Difference between revisions of "LlSetForce"

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m (Replaced old <LSL> block with <source lang="lsl2">)
m (Script cannot be physical, only the object can)
Line 8: Line 8:
|p2_type=integer|p2_subtype=boolean|p2_name=local
|p2_type=integer|p2_subtype=boolean|p2_name=local
|func_footnote=Continuous force. [[llApplyImpulse]] has instantaneous push.
|func_footnote=Continuous force. [[llApplyImpulse]] has instantaneous push.
|func_desc=Applies force to the object (if the script is physical)
|func_desc=Applies force to the object (if the object is physical)
|spec
|spec
|caveats=Only works on physical objects and attachments (non-physical as well as physical).  Used on an attachment, it will apply the force to the avatar.
|caveats=Only works on physical objects and attachments (non-physical as well as physical).  Used on an attachment, it will apply the force to the avatar.

Revision as of 23:53, 23 May 2023

Summary

Function: llSetForce( vector force, integer local );
0.0 Forced Delay
10.0 Energy

Applies force to the object (if the object is physical)

• vector force directional force
• integer local boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector

Continuous force. llApplyImpulse has instantaneous push.

Caveats

  • Only works in physics-enabled objects.Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar.

Examples

//A simple rocket script. Launches object up when touched. 
//Sit on it for an interesting ride!
default
{
    touch_start(integer i)
    {
        llSetStatus(STATUS_PHYSICS, TRUE);
        llSetForce(<0,0,0x7FFFFFFF>, 0);  //FLY!
    }
}

See Also

Functions

•  llSetForceAndTorque
•  llSetTorque
•  llApplyImpulse Instantaneous force

Deep Notes

Signature

function void llSetForce( vector force, integer local );