Difference between revisions of "LlGiveMoney"

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m (improved readability of example script)
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*Once a script has the [[PERMISSION_DEBIT]] permission it can empty an account of L$.
*Once a script has the [[PERMISSION_DEBIT]] permission it can empty an account of L$.
**Fraud & theft are both {{LL|TOS}} violations and crimes. Misuse this function and you risk being banned and legal action. In addition LL may freeze the accounts of anyone the money is transferred to and restore it to it's rightful owners. This may involve retrieving it from third party exchanges and accounts on those exchanges being frozen. The system is not designed to be friendly towards fraud.
**Fraud & theft are both {{LL|TOS}} violations and crimes. Misuse this function and you risk being banned and legal action. In addition LL may freeze the accounts of anyone the money is transferred to and restore it to it's rightful owners. This may involve retrieving it from third party exchanges and accounts on those exchanges being frozen. The system is not designed to be friendly towards fraud.
|examples=<lsl>//A simple piggy bank, anyone can pay in money and anyone can click it to get money out.
|examples=
<lsl>
//A simple piggy bank, anyone can pay in money and anyone can click it to get money out.


integer AMOUNT = 10;  //The amount of money to be given each time it is clicked.
integer giveAwayAmount = 10;  //The amount of money to be given each time it is clicked.
integer STASH = 50;  //The amount of money the script has to give out by default.
integer currentStash = 50;  //The amount of money the script has to give out.


update()
update()
{
{
     if(STASH >= AMOUNT)
    string floatText = "I have no L$ to give away :(";
         llSetText("I have L$"+(string)STASH + " to give away!", <1,1,1>, 1);
 
    else
     if(giveAwayAmount <= currentStash)
        llSetText("I have no L$ to give away :(", <1,1,1>, 1);
         floatText = "I have L$ " + (string)currentStash + " to give away!";
//  else
    //  I have no L$ to give away :(
 
    llSetText(floatText, <1.0, 1.0, 1.0>, (float)TRUE);
}
}


Line 35: Line 41:
     state_entry()
     state_entry()
     {
     {
         llRequestPermissions(llGetOwner(), PERMISSION_DEBIT );
         key owner = llGetOwner();
        llRequestPermissions(owner, PERMISSION_DEBIT );
     }
     }


Line 42: Line 49:
         if(perm & PERMISSION_DEBIT)
         if(perm & PERMISSION_DEBIT)
         {
         {
             state ready;    
             state ready;
         }
         }
     }
     }
Line 53: Line 60:
         update();
         update();
     }
     }
     touch_start(integer num)
 
     touch_start(integer num_detected)
     {
     {
         if(STASH >= AMOUNT)
        key id = llDetectedKey(0);
 
         if(giveAwayAmount <= currentStash)
         {
         {
             llGiveMoney(llDetectedKey(0), AMOUNT);
             llGiveMoney(id, giveAwayAmount);
             STASH -= AMOUNT;
             currentStash -= giveAwayAmount;
             update();
             update();
         }
         }
         else
         else
         {
         {
             llWhisper(0, "No more money to give away :(");
            // PUBLIC_CHANNEL has the integer value 0
             llWhisper(PUBLIC_CHANNEL, "No more money to give away :(");
         }
         }
     }
     }
     money(key id, integer m)
 
     money(key id, integer amount)
     {
     {
         STASH += m;
         currentStash += amount;
         update();
         update();
     }
     }
}</lsl>
}
</lsl>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llTransferLindenDollars]]}}
|also_functions={{LSL DefineRow||[[llTransferLindenDollars]]}}

Revision as of 12:57, 5 October 2012

Emblem-important-red.png Usage Warning!

There is no way to determine the success of a llGiveMoney transaction. If you need to know if a transaction was successful, use llTransferLindenDollars instead of llGiveMoney.

Summary

Function: integer llGiveMoney( key destination, integer amount );
0.0 Forced Delay
10.0 Energy

Transfer amount of L$ money from script owner to destination avatar.
Returns an integer that is always zero. In contrast llTransferLindenDollars returns a key that can be used to match the function call to the resulting transaction_result event and the transaction history.

• key destination avatar UUID
• integer amount number of L$, must be greater than zero, (amount > 0)

To run this function the script must request the PERMISSION_DEBIT permission with llRequestPermissions and it must be granted by the owner.

Caveats

Permissions
  • Do not depend upon the auto-grant status of permissions. Always use the run_time_permissions event.
  • If the script lacks the permission PERMISSION_DEBIT, the script will shout an error on DEBUG_CHANNEL and the operation fails (but the script continues to run).
  • If PERMISSION_DEBIT is granted by anyone other than the owner, then when the function is called an error will be shouted on DEBUG_CHANNEL.
  • Once the PERMISSION_DEBIT permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call) or the script is reset or deleted.
  • An object cannot pay another object.
  • It is impossible for a script to tell if an llGiveMoney transaction succeeded or failed. Use llTransferLindenDollars instead.
  • Objects deeded to groups cannot give money (the permission cannot be granted).
  • Use is limited to 30 payments in a 30 second interval for all scripts owned by that resident on a region. Sustained overage will produce a script error and halt payments while the rate remains excessive. Historically, faster payments have failed intermittently.
  • Once a script has the PERMISSION_DEBIT permission it can empty an account of L$.
    • Fraud & theft are both Linden Lab violations and crimes. Misuse this function and you risk being banned and legal action. In addition LL may freeze the accounts of anyone the money is transferred to and restore it to it's rightful owners. This may involve retrieving it from third party exchanges and accounts on those exchanges being frozen. The system is not designed to be friendly towards fraud.

Examples

<lsl> //A simple piggy bank, anyone can pay in money and anyone can click it to get money out.

integer giveAwayAmount = 10; //The amount of money to be given each time it is clicked. integer currentStash = 50; //The amount of money the script has to give out.

update() {

   string floatText = "I have no L$ to give away :(";
   if(giveAwayAmount <= currentStash)
       floatText = "I have L$ " + (string)currentStash + " to give away!";

// else

   //  I have no L$ to give away :(
   llSetText(floatText, <1.0, 1.0, 1.0>, (float)TRUE);

}

default {

   state_entry()
   {
       key owner = llGetOwner();
       llRequestPermissions(owner, PERMISSION_DEBIT );
   }
   run_time_permissions (integer perm)
   {
       if(perm & PERMISSION_DEBIT)
       {
           state ready;
       }
   }

}

state ready {

   state_entry()
   {
       update();
   }
   touch_start(integer num_detected)
   {
       key id = llDetectedKey(0);
       if(giveAwayAmount <= currentStash)
       {
           llGiveMoney(id, giveAwayAmount);
           currentStash -= giveAwayAmount;
           update();
       }
       else
       {
           // PUBLIC_CHANNEL has the integer value 0
           llWhisper(PUBLIC_CHANNEL, "No more money to give away :(");
       }
   }
   money(key id, integer amount)
   {
       currentStash += amount;
       update();
   }

}

</lsl>

See Also

Events

•  run_time_permissions Permission receiving event
•  money
•  transaction_result

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llTransferLindenDollars
•  llSetPayPrice

Articles

•  Script permissions

Deep Notes

Signature

function integer llGiveMoney( key destination, integer amount );