llSetCameraParams

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Revision as of 08:46, 26 November 2021 by Tapple Gao (talk | contribs) (Wrote what I currently know about CAMERA_FOCUS_OFFSET)
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Summary

Function: llSetCameraParams( list rules );
0.0 Forced Delay
10.0 Energy

Sets multiple camera parameters at once.

• list rules Format is [ rule1, data1, rule2, data2 . . . rulen, datan ]

To run this function the script must request the PERMISSION_CONTROL_CAMERA permission with llRequestPermissions.

Rule Parameter Default Value Range Description
CAMERA_ACTIVE 12   integer isActive FALSE TRUE or FALSE Turns on or off scripted control of the camera.
CAMERA_BEHINDNESS_ANGLE 8 float degrees 10.0 0 to 180 Sets the angle in degrees within which the camera is not constrained by changes in target rotation.
CAMERA_BEHINDNESS_LAG 9 float seconds 0.0 0 to 3 Sets how strongly the camera is forced to stay behind the target if outside of behindness angle.
CAMERA_DISTANCE 7 float meters 3.0 0.5 to 50 Sets how far away the camera wants to be from its target.
CAMERA_FOCUS 17 vector position n/a n/a Sets camera focus (target position) in region coordinates.
CAMERA_FOCUS_LAG 6 float seconds 0.1 0 to 3 How much the camera lags as it tries to aim towards the target.
CAMERA_FOCUS_LOCKED 22 integer isLocked FALSE TRUE or FALSE Locks the camera focus so it will not move.
CAMERA_FOCUS_OFFSET 1 vector meters <0.0,0.0,0.0> <-10,-10,-10> to <10,10,10> Adjusts the camera focus position relative to the target.
CAMERA_FOCUS_THRESHOLD 11 float meters 1.0 0 to 4 Sets the radius of a sphere around the camera's target position within which its focus is not affected by target motion.
CAMERA_PITCH 0 float degrees 0.0 -45 to 80 Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance; analogous to 'incidence'."
CAMERA_POSITION 13 vector position n/a n/a Sets camera position in region coordinates.
CAMERA_POSITION_LAG 5 float seconds 0.1 0 to 3 How much the camera lags as it tries to move towards its 'ideal' position.
CAMERA_POSITION_LOCKED 21 integer isLocked FALSE TRUE or FALSE Locks the camera position so it will not move.
CAMERA_POSITION_THRESHOLD 10 float meters 1.0 0 to 4 Sets the radius of a sphere around the camera's ideal position within which it is not affected by target motion.

Caveats

Permissions
  • The PERMISSION_CONTROL_CAMERA permission is automatically revoked when the avatar stands up from or detaches the object, and any scripted camera parameters are automatically cleared.
  • Camera control currently (server 1.38) only supported for attachments and objects on which you are sitting. An attempt otherwise will result in an error being shouted on DEBUG_CHANNEL.
  • Scripted camera parameters will not set for the agent if the last controls they used were their camera controls. Manual camera control will override set parameters too.
  • When seated, CAMERA_FOCUS_OFFSET of <0, 0, 0> will look at position the avatar is seated at, which is also the position of "Avatar Center" when hover height is 0
  • When standing, CAMERA_FOCUS_OFFSET of <0, 0, 0> will look at a position that is shape-dependent (currently investigating Tapple Gao (talk))

Examples

You can either set the camera in region relative coordinates or you can make the camera follow your avatar.

Region relative coordinates, an example:

lookAtMe( integer perms )
{
    if ( perms & PERMISSION_CONTROL_CAMERA )
    {
        vector camPos = llGetPos() + (relCamP * llGetRot() * turnOnChair) ;
        vector camFocus = llGetPos() ;
        llClearCameraParams(); // reset camera to default
        llSetCameraParams([
            CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
            CAMERA_FOCUS, camFocus, // region relative position
            CAMERA_FOCUS_LOCKED, TRUE, // (TRUE or FALSE)
            CAMERA_POSITION, camPos, // region relative position
            CAMERA_POSITION_LOCKED, TRUE // (TRUE or FALSE)
        ]);
    }
}

Note that Focus and Position are both locked. This first example makes the camera look at camFocus from camPos.

Camera follow avatar, an example:

lookAtMe( integer perms )
{
    if ( perms & PERMISSION_CONTROL_CAMERA )
    {
        llClearCameraParams(); // reset camera to default
        llSetCameraParams([
            CAMERA_ACTIVE, 1, // 1 is active, 0 is inactive
            CAMERA_BEHINDNESS_ANGLE, 30.0, // (0 to 180) degrees
            CAMERA_BEHINDNESS_LAG, 0.0, // (0 to 3) seconds
            CAMERA_DISTANCE, 10.0, // ( 0.5 to 10) meters
          //CAMERA_FOCUS, <0,0,5>, // region relative position
            CAMERA_FOCUS_LAG, 0.05 , // (0 to 3) seconds
            CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE)
            CAMERA_FOCUS_THRESHOLD, 0.0, // (0 to 4) meters
            CAMERA_PITCH, 10.0, // (-45 to 80) degrees
          //CAMERA_POSITION, <0,0,0>, // region relative position
            CAMERA_POSITION_LAG, 0.0, // (0 to 3) seconds
            CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE)
            CAMERA_POSITION_THRESHOLD, 0.0, // (0 to 4) meters
            CAMERA_FOCUS_OFFSET, <2.0, 0.0, 0.0> // <-10,-10,-10> to <10,10,10> meters
        ]);
    }
}
Note that in this second example Focus and Position are NOT locked and not even set. This is appropriate for making the camera follow a pilot on a vehicle.

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llClearCameraParams
•  llGetCameraPos
•  llGetCameraRot

Articles

•  Script permissions
•  FollowCam

Deep Notes

Tests

•  llSetCameraParams Test

Signature

function void llSetCameraParams( list rules );