Difference between revisions of "LlGetStatus"

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**[[STATUS_BLOCK_GRAB]] only really deals with the root prim. Try [[STATUS_BLOCK_GRAB_OBJECT]] instead.
**[[STATUS_BLOCK_GRAB]] only really deals with the root prim. Try [[STATUS_BLOCK_GRAB_OBJECT]] instead.
|constants={{LSL Constants/Status}}
|constants={{LSL Constants/Status}}
|examples=<lsl>default
|examples=<source lang="lsl2">default
{
{
     touch_start(integer total_number)
     touch_start(integer total_number)
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         }
         }
     }
     }
}</lsl>
}</source>
|helpers
|helpers
|also_functions=
|also_functions=

Revision as of 01:55, 22 January 2015

Summary

Function: integer llGetStatus( integer status );
0.0 Forced Delay
10.0 Energy

Returns a boolean (an integer) equal to the status of the object.

• integer status A single STATUS_* flag

Constants Value Default Description
STATUS_PHYSICS 0x001 FALSE Object is physical
STATUS_ROTATE_X 0x002 TRUE Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 TRUE Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 TRUE Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 FALSE Object is phantom
STATUS_SANDBOX 0x020 FALSE Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 FALSE Prevent click-and-drag movement on the root prim
Constants Value Default Description
STATUS_DIE_AT_EDGE 0x080 FALSE* Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 FALSE Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 TRUE not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 FALSE Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 FALSE Delete and do not return object if it cannot enter a parcel
* STATUS_DIE_AT_EDGE - If the object is rezzed by a script, the default is TRUE
STATUS_DIE_AT_NO_ENTRY - No-copy objects ignore this flag and remain in-world

Caveats

Examples

default
{
    touch_start(integer total_number)
    {
        if (llGetStatus(STATUS_PHYSICS))
        {
            llSay(0, "This object is physical");
        }
        else
        {
            llSay(0, "This object is not physical");
        }
    }
}

See Also

Functions

•  llSetStatus Sets the object status.

Deep Notes

Signature

function integer llGetStatus( integer status );