Viewerhelp:Build Tools - Texture: Difference between revisions
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Revision as of 18:58, 24 February 2010
| Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
| Tip: For building tips and best practices, see Good Building Practices on the Second Life wiki. |
Click the toolbar icons to change what the mouse cursor does inworld:
| Change camera view | Move objects |
Edit objects |
Create new prims |
Terraform terrain |
| Note: This article has been edited since it was returned from translation. REQUIRES RE-TRANSLATION. |
Selected object information
Shows the number of objects selected, their total land impact, and the remaining capacity of the current parcel. See Build Tools - Advanced for more information.
| Important: THIS ARTICLE IS READY FOR TRANSLATION. |
Texture tab
These options apply to all selected faces of an object:
| Texture | Opens Pick Texture so you can choose a texture from your inventory to display. |
| Color | Opens Color Picker so you can choose a color to overlay. Any existing textures become tinted by the selected color. |
| Transparency % | Select a transparent effect value from 0 (opaque) to 90 (almost invisible).
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| Glow | Select a glow effect value from 0.00 (not glowing) to 1.00 (washed-out bright). Glow is suitably used in moderation, such as making fire appear more realistic. Basic shaders must be on for glow to show.
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| Full Bright | Check to exclude selected faces from external lighting and shadow effects and render them at full, neutral brightness. Commonly used on screens displaying media and information signs. |
| Mapping | How textures are mapped onto the object. A typical use for Planar is reducing distortion on angled surfaces. See Planar texture mapping. |
| Shininess | Sets the level of metallic sheen. |
| Bumpiness | Applies a a predefined bump map. Brightness and Darkness options add visual depth to Texture. |
| Repeats Per Face | Sets how many times the applied texture is repeated. Use Flip to reverse the texture's orientation. |
| Rotation | Rotates the texture. |
| Repeats/Meter | Sets how many times the texture is repeated per meter. |
| Texture Offset | Offsets the texture's center. Used for aligning textures across objects. |
| Media | Shows the current URL for web-based media. Click |
| Align | Automatically stretches and aligns media to fit the face(s) it's displayed on. Align relies on the Size setting in Media Settings to determine the correct aspect ratio. |