STATUS PHYSICS

From Second Life Wiki
Revision as of 23:34, 7 August 2007 by Strife Onizuka (talk | contribs) (New page: {{LSL Constant |name=STATUS_PHYSICS |type=integer |value={{LSL Hex|0x1}} |desc |examples |constants={{LSL Constants/Status|no_wrapper=true}} |functions= {{LSL DefineRow||llSetStatus|}}...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Description

Constant: integer STATUS_PHYSICS = 0x1;

The integer constant STATUS_PHYSICS has the value 0x1

Caveats


Related Articles

Constants

Constants Value Default Description
STATUS_PHYSICS 0x001 FALSE Object is physical
STATUS_ROTATE_X 0x002 TRUE Can turn along this axis (physical objects only)
STATUS_ROTATE_Y 0x004 TRUE Can turn along this axis (physical objects only)
STATUS_ROTATE_Z 0x008 TRUE Can turn along this axis (physical objects only)
STATUS_PHANTOM 0x010 FALSE Object is phantom
STATUS_SANDBOX 0x020 FALSE Keep object within 10 meters and in the same region
STATUS_BLOCK_GRAB 0x040 FALSE Prevent click-and-drag movement on the root prim
Constants Value Default Description
STATUS_DIE_AT_EDGE 0x080 FALSE* Delete and do not return object if it goes off world
STATUS_RETURN_AT_EDGE 0x100 FALSE Return object to owner if it goes off world
STATUS_CAST_SHADOWS 0x200 TRUE not currently used
STATUS_BLOCK_GRAB_OBJECT 0x400 FALSE Prevent click-and-drag movement on all prims in the object
STATUS_DIE_AT_NO_ENTRY 0x800 FALSE Delete and do not return object if it cannot enter a parcel
* STATUS_DIE_AT_EDGE - If the object is rezzed by a script, the default is TRUE
STATUS_DIE_AT_NO_ENTRY - No-copy objects ignore this flag and remain in-world

Functions

•  llSetStatus
•  llGetStatus

Deep Notes

Search JIRA for related Issues

Signature

integer STATUS_PHYSICS = 0x1;