STATUS PHYSICS

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Revision as of 02:41, 27 April 2010 by Fred Gandt (talk | contribs) (Added example and description.)
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Description

Constant: integer STATUS_PHYSICS = 0x1;

The integer constant STATUS_PHYSICS has the value 0x1

This property if TRUE allows that the object is subject to and can offer physical interactions and forces.

Caveats


Related Articles

Constants

•  PRIM_PHYSICS
Constants Value Description
STATUS_PHYSICS 0x001 Object is physical
STATUS_ROTATE_X 0x002 Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 Object is phantom
STATUS_SANDBOX 0x020 Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 Prevent click-and-drag movement on the root prim
Constants Value Description
STATUS_DIE_AT_EDGE 0x080 Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 Delete and do not return object if it cannot enter a parcel

Functions

•  llSetStatus
•  llGetStatus

Examples

Simple script to turn on and off the physics of an object. <lsl>default {

   state_entry()
   {
       llSetTimerEvent(llFrand(10) + 5.0); // Set a random time in seconds between 5 and 15
   }
   timer()
   {
       if(!llGetStatus(STATUS_PHYSICS)) // Check the physical status is non-phys
       {
           llSetStatus(STATUS_PHYSICS, TRUE); // Set the object physical
           llMoveToTarget(llGetPos() + <0.0,0.0,10.0>, 1.0); // Move to a point 10 meters above the present position
       }
       else // If physical
       {
           llSetStatus(STATUS_PHYSICS, FALSE); // Set the object non-phys
           llSetTimerEvent(0.0); // Stop the timer
       }
   }

}</lsl>

Deep Notes

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Signature

integer STATUS_PHYSICS = 0x1;