big three (Maya, Max and Blender). However the format documentation and code libraries are open-source, tempting those brave enough to try and write tools for it, such as 3dm2sculpt.


Other Resources

Useful places for anyone interested in 3d modeling:

  • Yobi3D — 3D model search engine and see results in 3D
  • 3d Buzz — Forums, video tutorials and even classes covering everything from 3d programs to 3d programing and even Photoshop.
  • An Interactive Introduction to Splines — a technical introduction to NURBs.
  • CGTrader - place where you can find already made 3D models and use them.

See also