Parameter
|
Return Values / Additional Parameters
|
Description
|
[ PRIM_TYPE ]
|
9
|
[ integer flag ]
|
Gets / Sets the prim shape.
|
flag Constants
|
Additional Return Values / Flag Parameters
|
PRIM_TYPE_BOX
|
0
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
PRIM_TYPE_CYLINDER
|
1
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
PRIM_TYPE_PRISM
|
2
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
PRIM_TYPE_SPHERE
|
3
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
|
PRIM_TYPE_TORUS
|
4
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
PRIM_TYPE_TUBE
|
5
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
PRIM_TYPE_RING
|
6
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
PRIM_TYPE_SCULPT
|
7
|
[ string map, integer type ] Sculpted_Prims:_FAQ
|
|
hole_shape Flags
|
Shape
|
hole_shape Flags
|
Shape
|
PRIM_HOLE_DEFAULT
|
0x00
|
Default
|
PRIM_HOLE_SQUARE
|
0x20
|
Square
|
PRIM_HOLE_CIRCLE
|
0x10
|
Circle
|
PRIM_HOLE_TRIANGLE
|
0x30
|
Triangle
|
type Flags
|
Style
|
Description
|
PRIM_SCULPT_TYPE_SPHERE
|
1
|
Sphere
|
Converge top & bottom, stitch left side to right
|
PRIM_SCULPT_TYPE_TORUS
|
2
|
Torus
|
Stitch top to bottom, stitch left side to right
|
PRIM_SCULPT_TYPE_PLANE
|
3
|
Plane
|
No stitching or converging
|
PRIM_SCULPT_TYPE_CYLINDER
|
4
|
Cylinder
|
Stitch left side to right.
|
PRIM_SCULPT_TYPE_MESH
|
5
|
Mesh model
|
See: Mesh
|
PRIM_SCULPT_FLAG_ZZZZZZZZ
|
63
|
|
PRIM_SCULPT_FLAG_ANIMESH
|
0x20
|
Animesh
|
Read-only flag to query Animated mesh status.
|
PRIM_SCULPT_FLAG_INVERT
|
0x40
|
Invert
|
Render inside out (inverts the normals).
|
PRIM_SCULPT_FLAG_MIRROR
|
0x80
|
Mirror
|
Render an X axis mirror of the sculpty.
|
|
[ PRIM_MATERIAL ]
|
2
|
[ integer material]
|
Gets / Sets the prim's material. The material determines the default collision sound & sprite.
|
material Flags
|
Description
|
Friction
|
Restitution
|
PRIM_MATERIAL_STONE
|
0
|
stone
|
0.8
|
0.4
|
PRIM_MATERIAL_METAL
|
1
|
metal
|
0.3
|
0.4
|
PRIM_MATERIAL_GLASS
|
2
|
glass
|
0.2
|
0.7
|
PRIM_MATERIAL_WOOD
|
3
|
wood
|
0.6
|
0.5
|
PRIM_MATERIAL_FLESH
|
4
|
flesh
|
0.9
|
0.3
|
PRIM_MATERIAL_PLASTIC
|
5
|
plastic
|
0.4
|
0.7
|
PRIM_MATERIAL_RUBBER
|
6
|
rubber
|
0.9
|
0.9
|
PRIM_MATERIAL_LIGHT
|
7
|
light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
|
0.6
|
0.5
|
[ PRIM_PHYSICS ]
|
3
|
[ integer boolean ]
|
Physics status llGetStatus / llSetStatus
|
[ PRIM_TEMP_ON_REZ ]
|
4
|
[ integer boolean ]
|
Temporary attribute
|
[ PRIM_PHANTOM ]
|
5
|
[ integer boolean ]
|
Phantom status llGetStatus / llSetStatus
|
[ PRIM_POSITION ]
|
6
|
[ vector position ]
|
Position, llGetPos / llSetPos
|
[ PRIM_ROTATION ]
|
8
|
[ rotation rot ]
|
Rotation, llGetRot / llSetRot
|
[ PRIM_SIZE ]
|
7
|
[ vector size ]
|
Size, llGetScale / llSetScale
|
[ PRIM_TEXTURE, integer face ]
|
17
|
[ string texture, vector repeats, vector offsets, float rotation_in_radians ]
|
|
[ PRIM_TEXT ]
|
26
|
[ string text, vector color, float alpha ]
|
|
[ PRIM_COLOR, integer face ]
|
18
|
[ vector color, float alpha ]
|
|
[ PRIM_BUMP_SHINY, integer face ]
|
19
|
[ integer shiny, integer bump ]
|
|
shiny & bump Flags
|
Description
|
PRIM_SHINY_NONE
|
0
|
none
|
PRIM_SHINY_LOW
|
1
|
low
|
PRIM_SHINY_MEDIUM
|
2
|
medium
|
PRIM_SHINY_HIGH
|
3
|
high
|
|
|
|
PRIM_BUMP_NONE
|
0
|
none: no bump map
|
PRIM_BUMP_BRIGHT
|
1
|
brightness: generate from highlights
|
PRIM_BUMP_DARK
|
2
|
darkness: generate from lowlights
|
PRIM_BUMP_WOOD
|
3
|
woodgrain
|
PRIM_BUMP_BARK
|
4
|
bark
|
PRIM_BUMP_BRICKS
|
5
|
bricks
|
PRIM_BUMP_CHECKER
|
6
|
checker
|
PRIM_BUMP_CONCRETE
|
7
|
concrete
|
PRIM_BUMP_TILE
|
8
|
crustytile
|
PRIM_BUMP_STONE
|
9
|
cutstone: blocks
|
PRIM_BUMP_DISKS
|
10
|
discs: packed circles
|
PRIM_BUMP_GRAVEL
|
11
|
gravel
|
PRIM_BUMP_BLOBS
|
12
|
petridish: blobby amoeba like shapes
|
PRIM_BUMP_SIDING
|
13
|
siding
|
PRIM_BUMP_LARGETILE
|
14
|
stonetile
|
PRIM_BUMP_STUCCO
|
15
|
stucco
|
PRIM_BUMP_SUCTION
|
16
|
suction: rings
|
PRIM_BUMP_WEAVE
|
17
|
weave
|
[ PRIM_FULLBRIGHT, integer face ]
|
20
|
[ integer boolean ]
|
|
[ PRIM_FLEXIBLE ]
|
21
|
[ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ]
|
|
[ PRIM_TEXGEN, integer face ]
|
22
|
[ integer mode ]
|
|
mode Constants
|
Description
|
PRIM_TEXGEN_DEFAULT
|
0
|
The texture repeats units are in texture repeats per face.
|
PRIM_TEXGEN_PLANAR
|
1
|
The texture repeats units are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
|
[ PRIM_POINT_LIGHT ]
|
23
|
[ integer boolean, vector color, float intensity, float radius, float falloff ]
|
|
[ PRIM_GLOW, integer face ]
|
25
|
[ float intensity ]
|
|
[ PRIM_CAST_SHADOWS ]
|
24
|
[ integer boolean ]
|
DEPRECATED: Shadow casting for the primitive
|
[ 1 ]
PRIM_TYPE_LEGACY
|
1
|
[ integer flag, paramaters ]
|
flag Constants
|
Flag Parameters
|
PRIM_TYPE_BOX
|
0
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_CYLINDER
|
1
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_PRISM
|
2
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_SPHERE
|
3
|
[ vector cut, float hollow, vector dimple ]
|
PRIM_TYPE_TORUS
|
4
|
[ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ]
|
PRIM_TYPE_TUBE
|
5
|
[ vector cut, float hollow, float twist_end, float topshear_x ]
|