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- 12:52, 1 September 2015 diff hist 0 N File:PaleoQuest Res Circle picture.png current
- 12:48, 1 September 2015 diff hist 0 N File:PaleoQuest Collectables picture.png current
- 12:45, 1 September 2015 diff hist 0 N File:PaleoQuest Monorail and TP picture.png current
- 12:38, 1 September 2015 diff hist 0 N File:PaleoQuest Payout Stations picture.png current
- 12:33, 1 September 2015 diff hist 0 N File:PaleoQuest Visitor Center.png current
- 12:32, 1 September 2015 diff hist 0 N File:PaleoQuest HUD picture.png current
- 12:31, 1 September 2015 diff hist 0 N File:PaleoQuest Flower Header.png current
- 11:54, 6 January 2014 diff hist 0 ListStridedReorder Fixed ListStridedReorderContents so it works with lists of different lengths.
- 09:24, 19 December 2012 diff hist +399 Modular Pathfinding Kit →Optional Extras: added enabled check
- 18:13, 18 December 2012 diff hist −70 m LlGetEnv dynamic_pathfinding doesn't return 1 or 0...
- 10:18, 14 December 2012 diff hist +60 m Walkability Coefficients current
- 10:13, 14 December 2012 diff hist +2,130 Walkability Coefficients the second "first draft"
- 06:53, 29 August 2012 diff hist +1 Lilliputian Isles →Formidable current
- 06:41, 29 August 2012 diff hist +46 Linden Department of Public Works Seas →The Coastal Waterway
- 06:38, 29 August 2012 diff hist +487 N Lilliputian Isles formidable
- 06:26, 29 August 2012 diff hist +25 N File:Formidable.png Formidable region picture current
- 05:54, 29 August 2012 diff hist −961 Second Life Coastal Waterway →The Blake Sea: yanked to its own page
- 05:50, 29 August 2012 diff hist +5 Blake Sea →The Blake Sea
- 05:36, 29 August 2012 diff hist +6 m Blake Sea →The Blake Sea
- 05:34, 29 August 2012 diff hist +4 m Blake Sea
- 05:33, 29 August 2012 diff hist +20 m Blake Sea
- 05:32, 29 August 2012 diff hist −11 Blake Sea →The Blake Sea
- 05:31, 29 August 2012 diff hist +15 m Blake Sea →Half Hitch
- 05:31, 29 August 2012 diff hist +203 Blake Sea →The Blake Sea
- 05:29, 29 August 2012 diff hist +10 Linden Department of Public Works Seas →Blake Sea: link to blake's own page
- 05:27, 29 August 2012 diff hist +809 N Blake Sea moved content
- 05:20, 29 August 2012 diff hist 0 m LDPW Projects →the Wilderness
- 05:20, 29 August 2012 diff hist −216 m LDPW Projects moved the Blake Sea to seas and lakes
- 05:14, 29 August 2012 diff hist +90 Linden Department of Public Works Seas added sailing in sl link
- 05:12, 29 August 2012 diff hist +4 LDPW Projects /* The Second Life Coastal Waterway converted to seas and lakes
- 08:59, 16 July 2012 diff hist −38 m Good Building Practices →Sound
- 08:57, 16 July 2012 diff hist −11 Event Driven Sounds →Collided
- 08:56, 16 July 2012 diff hist +226 Event Driven Sounds →Event Driven Sounds
- 08:50, 16 July 2012 diff hist +753 Event Driven Sounds →Collided
- 08:14, 16 July 2012 diff hist +37 Event Driven Sounds →Event Driven Sounds
- 08:02, 16 July 2012 diff hist +399 Event Driven Sounds →Event Driven Sounds
- 07:46, 16 July 2012 diff hist +599 Event Driven Sounds →Event Driven Sounds
- 07:38, 16 July 2012 diff hist +838 N Event Driven Sounds Created page with "== Event Driven Sounds == === Touched === Would you like your creation to make noise when someone clicks on it? <lsl> default { touch_start(integer total_number) { …"
- 12:01, 12 July 2012 diff hist +107 Environment Sounds →Sound clips
- 11:54, 12 July 2012 diff hist +30 Environment Sounds →Soundtrack
- 11:50, 12 July 2012 diff hist +541 Environment Sounds →Environmental Sounds
- 11:08, 12 July 2012 diff hist +120 m Environment Sounds →Looping
- 11:05, 12 July 2012 diff hist −55 m Environment Sounds
- 10:43, 12 July 2012 diff hist +159 Environment Sounds
- 10:39, 12 July 2012 diff hist +1,552 N Script:Synch Sound Created page with "<lsl> /* Every PULSE seconds, ACCORDING TO THE CLOCK, this script plays the first sound in the object. So if you have a dozen things out with the same PULSE valu…" current
- 09:18, 12 July 2012 diff hist +69 Environment Sounds
- 09:17, 12 July 2012 diff hist +1,683 N Script:Day Random Sounds Created page with "<lsl> →This script will play the sounds in the object's inventory randomly during the region's day.: float MinimumSeconds = 10.0; float MaximumSeconds = 30.0; float volum…" current
- 09:14, 12 July 2012 diff hist +14 m Environment Sounds →Day/Night detection
- 09:09, 12 July 2012 diff hist +80 m Environment Sounds →Extremely loud sounds
- 09:05, 12 July 2012 diff hist +1 m Environment Sounds
- 09:05, 12 July 2012 diff hist +224 Environment Sounds →Extremely Loud Sound
- 09:00, 12 July 2012 diff hist −2 m Script:Wind Powered Random Sounds current
- 08:59, 12 July 2012 diff hist −2 m Environment Sounds →Wind activated sounds
- 08:58, 12 July 2012 diff hist +1 Script:Wind Powered Random Sounds
