Difference between revisions of "LlSetStatus"

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(Undo revision 1128561 by Joshua Philgarlic (Talk))
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{{Issues/SVC-5531}}{{Issues/SVC-1773}}{{Issues/SVC-4197}}{{Issues/SVC-5723}}{{LSL_Function
{{Issues/SVC-6549}}{{Issues/SVC-5531}}{{Issues/SVC-1773}}{{Issues/SVC-4197}}{{Issues/SVC-5723}}{{LSL_Function/boolean|value|bool=*}}{{LSL_Function
|func_id=45|func_sleep=0.0|func_energy=10.0
|func_id=45|func_sleep=0.0|func_energy=10.0
|func=llSetStatus
|func=llSetStatus
|p1_type=integer|p1_name=status|p1_desc=bit mask, STATUS_* flags
|p1_type=integer|p1_name=status|p1_desc=bit mask, STATUS_* flags
|p2_type=integer|p2_name=value|p2_desc=boolean
|p2_type=integer|p2_name=value
|func_footnote
|func_footnote
|func_desc=Sets the object status attributes indicated in the '''status''' mask to '''value'''
|func_desc=Sets the object status attributes indicated in the '''status''' mask to '''value'''
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|spec
|spec
|caveats=*Status is an object attribute; all prims in an object share the same status.
|caveats=*Status is an object attribute; all prims in an object share the same status.
** Except for STATUS_BLOCK_GRAB, this only affects the prim the script is in, child prims in linked objects will not be affected.
** Except for [[STATUS_BLOCK_GRAB]], this only affects the prim the script is in, child prims in linked objects will not be affected.
*STATUS_PHYSICS fails silently in attached objects, regardless of setting
***Use [[STATUS_BLOCK_GRAB_OBJECT]] to block grabbing of a link_set.
*STATUS_PHYSICS fails silently in attached objects, regardless of setting.
|constants={{LSL Constants/Status}}
|constants={{LSL Constants/Status}}
|examples=<lsl>default
|examples=<lsl>default

Revision as of 06:13, 16 December 2010

Summary

Function: llSetStatus( integer status, integer value );
0.0 Forced Delay
10.0 Energy

Sets the object status attributes indicated in the status mask to value

• integer status bit mask, STATUS_* flags
• integer value boolean, TRUE enables, FALSE disables

Constants Value Default Description
STATUS_PHYSICS 0x001 FALSE Object is physical
STATUS_ROTATE_X 0x002 TRUE Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 TRUE Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 TRUE Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 FALSE Object is phantom
STATUS_SANDBOX 0x020 FALSE Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 FALSE Prevent click-and-drag movement on the root prim
Constants Value Default Description
STATUS_DIE_AT_EDGE 0x080 FALSE* Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 FALSE Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 TRUE not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 FALSE Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 FALSE Delete and do not return object if it cannot enter a parcel
* STATUS_DIE_AT_EDGE - If the object is rezzed by a script, the default is TRUE
STATUS_DIE_AT_NO_ENTRY - No-copy objects ignore this flag and remain in-world

Caveats

  • Status is an object attribute; all prims in an object share the same status.
  • STATUS_PHYSICS fails silently in attached objects, regardless of setting.

Examples

<lsl>default {

   state_entry()
   {
llSetStatus( STATUS_DIE_AT_EDGE

See Also

Functions

•  llGetStatus Gets the object status.

Deep Notes

Signature

function void llSetStatus( integer status, integer value );