Difference between revisions of "Mesh"

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# [[Mesh/Rezzing a mesh|'''Rezzing a mesh''']]
# [[Mesh/Rezzing a mesh|'''Rezzing a mesh''']]
# [[Mesh/Texturing a mesh|'''Texturing a mesh''']]
# [[Mesh/Texturing a mesh|'''Texturing a mesh''']]
# [[Mesh/FAQs|'''FAQ''']]


[[Category:Mesh]]
[[Category:Mesh]]

Revision as of 15:43, 12 October 2010


The Mesh Project Viewer (Open Beta) is coming October 13. We will be updating documentation here to help everyone get started.

KBcaution.png Important: The Mesh Project viewer and mesh support on aditi are not fully polished, release-ready software. Part of the reason for making this software available is to help us identify and fix remaining issues. Please be aware that issues such as crashes or loss of mesh content are possible.

Introduction

The Mesh Project Viewer is a chance for everyone to try out an early implementation of mesh import, an upcoming feature that will allow creators to model objects in external tools and bring them into Second Life. To try out mesh you will need to:

  1. Wait until October 13, 2010! Before that date, the mesh-enabled regions will not be accessible.
  2. Download the Mesh Project viewer at <LINK>.
  3. Log on using the Mesh Project viewer. By default, the Mesh First Look viewer will connect you to the aditi developer grid; as the region, specify any of the active mesh regions, for example, Mesh City. If you have any problems logging in, see these instructions on getting your account set up on aditi.

Video Tutorials

Test Plans

Current and pending test plans can be found here.

Understanding Mesh

Related Links

Nyx's 15 September 2010 office hour, with Falcon and some closed-beta folks

Jeremy's September 15, 2010 documentation team office hour, featuring Mesh questions answered by Vir Linden

Nyx's 22 September 2010 office hour

Nyx's 29 September 2010 office hour

Mesh Streaming Cost

Mesh images flickr group

Article archive

Here are some slightly outdated documents that may yet prove useful:

  1. Getting started
  2. Creating and converting meshes
  3. Uploading a mesh
  4. Rezzing a mesh
  5. Texturing a mesh