- 08:58, 12 July 2012 diff hist −14 Script:Wind Powered Random Sounds
- 08:58, 12 July 2012 diff hist 0 Environment Sounds →Wind activated sounds
- 08:57, 12 July 2012 diff hist −13 Environment Sounds →Wind activated sounds
- 08:51, 12 July 2012 diff hist +86 Environment Sounds
- 08:50, 12 July 2012 diff hist +1,200 N Script:Wind Powered Random Sounds Created page with "<lsl> →Sounds are played louder and faster as wind speed increases.: integer sounds = 0; // # sounds in inventory list soundnames; // names of sounds in inventory Lo…"
- 12:18, 11 July 2012 diff hist +99 Environment Sounds →Wind activated sounds
- 12:05, 11 July 2012 diff hist +104 Environment Sounds
- 11:49, 11 July 2012 diff hist +495 Environment Sounds →Day/Night detection
- 11:34, 11 July 2012 diff hist +206 Environment Sounds →Random sounds
- 11:30, 11 July 2012 diff hist +1,334 N Script:Random Sounds Created page with "<lsl> →This script will play the sounds in the object's inventory randomly.: float MinimumSeconds = 10.0; float MaximumSeconds = 30.0; float volume = 0.5; // How loud? Bet…"
- 11:11, 11 July 2012 diff hist +1,076 N Environment Sounds Created page with "==Environmental Sounds== There's a handful of ways to generate sound without an avatar in Second Life. * Sound clips * a parcel's music stream * a web page displ…"
- 09:07, 11 July 2012 diff hist +5 Good Building Practices →Animation
- 09:05, 11 July 2012 diff hist +61 m Good Building Practices separated sound to a category, cleaned up link names in sound section
- 08:35, 24 June 2012 diff hist +14 m Pathfinding Overview →Functions
- 11:57, 18 June 2012 diff hist −11 m Animation Streamlined →Animating Streamlined
- 11:47, 18 June 2012 diff hist +307 m Animation Streamlined →Animating Streamlined
- 11:37, 18 June 2012 diff hist +888 N AS Sculpt Map Swap Created page with "<lsl> →Swap the sculpt map shown on the prim in the linkset named "BODY": // Looping order of the sculpt maps. list MAPS = [ "MAP1", "MAP2", "MAP3" ]; // internal value…" current
- 11:07, 18 June 2012 diff hist +81 m Animation Streamlined →Animating Streamlined
- 11:02, 18 June 2012 diff hist +676 N AS Texture Animation Created page with "<lsl> →Animate the texture showing on all prims in the linkset named "EYE": // internal values list LinkIDs = []; list LinkedList(string Needle) { list Needles; …" current
- 10:51, 18 June 2012 diff hist +147 m Animation Streamlined →Animating Streamlined
- 10:41, 18 June 2012 diff hist +57 Animation Streamlined →Animating Streamlined: added script link
- 10:39, 18 June 2012 diff hist +994 N AS Alpha Animation Created page with "<lsl> →Show one piece of a linkset at a time, in the order specified.: // The names of the linkset pieces in the (looping) order you want them shown. list ORDER = [ "A", …" current
- 10:02, 18 June 2012 diff hist +59 m Animation Streamlined →Method: Flexible Prims
- 09:57, 18 June 2012 diff hist +56 Animation Streamlined added script
- 09:50, 18 June 2012 diff hist +1,248 N AS Flexi Wing Flap wing flap
- 09:33, 18 June 2012 diff hist +111 m Animation Streamlined →Method: Flexible Prims
- 08:54, 18 June 2012 diff hist +192 m Animation Streamlined →Animating Streamlined
- 08:52, 18 June 2012 diff hist 0 m Mesh/FAQ →Why does my land impact go up when I add a script?
- 08:45, 18 June 2012 diff hist +32 m Mesh/FAQ →Why does my land impact go up when I add a script?: adding an anchor
- 08:40, 18 June 2012 diff hist +296 m Animation Streamlined anchors
- 08:32, 18 June 2012 diff hist 0 m Animation Streamlined →Method: Animated Textures
- 08:32, 18 June 2012 diff hist +23 m Animation Streamlined →Animating Streamlined
- 08:27, 18 June 2012 diff hist +322 m Animation Streamlined adding section anchors
- 09:59, 15 June 2012 diff hist +37 m Animation Streamlined →Animating Streamlined
- 09:57, 15 June 2012 diff hist +28 N File:Bunny in a hat.png Yes. It is a bunny in a hat. current
- 09:42, 15 June 2012 diff hist +312 Animation Streamlined →Physics Type: None
- 09:33, 15 June 2012 diff hist +28 m Animation Streamlined →Animating Streamlined
- 09:26, 15 June 2012 diff hist +9 m Animation Streamlined →Method: Flexible Prims
- 09:18, 15 June 2012 diff hist +73 m Animation Streamlined →Getting the link number
- 09:10, 15 June 2012 diff hist +1 m Animation Streamlined →Getting the link number
- 09:10, 15 June 2012 diff hist +889 Animation Streamlined Starting the scripts section
- 11:29, 13 June 2012 diff hist +77 m Animation Streamlined →Method: Sculpt Map Swap
- 11:28, 13 June 2012 diff hist +83 m Animation Streamlined →Method: Sculpt Map Swap
- 11:18, 13 June 2012 diff hist +57 Animation Streamlined →Method: Animated Textures
- 11:16, 13 June 2012 diff hist +32 N File:Eye Frame.gif Eye_Frame.jpg's animated sibling current
- 11:16, 13 June 2012 diff hist +21 N File:Eye Frame.jpg A 2x2 framed texture. current