llPushObject

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Revision as of 10:10, 15 April 2007 by Cron Stardust (talk | contribs) (Clearing up confusion on "local" axis)
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Summary

Function: llPushObject( key id, vector impulse, vector ang_impulse, integer local );
0.0 Forced Delay
10.0 Energy

Applies impulse and ang_impulse to object id

• key id Avatar or object UUID in the sim
• vector impulse
• vector ang_impulse angular impulse
• integer local boolean, if TRUE uses local axis, if FALSE uses region axis.

Examples

Notes

In this function "local axis" means local to the avatar, not local to the object containing the script.

Deep Notes

Signature

function void llPushObject( key id, vector impulse, vector ang_impulse, integer local );