Difference between revisions of "On damage"

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|event_id=|event_delay|event=on_damage
|event_id=|event_delay|event=on_damage
|p1_type=integer|p1_name=num_detected|p1_desc=The number of damage events pending against the avatar or task.
|p1_type=integer|p1_name=num_detected|p1_desc=The number of damage events pending against the avatar or task.
|event_desc={{LSL Warnings/Combat2}}
|event_desc=This event is triggered when damage has been inflicted on an avatar or task in the world but before damage has been applied or distributed.
This event is triggered when damage has been inflicted on an avatar or task in the world but before damage has been applied or distributed.


All llDetected* functions that are normally available within a collision event are available while processing this event. Additionally the [[llDetectedDamage]] and [[llAdjustDamage]] methods may be called while processing this event.
All llDetected* functions that are normally available within a collision event are available while processing this event. Additionally the [[llDetectedDamage]] and [[llAdjustDamage]] methods may be called while processing this event.

Revision as of 13:54, 8 August 2024

Description

Event: on_damage( integer num_detected ){ ; }

This event is triggered when damage has been inflicted on an avatar or task in the world but before damage has been applied or distributed.

All llDetected* functions that are normally available within a collision event are available while processing this event. Additionally the llDetectedDamage and llAdjustDamage methods may be called while processing this event.

• integer num_detected The number of damage events pending against the avatar or task.

Caveats


Examples

string damageType2String(integer type)
{
    if (type == DAMAGE_TYPE_GENERIC)
        return "generic";
    else if (type == DAMAGE_TYPE_ACID)
        return "acid";
    else if (type == DAMAGE_TYPE_BLUDGEONING)
        return "bludgeoning";
    else if (type == DAMAGE_TYPE_COLD)
        return "cold";
    else if (type == DAMAGE_TYPE_ELECTRIC)
        return "electric";
    else if (type == DAMAGE_TYPE_FIRE)
        return "fire";
    else if (type == DAMAGE_TYPE_FORCE)
        return "force";
    else if (type == DAMAGE_TYPE_NECROTIC)
        return "necrotic";
    else if (type == DAMAGE_TYPE_PIERCING)
        return "piercing";
    else if (type == DAMAGE_TYPE_POISON)
        return "poison";
    else if (type == DAMAGE_TYPE_PSYCHIC)
        return "psychic";
    else if (type == DAMAGE_TYPE_RADIANT)
        return "radiant";
    else if (type == DAMAGE_TYPE_SLASHING)
        return "slashing";
    else if (type == DAMAGE_TYPE_SONIC)
        return "sonic";
    else if (type == DAMAGE_TYPE_EMOTIONAL)
        return "emotional";

    return "type " + (string)type;
}

default
{
    on_death()
    {
        llSay(0, "I'll be back!");
    }
    
    on_damage(integer count)
    {
        integer index;
        for (index = 0; index < count; ++index)
        {
            key object = llDetectedKey(index);
            string object_name = llDetectedName(index);
            key owner = llDetectedOwner(index);
            key rezzer = llDetectedRezzer(index);
            list damage = llDetectedDamage(index);
            
            string owner_name = llKey2Name(owner);
            string rezzer_name = llKey2Name(rezzer);
            
            llSay(0, "I was struck by " + object_name + "{" + (string)object + "} owned by " +        
                owner_name + "{" + (string)owner + "} rezzed by " +
                rezzer_name + "{" + (string)rezzer + "} for " +
                (string)llList2Float(damage, 0) + " points of " + damageType2String(llList2Integer(damage, 1)) +
                " damage (originally " + (string)llList2Float(damage, 2));
            
            float new_damage = llList2Float(damage, 0) / 2.0;
            
            llSay(0, "Reducing damage by 50% to " + (string)new_damage);
            llAdjustDamage(index, new_damage);
            llSay(0, "llDetectDamage = [" + llDumpList2String(llDetectedDamage(index), ", ") + "]");
        }
        
    }
}

See Also

Events

•  on_death
•  final_damage

Functions

•  llDetectedDamage
•  llAdjustDamage

Deep Notes

Signature

event void on_damage( integer num_detected );