Difference between revisions of "LlSetForce"
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Lady Sumoku (talk | contribs) m (Replaced old <LSL> block with <source lang="lsl2">) |
m (Script cannot be physical, only the object can) |
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|p2_type=integer|p2_subtype=boolean|p2_name=local | |p2_type=integer|p2_subtype=boolean|p2_name=local | ||
|func_footnote=Continuous force. [[llApplyImpulse]] has instantaneous push. | |func_footnote=Continuous force. [[llApplyImpulse]] has instantaneous push. | ||
|func_desc=Applies force to the object (if the | |func_desc=Applies force to the object (if the object is physical) | ||
|spec | |spec | ||
|caveats=Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar. | |caveats=Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar. |
Revision as of 00:53, 24 May 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetForce( vector force, integer local );64 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Applies force to the object (if the object is physical)
• vector | force | – | directional force | |
• integer | local | – | boolean, if TRUE force is treated as a local directional vector, if FALSE force is treated as a region directional vector |
Continuous force. llApplyImpulse has instantaneous push.
Caveats
- Only works in physics-enabled objects.Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar.
Examples
//A simple rocket script. Launches object up when touched.
//Sit on it for an interesting ride!
default
{
touch_start(integer i)
{
llSetStatus(STATUS_PHYSICS, TRUE);
llSetForce(<0,0,0x7FFFFFFF>, 0); //FLY!
}
}
See Also
Functions
• | llSetForceAndTorque | |||
• | llSetTorque | |||
• | llApplyImpulse | – | Instantaneous force |