llGetAgentInfo

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Revision as of 09:48, 28 October 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: integer llGetAgentInfo( key id );
0.0 Forced Delay
10.0 Energy

Returns an integer bitfield containing the agent information about id.

• key id avatar UUID that is in the same region

Constant Val Returned if agent...
AGENT_ALWAYS_RUN 0x1000 has running ("Always Run") enabled
AGENT_ATTACHMENTS 0x0002 has attachments
AGENT_AWAY 0x0040 is in "away" mode
AGENT_BUSY 0x0800 is in "busy" mode
AGENT_CROUCHING 0x0400 is crouching
AGENT_FLYING 0x0001 is flying
AGENT_IN_AIR 0x0100 is in the air (hovering)
AGENT_MOUSELOOK 0x0008 is in mouselook
AGENT_ON_OBJECT 0x0020 is sitting on an object
AGENT_SCRIPTED 0x0004 has scripted attachments
AGENT_SITTING 0x0010 is sitting
AGENT_TYPING 0x0200 is typing
AGENT_WALKING 0x0080 is walking

Examples

default
{
    touch_start(integer buf)
    {
        buf = llGetAgentInfo(llDetectedKey(0));
        string out;
        if(buf & AGENT_FLYING)
            out += "The agent is flying.\n";
        else
            out += "The agent is not flying.\n";
        
        if(buf & AGENT_ATTACHMENTS)
        {
            if(buf & AGENT_SCRIPTED)
                out += "The agent has scripted attachments.\n";
            else
                out += "The agent's attachments are unscripted.\n";
        }
        else
            out += "The agent does not have attachments.\n";
        
        if(buf & AGENT_MOUSELOOK)
            out += "the agent is in mouselook.";
        else
            out += "the agent is in normal camera mode.";
        llWhisper(0, out);
    }
}

See Also

Deep Notes

Signature

function integer llGetAgentInfo( key id );