llSetScale

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Revision as of 23:00, 2 January 2012 by Batche Manen (talk | contribs) (Update for 64m prim scale allowance)
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Summary

Function: llSetScale( vector size );
0.0 Forced Delay
10.0 Energy

Sets the size of the prim according to size

• vector size

The components of size (x, y & z) each need to be in the range [0.01, 64.0][1], if they are out of the range they are rounded to the nearest endpoint.

Caveats

  • This function only changes the size of the prim that the script is in. Not the entire object.
  • If the prim is part of a link set, rescaling will fail if the new size is too large or small to satisfy the linkability rules.
  • Does not work on physical prims.

Examples

<lsl> //A basic door that opens and closes when an avatar collides with it. //Not very effective, as it would be better to use llSetStatus(STATUS_PHANTOM, 1)... //But, it works. vector startingSize; default {

    state_entry() {
         startingSize = llGetScale();
    }
    collision_start(integer i) {
         llSetScale(<0.1, 0.1, 0.1>); //Shrink
         llSetPos(llGetPos() + <0.0,0.0,10.0>); //Hide us
         llSetTimerEvent(3.0);
    }
    timer() {
         llSetTimerEvent(0.0);
         llSetScale(startingSize); //Go back to normal size
         llSetPos(llGetPos() - <0.0,0.0,10.0>); //And where we started
    }

} //Code by Xaviar Czervik.

</lsl>

See Also

Functions

•  llGetScale Gets the prims size
•  llSetPrimitiveParams Sets prims attributes
•  llGetPrimitiveParams Gets prims attributes

Deep Notes

Footnotes

  1. ^ The ranges in this article are written in Interval Notation.

Signature

function void llSetScale( vector size );