Category:LSL Key
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Intro:
A key is a universal unique identifier in Second Life for anything mostly, be it a prim, avatar, texture, etc.
You may see key referred to as UUID, UID, "Asset UUID", or "asset-ID".
The key itself is formed of hexadecimal characters [0-9a-f]
and each section of the key is broken up by dashes (for a total amount of 36 characters).
<lsl>
key whatever = "01234567-89ab-cdef-0123-456789abcdef";
</lsl>
Some keys in Second Life are a UUID-4 as defined in RFC-4122.
<lsl>
key uuid = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx";
// where: // 4 is 4 // x is [0-9a-f] // y is [8-9a-b] </lsl>
Receiving keys:
There are several ways to acquire the key of something:
- Having someone supply it to you;
- Using a built-in LSL function such as llGetKey, llGetLinkKey etc.
- In your inventory, right-clicking over something and choosing
Copy Asset UUID
. Note this will only work on items that you have full permissions to.
Generating keys:
function | purpose |
---|---|
llGenerateKey | Generates a key using Version 5 (SHA-1 hash) UUID generation to create a unique key. |
User-defined functions:
function | purpose |
---|---|
GenerateKey | Generates an MD5-based (version 3) type UUID. Useful for identifying link-messages and for other purposes. |
GenUUID | Generates a UUID based on PHP com_create_guid. |
Converting Keys:
When a key is supplied to you as a text string, you convert it to the key data-type like this:
<lsl>key whatever = (key)"01234567-89ab-cdef-0123-456789abcdef";</lsl>
Implicit conversion will happen automatically when supplying a string where a key is required.
<lsl>key uuid = "01234567-89ab-cdef-0123-456789abcdef"; llKey2Name("01234567-89ab-cdef-0123-456789abcdef");</lsl>
However there is no implicit conversion with llListFindList. llListFindList requires not only the values to match but also the types.
<lsl>llListFindList(["01234567-89ab-cdef-0123-456789abcdef"], [(key)"01234567-89ab-cdef-0123-456789abcdef"]) == -1;</lsl>
Displaying avatar or group information:
If you know an avatar's key, you can display the avatar's name in the viewer window and chat history by using the following special URL: <lsl>llOwnerSay("secondlife:///app/agent/" + (string)owner_key + "/about");</lsl>
This displays both display name and username as a clickable link that brings up an avatar profile window when clicked. It is easier than using llRequestAgentData or llRequestUsername or llRequestDisplayName, since there is no need to use a dataserver event.
If you know a group key (as a result of calling llGetObjectDetails(key id, [OBJECT_GROUP])
, or calling llGetParcelDetails(vector pos, [PARCEL_DETAILS_GROUP])
), you can display the group's name with the following special URL:
<lsl>llOwnerSay("secondlife:///app/group/" + (string)group_key + "/about");</lsl>
This displays the group name as a clickable link that brings up a group profile window when clicked. This is especially useful since there is no other way to do this; there is no LSL function to print out a group's name.
Finally, if you know a parcel key (as a result of calling llGetParcelDetails(vector pos, [PARCEL_DETAILS_ID])
), you can create a clickable link that brings up a place profile window when clicked, using the following special URL:
<lsl>llOwnerSay("secondlife:///app/parcel/" + (string)parcel_key + "/about");</lsl>
Testing for a valid key:
To test for a valid key, just do this:
<lsl>if(uuid){
//do something
}</lsl>
if(uuid)
will only return true if it is supplied a key that is both (A) valid, and (B) NOT a NULL_KEY.
Tip! In techy talk, this method is called "passing it as the parameter for a conditional"
Note! It is important for the above example that uuid
be defined as a key. It can of course be typecast to be a key as well: if((key)uuid)
Here is an example of how to build a function around this:
<lsl> // 2: valid key, not NULL_KEY // 1 (TRUE): NULL_KEY // 0 (FALSE): not a key
integer isKey(key in) {
if (in) return 2; return (in == NULL_KEY);
} </lsl>
Caveats:
- <lsl>if (uuid)</lsl> is a special case. Keys cannot be converted to integers, so logical operators such as
!
,||
and&&
cannot be used with keys. If you wish to do <lsl>if (!uuid) { /* wont work */ }</lsl> then you can use a simple workaround like so: <lsl>if (uuid) { } else { /* will work */ }</lsl> This is particularly useful if we wish to discard invalid string content (i.e - ensure that a key is actually a key) like so:<lsl>if (uuid) ; else uuid = NULL_KEY;</lsl> - Be careful when adding key literals to lists, no implicit typecasting will take place. Failing to ensure that key literals are keys will cause problems with llListFindList.
- Further more LSO and Mono do not work the same when it comes to typecasting strings to keys.
- There is a bug in LSO that LL has declined to fix, the reason given is that fixing it would break existing content.
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "LSL Key"
The following 21 pages are in this category, out of 21 total.